Re-design the way client replay works. Before, we would fire up a thread,
replay, wait for the thread to complete, get the next flow, and repeat the
procedure. Now, we have one replay thread that starts when the addon starts,
which pops flows off a thread-safe queue. This is much cleaner, removes the
need for busy tick, and sets the scene for optimisations like server connection
reuse down the track.
The granularity of mtime is surprisingly bad. Make the tests more robust
against this, and promote has_log back to a public method, now that we have a
few legitimate examples.
The tick event is a nasty compromise, left over from when we didn't have an
event loop. This is the first patch in a series that explores moving our
built-in addons to managing coroutines on the eventloop directly for periodic
tasks.
- Ignore the NotImplementedError raised by add_signal_handler on Windows.
- Entrypoints return an integer exit code, or None. Adjust our type annotations
and code to suit.
Fixes#3061
- The benchmark addon now manages setting up and tearing down the backend and
traffic processes itself.
- Use wrk instead of hey. I get more consistent results with this tool, and hey
shows a strange tail-latency bump that seems artificial.
- Make termination behaviour simpler. The bencmark revealed a bug where .done
events were not called if the proxy was shut down by an addon.
There are a few reasons for this. First, logs are now async, and can be called
at any time. Second, the event loop is thread local, so there can only ever be
one master per thread. These two things together completely obviate the need
for a handler context.
Now that logs are async, using this call is almost always a mistake. Signal
this by making it semi-private. The method may go away entirely down the track.
Logs are now asynchronous, with a log entry pushed onto the event loop for
handling. To support this, the test mechanism grows an await_log method that
waits for a log entry to appear.
Also silence asyncio logs. We sometimes end up with messages on the queue that
need to be ignored when the proxy shuts down, and asyncio complains loudly
about this.
We now acquire the event loop through asyncio.get_event_loop, avoiding having
to pass the loop explicity in a bunch of places. This function does not return
the currently running loop from within coroutines in versions of Python prior
to 3.6.