EnkaNetwork.py/enkanetwork/assets.py

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import json
import os
import logging
from .enum import Language
from .model import assets
from .utils import create_ui_path
from typing import Dict, List, TextIO, Optional, Union
PATH = os.path.dirname(os.path.abspath(__file__))
LOGGER = logging.getLogger(__name__)
__all__ = ('Assets',)
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class Assets:
DATA: Dict[str, dict] = {}
HASH_MAP: Dict[str, dict] = {}
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LANGS: Language = Language.EN
def __init__(self, lang: Union[str, Language] = Language.EN) -> None:
# Set language
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self._set_language(lang)
self.reload_assets()
@classmethod
def reload_assets(cls) -> None:
# Load assets
cls.__load_assets_lang()
cls.__load_assets_data()
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@property
def CHARACTERS_IDS(self) -> List[str]:
return [x for x in self.DATA["characters"]]
@property
def COSTUMES_IDS(self) -> List[str]:
return [x for x in self.DATA["costumes"]]
@classmethod
def character(cls, id: Union[int, str]) -> Optional[assets.CharacterAsset]: # noqa: E501
LOGGER.debug(f"Getting character assets with id: {id}")
data = cls.DATA["characters"].get(str(id))
if not data:
LOGGER.error(f"Character not found with id: {id}")
return
return assets.CharacterAsset.parse_obj({
"id": id if str(id).isdigit() else id.split("-")[0],
"skill_id": str(id).split("-")[1] if not str(id).isdigit() else 0,
"images": cls.create_character_icon(data["sideIconName"]),
**data
})
@classmethod
def character_costume(cls, id: int):
LOGGER.debug(f"Getting costume assets with id: {id}")
data = cls.DATA["costumes"].get(str(id))
if not data:
LOGGER.error(f"Costume not found with id: {id}")
return
return assets.CharacterCostume.parse_obj({
"id": id,
"images": cls.create_chractar_costume_icon(data["sideIconName"])
})
@classmethod
def constellations(cls, id: int) -> Optional[assets.CharacterConstellationsAsset]:
LOGGER.debug(f"Getting character constellations assets with id: {id}")
data = cls.DATA["constellations"].get(str(id))
if not data:
LOGGER.error(f"Character constellations not found with id: {id}")
return
return assets.CharacterConstellationsAsset.parse_obj({
"id": id,
**data,
"icon": cls.create_icon_path(data["icon"])
})
@classmethod
def skills(cls, id: int) -> Optional[assets.CharacterSkillAsset]:
LOGGER.debug(f"Getting character skills assets with id: {id}")
data = cls.DATA["skills"].get(str(id))
if not data:
LOGGER.error(f"Character skills not found with id: {id}")
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return
return assets.CharacterSkillAsset.parse_obj({
"id": id,
**data,
"skillIcon": cls.create_icon_path(data["skillIcon"])
})
@classmethod
def namecards(cls, id: int) -> Optional[assets.NamecardAsset]:
LOGGER.debug(f"Getting namecards assets with id: {id}")
data = cls.DATA["namecards"].get(str(id))
if not data:
LOGGER.error(f"Namecards not found with id: {id}")
return
return assets.NamecardAsset.parse_obj({
"id": id,
**data,
"icon": cls.create_icon_path(data["icon"]),
"banner": cls.create_icon_path(data["picPath"][1]),
"navbar": cls.create_icon_path(data["picPath"][0])
})
@classmethod
def get_hash_map(cls, hash_id: str) -> Optional[str]:
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LOGGER.debug(f"Getting nameTextMapHash {hash_id} with language: {cls.LANGS}") # noqa: E501
for key in cls.HASH_MAP:
if str(hash_id) in cls.HASH_MAP[key]:
val = cls.HASH_MAP[key][str(hash_id)][cls.LANGS]
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LOGGER.debug(f"Got nameTextMapHash {hash_id} with language: {key} (Value '{val}')") # noqa: E501
return val
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LOGGER.error(f"nameTextMapHash {hash_id} not found with language: {cls.LANGS}") # noqa: E501
return
@classmethod
def character_icon(cls, id: int) -> Optional[assets.CharacterIconAsset]:
data = cls.character(id)
if not data:
return
return data.images
@staticmethod
def create_character_icon(path: str) -> assets.CharacterIconAsset:
return assets.CharacterIconAsset(
icon=create_ui_path(path.replace("_Side", "")),
side=create_ui_path(path),
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banner=create_ui_path(path.replace("AvatarIcon_Side", "Gacha_AvatarImg")) # noqa: E501
)
@classmethod
def create_chractar_costume_icon(cls, path: str) -> assets.CharacterIconAsset: # noqa: E501
_data = cls.create_character_icon(path)
_data.banner = _data.banner.replace("Gacha_AvatarImg", "Costume")
return _data
@staticmethod
def create_icon_path(path: str) -> str:
return create_ui_path(path)
@classmethod
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def _set_language(cls, lang: Language) -> None:
# Check language
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if lang is None or not lang.split("-")[0].lower() in list(Language):
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raise ValueError("Language not supported. Please check your language.") # noqa: E501
LOGGER.debug(f"Set language to {lang}.")
cls.LANGS = lang.upper()
@classmethod
def _get_path_assets(cls) -> Dict[str, str]:
return {
"data": os.path.join(PATH, "assets", "data"),
"langs": os.path.join(PATH, "assets", "langs")
}
@classmethod
def __load_assets_lang(cls) -> None:
_PATH = cls._get_path_assets()["langs"]
FILE_LANG = os.listdir(_PATH)
for FILENAME in FILE_LANG:
LOGGER.debug(f"Loading language file {FILENAME}...")
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cls.HASH_MAP[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501
@classmethod
def __load_assets_data(cls) -> None:
_PATH = cls._get_path_assets()["data"]
FILE_DATA = os.listdir(_PATH)
for FILENAME in FILE_DATA:
LOGGER.debug(f"Loading data file {FILENAME}...")
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cls.DATA[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501
@staticmethod
def __load(path: str) -> TextIO:
return open(path, "r", encoding="utf-8")