2022-07-16 19:36:14 +00:00
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import json
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import os
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import logging
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from .enum import Language
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from .model import assets
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from .utils import create_ui_path
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2022-08-13 06:35:56 +00:00
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from typing import Dict, List, TextIO, Optional, Union
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2022-08-04 13:56:23 +00:00
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2022-07-16 19:36:14 +00:00
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PATH = os.path.dirname(os.path.abspath(__file__))
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LOGGER = logging.getLogger(__name__)
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2022-08-05 02:08:24 +00:00
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__all__ = ('Assets',)
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2022-07-29 04:31:21 +00:00
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2022-07-16 19:36:14 +00:00
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class Assets:
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DATA: Dict[str, dict] = {}
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HASH_MAP: Dict[str, dict] = {}
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LANGS: Language = Language.EN
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def __init__(self, lang: Union[str, Language] = Language.EN) -> None:
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# Set language
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self._set_language(lang)
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self.reload_assets()
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@classmethod
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def reload_assets(cls) -> None:
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# Load assets
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cls.__load_assets_lang()
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cls.__load_assets_data()
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2022-08-02 05:29:35 +00:00
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@property
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def CHARACTERS_IDS(self) -> List[str]:
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return [x for x in self.DATA["characters"]]
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2022-08-03 07:50:15 +00:00
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@property
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def COSTUMES_IDS(self) -> List[str]:
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return [x for x in self.DATA["costumes"]]
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@classmethod
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def character(cls, id: Union[int, str]) -> Optional[assets.CharacterAsset]: # noqa: E501
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LOGGER.debug(f"Getting character assets with id: {id}")
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data = cls.DATA["characters"].get(str(id))
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if not data:
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LOGGER.error(f"Character not found with id: {id}")
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return
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return assets.CharacterAsset.parse_obj({
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"id": id if str(id).isdigit() else id.split("-")[0],
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"skill_id": str(id).split("-")[1] if not str(id).isdigit() else 0,
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"images": cls.create_character_icon(data["sideIconName"]),
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**data
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})
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@classmethod
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def character_costume(cls, id: int):
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LOGGER.debug(f"Getting costume assets with id: {id}")
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data = cls.DATA["costumes"].get(str(id))
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if not data:
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LOGGER.error(f"Costume not found with id: {id}")
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return
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return assets.CharacterCostume.parse_obj({
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"id": id,
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"images": cls.create_chractar_costume_icon(data["sideIconName"])
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})
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@classmethod
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def constellations(cls, id: int) -> Optional[assets.CharacterConstellationsAsset]:
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LOGGER.debug(f"Getting character constellations assets with id: {id}")
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data = cls.DATA["constellations"].get(str(id))
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if not data:
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LOGGER.error(f"Character constellations not found with id: {id}")
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return
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return assets.CharacterConstellationsAsset.parse_obj({
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"id": id,
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**data,
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"icon": cls.create_icon_path(data["icon"])
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})
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@classmethod
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def skills(cls, id: int) -> Optional[assets.CharacterSkillAsset]:
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LOGGER.debug(f"Getting character skills assets with id: {id}")
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data = cls.DATA["skills"].get(str(id))
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if not data:
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LOGGER.error(f"Character skills not found with id: {id}")
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return
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return assets.CharacterSkillAsset.parse_obj({
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"id": id,
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**data,
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"skillIcon": cls.create_icon_path(data["skillIcon"])
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})
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@classmethod
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def namecards(cls, id: int) -> Optional[assets.NamecardAsset]:
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LOGGER.debug(f"Getting namecards assets with id: {id}")
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data = cls.DATA["namecards"].get(str(id))
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if not data:
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LOGGER.error(f"Namecards not found with id: {id}")
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return
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return assets.NamecardAsset.parse_obj({
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"id": id,
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**data,
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"icon": cls.create_icon_path(data["icon"]),
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"banner": cls.create_icon_path(data["picPath"][1]),
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"navbar": cls.create_icon_path(data["picPath"][0])
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})
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@classmethod
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def get_hash_map(cls, hash_id: str) -> Optional[str]:
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LOGGER.debug(f"Getting nameTextMapHash {hash_id} with language: {cls.LANGS}") # noqa: E501
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for key in cls.HASH_MAP:
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if str(hash_id) in cls.HASH_MAP[key]:
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val = cls.HASH_MAP[key][str(hash_id)][cls.LANGS]
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LOGGER.debug(f"Got nameTextMapHash {hash_id} with language: {key} (Value '{val}')") # noqa: E501
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return val
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LOGGER.error(f"nameTextMapHash {hash_id} not found with language: {cls.LANGS}") # noqa: E501
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return
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@classmethod
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def character_icon(cls, id: int) -> Optional[assets.CharacterIconAsset]:
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data = cls.character(id)
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if not data:
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return
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return data.images
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@staticmethod
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def create_character_icon(path: str) -> assets.CharacterIconAsset:
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return assets.CharacterIconAsset(
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icon=create_ui_path(path.replace("_Side", "")),
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side=create_ui_path(path),
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banner=create_ui_path(path.replace("AvatarIcon_Side", "Gacha_AvatarImg")) # noqa: E501
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)
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@classmethod
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def create_chractar_costume_icon(cls, path: str) -> assets.CharacterIconAsset: # noqa: E501
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_data = cls.create_character_icon(path)
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_data.banner = _data.banner.replace("Gacha_AvatarImg", "Costume")
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return _data
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@staticmethod
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def create_icon_path(path: str) -> str:
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return create_ui_path(path)
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@classmethod
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def _set_language(cls, lang: Language) -> None:
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# Check language
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if lang is None or not lang.split("-")[0].lower() in list(Language):
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raise ValueError("Language not supported. Please check your language.") # noqa: E501
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LOGGER.debug(f"Set language to {lang}.")
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cls.LANGS = lang.upper()
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@classmethod
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def _get_path_assets(cls) -> Dict[str, str]:
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return {
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"data": os.path.join(PATH, "assets", "data"),
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"langs": os.path.join(PATH, "assets", "langs")
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}
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@classmethod
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def __load_assets_lang(cls) -> None:
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_PATH = cls._get_path_assets()["langs"]
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FILE_LANG = os.listdir(_PATH)
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for FILENAME in FILE_LANG:
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LOGGER.debug(f"Loading language file {FILENAME}...")
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cls.HASH_MAP[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501
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@classmethod
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def __load_assets_data(cls) -> None:
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_PATH = cls._get_path_assets()["data"]
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FILE_DATA = os.listdir(_PATH)
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for FILENAME in FILE_DATA:
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LOGGER.debug(f"Loading data file {FILENAME}...")
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cls.DATA[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501
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@staticmethod
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def __load(path: str) -> TextIO:
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return open(path, "r", encoding="utf-8")
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