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README.md
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# Enka Network Python
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# Enka Network Python
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EN | [TH](./README_TH.md)
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EN | [TH](https://github.com/mrwan200/EnkaNetwork.py/blob/master/README_TH.md)
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Library for API wrapper data from site https://enka.network/
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Library for API wrapper data from site https://enka.network/
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# 🏓 Table of content
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# 🏓 Table of content
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## Table of Content
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- [💾 Installation](#installation)
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- [💾 Installation](#installation)
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- [✨ Usage](#usage)
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- [✨ Usage](#usage)
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- [👀 Example](#example)
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- [👀 Example](#example)
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- [📗 Class Methods](#class-methods)
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- [🚧 Structure](#structure)
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- [🚧 Structure](#structure)
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- [Player](#player)
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- [Player](#player)
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- [Namecard](#namecard)
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- [Namecard](#namecard)
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@ -68,6 +68,13 @@ Cache timeout: 300
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## Example
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## Example
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Please see in [example](./example/) folder.
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Please see in [example](./example/) folder.
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# Class Methods
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| Name | Description |
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|------------|-----------------|
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| fetch_user(uid) | Fetch user data |
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| set_language(lang) | Set new language <br> Please see [Languages Supported](#languages-supported) |
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| update_assets() | Update new assets from repo [Enkanetwork.py Data](https://github.com/mrwan200/enkanetwork.py-data/) |
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# Structure
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# Structure
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## Player
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## Player
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| Wrapper | API | Notes |
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| Wrapper | API | Notes |
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@ -192,7 +199,7 @@ In FIGHT_PROP data. You can get the value from 4 ways.
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## Element Type
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## Element Type
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| Key | Value |
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| Key | Value |
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|---------------|---------------|
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|---------------|---------------|
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| Cyro | Ice |
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| Cryo | Ice |
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| Hydro | Water |
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| Hydro | Water |
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| Anemo | Wind |
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| Anemo | Wind |
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| Pyro | Fire |
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| Pyro | Fire |
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from enkanetwork import Assets
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from enkanetwork import Assets
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assets = Assets(lang="th") # Set languege before get name (Ex. Thai)
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assets = Assets(lang="en") # Set languege before get name (Ex. English)
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async def main():
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async def main():
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print(assets.get_hash_map(1940919994)) # Hu tao
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print(assets.get_hash_map(1940919994)) # Hu tao
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# OR you can get FIGHT_PROP name
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# OR you can get FIGHT_PROP name
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print(assets.get_hash_map("FIGHT_PROP_BASE_ATTACK")) # พลังโจมตีพื้นฐาน (Base ATK)
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print(assets.get_hash_map("FIGHT_PROP_BASE_ATTACK")) # Base ATK
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loop = asyncio.get_event_loop()
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loop = asyncio.get_event_loop()
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loop.run_until_complete(main())
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loop.run_until_complete(main())
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