2022-07-05 08:46:47 +00:00
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import logging
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2022-07-05 06:41:29 +00:00
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from pydantic import BaseModel, Field
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from typing import Any, List
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from ..enum import EquipmentsType, DigitType, EquipType
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2022-07-16 19:36:26 +00:00
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from ..assets import Assets
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2022-07-05 06:41:29 +00:00
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from ..utils import create_ui_path
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2022-07-05 08:46:47 +00:00
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LOGGER = logging.getLogger(__name__)
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2022-07-29 04:31:21 +00:00
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2022-07-05 06:41:29 +00:00
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class EquipmentsStats(BaseModel):
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prop_id: str = ""
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type: DigitType = DigitType.NUMBER
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name: str = ""
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value: int = 0
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def __init__(__pydantic_self__, **data: Any) -> None:
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super().__init__(**data)
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2022-07-05 08:46:47 +00:00
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if isinstance(data["statValue"], float):
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__pydantic_self__.type = DigitType.PERCENT
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__pydantic_self__.value = data["statValue"]
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2022-07-29 04:31:21 +00:00
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LOGGER.debug("=== Fight prop ===")
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2022-07-05 08:46:47 +00:00
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2022-07-05 06:41:29 +00:00
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if "mainPropId" in data:
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__pydantic_self__.prop_id = str(data["mainPropId"])
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2022-07-16 19:36:26 +00:00
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fight_prop = Assets.get_hash_map(str(data["mainPropId"]))
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2022-07-05 06:41:29 +00:00
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else:
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__pydantic_self__.prop_id = str(data["appendPropId"])
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2022-07-16 19:36:26 +00:00
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fight_prop = Assets.get_hash_map(str(data["appendPropId"]))
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2022-07-05 06:41:29 +00:00
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2022-07-05 08:46:47 +00:00
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if not fight_prop:
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return
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2022-07-16 19:36:26 +00:00
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__pydantic_self__.name = fight_prop
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2022-07-29 04:31:21 +00:00
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2022-07-05 06:41:29 +00:00
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class EquipmentsDetail(BaseModel):
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"""
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Custom data
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"""
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2022-07-29 04:31:21 +00:00
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name: str = "" # Get from name hash map
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artifact_name_set: str = "" # Name set artifacts
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artifact_type: EquipType = EquipType.Unknown # Type of artifact
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icon: str = ""
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rarity: int = Field(0, alias="rankLevel")
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mainstats: EquipmentsStats = Field(None, alias="reliquaryMainstat")
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substats: List[EquipmentsStats] = []
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def __init__(__pydantic_self__, **data: Any) -> None:
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super().__init__(**data)
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2022-07-29 04:31:21 +00:00
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if data["itemType"] == "ITEM_RELIQUARY": # AKA. Artifact
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LOGGER.debug("=== Artifact ===")
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__pydantic_self__.icon = Assets.create_icon_path(data["icon"])
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2022-07-17 18:55:17 +00:00
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__pydantic_self__.artifact_type = EquipType(data["equipType"]).name
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# Sub Stats
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for stats in data["reliquarySubstats"] if "reliquarySubstats" in data else []: # noqa: E501
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__pydantic_self__.substats.append(
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EquipmentsStats.parse_obj(stats))
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if data["itemType"] == "ITEM_WEAPON": # AKA. Weapon
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LOGGER.debug("=== Weapon ===")
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__pydantic_self__.icon = create_ui_path(data["icon"])
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# Main and Sub Stats
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__pydantic_self__.mainstats = EquipmentsStats.parse_obj(
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data["weaponStats"][0])
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for stats in data["weaponStats"][1:]:
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__pydantic_self__.substats.append(
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EquipmentsStats.parse_obj(stats))
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_name = Assets.get_hash_map(str(data["nameTextMapHash"]))
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2022-07-18 19:07:53 +00:00
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if "setNameTextMapHash" in data:
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_artifact_name_set = Assets.get_hash_map(
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str(data["setNameTextMapHash"]))
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2022-07-18 22:23:25 +00:00
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__pydantic_self__.artifact_name_set = _artifact_name_set or ""
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__pydantic_self__.name = _name if _name is not None else ""
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class Config:
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use_enum_values = True
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class Equipments(BaseModel):
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"""
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API Response data
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"""
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id: int = Field(0, alias="itemId")
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detail: EquipmentsDetail = Field({}, alias="flat")
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"""
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Custom data
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"""
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level: int = 0 # Get form key "reliquary" and "weapon"
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# Type of equipments (Ex. Artifact, Weapon)
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type: EquipmentsType = EquipmentsType.UNKNOWN
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refinement: int = 0 # Refinement of equipments (Weapon only)
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ascension: int = 0 # Ascension (Weapon only)
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class Config:
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use_enum_values = True
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def __init__(__pydantic_self__, **data: Any) -> None:
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super().__init__(**data)
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2022-07-29 04:31:21 +00:00
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if data["flat"]["itemType"] == "ITEM_RELIQUARY": # AKA. Artifact
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__pydantic_self__.type = EquipmentsType.ARTIFACT
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__pydantic_self__.level = data["reliquary"]["level"] - 1
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if data["flat"]["itemType"] == "ITEM_WEAPON": # AKA. Weapon
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__pydantic_self__.type = EquipmentsType.WEAPON
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2022-07-17 16:50:36 +00:00
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__pydantic_self__.level = data["weapon"]["level"]
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2022-07-17 06:07:40 +00:00
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if "affixMap" in data["weapon"]:
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__pydantic_self__.refinement = data["weapon"]["affixMap"][list(
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data["weapon"]["affixMap"].keys())[0]] + 1
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if "promoteLevel" in data["weapon"]:
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__pydantic_self__.ascension = data["weapon"]["promoteLevel"]
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