Fix model to support new json data

This commit is contained in:
M-307 2022-07-13 02:54:36 +07:00
parent d162cea376
commit 9dba0fa42b
3 changed files with 23 additions and 16 deletions

View File

@ -7,6 +7,7 @@ from .equipments import Equipments
from .combats import CharacterCombat
from ..json import Config
from ..utils import create_ui_path
from ..enum import ElementType
LOGGER = logging.getLogger(__name__)
@ -45,6 +46,7 @@ class CharacterInfo(BaseModel):
Custom data
"""
name: str = "" # Get from name hash map
element: ElementType = ElementType.Unknown
image: CharacterImages = CharacterImages()
skills: List[CharacterSkill] = []
constellations: List[CharacterConstellations] = []
@ -74,14 +76,17 @@ class CharacterInfo(BaseModel):
# Load icon
__pydantic_self__.image = CharacterImages(
icon=create_ui_path(character["SideIconName"].replace("_Side", "")),
side=create_ui_path(character["SideIconName"]),
gacha=create_ui_path(character["SideIconName"].replace("AvatarIcon_Side", "Gacha_AvatarImg"))
icon=create_ui_path(character["sideIconName"].replace("_Side", "")),
side=create_ui_path(character["sideIconName"]),
gacha=create_ui_path(character["sideIconName"].replace("AvatarIcon_Side", "Gacha_AvatarImg"))
)
# Get element
__pydantic_self__.element = ElementType[character["costElemType"]]
# Load constellation
LOGGER.debug(f"=== Constellation ===")
for constellation in character["Consts"]:
for constellation in character["talents"]:
LOGGER.debug(f"Getting constellation icon ID: {constellation}")
_constellation = Config.DATA["constellations"].get(str(constellation))
@ -98,15 +103,15 @@ class CharacterInfo(BaseModel):
continue
__pydantic_self__.constellations.append(CharacterConstellations(
id=_constellation["talentId"],
id=int(constellation),
name=_name[Config.LANGS],
icon=create_ui_path(constellation),
unlocked=_constellation["talentId"] in data["talentIdList"] if "talentIdList" in data else False
icon=create_ui_path(_constellation["icon"]),
unlocked=int(constellation) in data["talentIdList"] if "talentIdList" in data else False
))
# Load skills
LOGGER.debug(f"=== Skills ===")
for skill in character["SkillOrder"]:
for skill in character["skills"]:
LOGGER.debug(f"Getting skill ID: {skill}")
_skill = Config.DATA["skills"].get(str(skill))
@ -139,5 +144,6 @@ class CharacterInfo(BaseModel):
# Get name from hash map
__pydantic_self__.name = _name[Config.LANGS]
class Config:
use_enum_values = True

View File

@ -63,6 +63,7 @@ class EquipmentsDetail(BaseModel):
if data["itemType"] == "ITEM_RELIQUARY": # AKA. Artifact
LOGGER.debug(f"=== Artifact ===")
__pydantic_self__.icon = create_ui_path(data["icon"])
__pydantic_self__.artifactType = EquipType[data["equipType"]]
# Sub Stats
for stats in data["reliquarySubstats"]:

View File

@ -16,7 +16,7 @@ class ProfilePicture(BaseModel):
"""
Custom add data
"""
icon: str = ""
url: str = ""
def __init__(__pydantic_self__, **data: Any) -> None:
super().__init__(**data)
@ -29,7 +29,7 @@ class ProfilePicture(BaseModel):
LOGGER.error(f"Character not found with id: {data['avatarId']}")
return
__pydantic_self__.icon = create_ui_path(character["SideIconName"].replace("_Side", ""))
__pydantic_self__.url = create_ui_path(character["sideIconName"].replace("_Side", ""))
class showAvatar(BaseModel):
"""
@ -56,7 +56,7 @@ class showAvatar(BaseModel):
LOGGER.error(f"Character preview not found with id: {__pydantic_self__.id}")
return
__pydantic_self__.icon = create_ui_path(character_preview["SideIconName"].replace("_Side", ""))
__pydantic_self__.icon = create_ui_path(character_preview["sideIconName"].replace("_Side", ""))
# Get name hash map
LOGGER.debug(f"Getting name hash map id: {character_preview['nameTextMapHash']}")
@ -90,8 +90,8 @@ class Namecard(BaseModel):
return
__pydantic_self__.icon = create_ui_path(namecard["icon"])
__pydantic_self__.banner = create_ui_path(namecard["banner"])
__pydantic_self__.navbar = create_ui_path(namecard["navbar"])
__pydantic_self__.banner = create_ui_path(namecard["picPath"][1])
__pydantic_self__.navbar = create_ui_path(namecard["picPath"][0])
LOGGER.debug(f"Getting name hash map id: {namecard['nameTextMapHash']}")
_name = Config.HASH_MAP["namecards"].get(str(namecard["nameTextMapHash"]))
@ -111,7 +111,7 @@ class PlayerInfo(BaseModel):
nickname: str = ""
signature: str = ""
world_level: int = Field(1, alias="worldLevel")
profile_picture: ProfilePicture = Field(None, alias="profilePicture")
icon: ProfilePicture = Field(None, alias="profilePicture")
# Avatars
characters_preview: List[showAvatar] = Field([], alias="showAvatarInfoList")
# Abyss floor