from pydantic import BaseModel, Field class CharacterCombat(BaseModel): BASE_HP: int = Field(0, alias="1") FIGHT_PROP_HP: int = Field(0, alias="2") FIGHT_PROP_HP_PERCENT: int = Field(0, alias="3") FIGHT_PROP_BASE_ATTACK: int = Field(0, alias="4") FIGHT_PROP_ATTACK: int = Field(0, alias="5") FIGHT_PROP_ATTACK_PERCENT: int = Field(0, alias="6") FIGHT_PROP_BASE_DEFENSE: int = Field(0, alias="7") FIGHT_PROP_DEFENSE: int = Field(0, alias="8") FIGHT_PROP_DEFENSE_PERCENT: int = Field(0, alias="9") FIGHT_PROP_BASE_SPEED: int = Field(0, alias="10") FIGHT_PROP_SPEED_PERCENT: int = Field(0, alias="11") FIGHT_PROP_HP_MP_PERCENT: int = Field(0, alias="12") FIGHT_PROP_ATTACK_MP_PERCENT: int = Field(0, alias="13") FIGHT_PROP_CRITICAL: int = Field(0, alias="20") FIGHT_PROP_ANTI_CRITICAL: int = Field(0, alias="21") FIGHT_PROP_CRITICAL_HURT: int = Field(0, alias="22") FIGHT_PROP_CHARGE_EFFICIENCY: int = Field(0, alias="23") FIGHT_PROP_ADD_HURT: int = Field(0, alias="24") FIGHT_PROP_SUB_HURT: int = Field(0, alias="25") FIGHT_PROP_HEAL_ADD: int = Field(0, alias="26") FIGHT_PROP_HEALED_ADD: int = Field(0, alias="27") FIGHT_PROP_ELEMENT_MASTERY: int = Field(0, alias="28") FIGHT_PROP_PHYSICAL_SUB_HURT: int = Field(0, alias="29") FIGHT_PROP_PHYSICAL_ADD_HURT: int = Field(0, alias="30") FIGHT_PROP_DEFENCE_IGNORE_RATIO: int = Field(0, alias="31") FIGHT_PROP_DEFENCE_IGNORE_DELTA: int = Field(0, alias="32") FIGHT_PROP_FIRE_ADD_HURT: int = Field(0, alias="40") FIGHT_PROP_ELEC_ADD_HURT: int = Field(0, alias="41") FIGHT_PROP_WATER_ADD_HURT: int = Field(0, alias="42") FIGHT_PROP_GRASS_ADD_HURT: int = Field(0, alias="43") FIGHT_PROP_WIND_ADD_HURT: int = Field(0, alias="44") FIGHT_PROP_ROCK_ADD_HURT: int = Field(0, alias="45") FIGHT_PROP_ICE_ADD_HURT: int = Field(0, alias="46") FIGHT_PROP_HIT_HEAD_ADD_HURT: int = Field(0, alias="47") FIGHT_PROP_FIRE_SUB_HURT: int = Field(0, alias="50") FIGHT_PROP_ELEC_SUB_HURT: int = Field(0, alias="51") FIGHT_PROP_WATER_SUB_HURT: int = Field(0, alias="52") FIGHT_PROP_GRASS_SUB_HURT: int = Field(0, alias="53") FIGHT_PROP_WIND_SUB_HURT: int = Field(0, alias="54") FIGHT_PROP_ROCK_SUB_HURT: int = Field(0, alias="55") FIGHT_PROP_ICE_SUB_HURT: int = Field(0, alias="56") FIGHT_PROP_EFFECT_HIT: int = Field(0, alias="60") FIGHT_PROP_EFFECT_RESIST: int = Field(0, alias="61") FIGHT_PROP_FREEZE_RESIST: int = Field(0, alias="62") FIGHT_PROP_TORPOR_RESIST: int = Field(0, alias="63") FIGHT_PROP_DIZZY_RESIST: int = Field(0, alias="64") FIGHT_PROP_FREEZE_SHORTEN: int = Field(0, alias="65") FIGHT_PROP_TORPOR_SHORTEN: int = Field(0, alias="66") FIGHT_PROP_DIZZY_SHORTEN: int = Field(0, alias="67") FIGHT_PROP_MAX_FIRE_ENERGY: int = Field(0, alias="70") FIGHT_PROP_MAX_ELEC_ENERGY: int = Field(0, alias="71") FIGHT_PROP_MAX_WATER_ENERGY: int = Field(0, alias="72") FIGHT_PROP_MAX_GRASS_ENERGY: int = Field(0, alias="73") FIGHT_PROP_MAX_WIND_ENERGY: int = Field(0, alias="74") FIGHT_PROP_MAX_ICE_ENERGY: int = Field(0, alias="75") FIGHT_PROP_MAX_ROCK_ENERGY: int = Field(0, alias="76") FIGHT_PROP_SKILL_CD_MINUS_RATIO: int = Field(0, alias="80") FIGHT_PROP_SHIELD_COST_MINUS_RATIO: int = Field(0, alias="81") FIGHT_PROP_CUR_FIRE_ENERGY: int = Field(0, alias="1000") FIGHT_PROP_CUR_ELEC_ENERGY: int = Field(0, alias="1001") FIGHT_PROP_CUR_WATER_ENERGY: int = Field(0, alias="1002") FIGHT_PROP_CUR_GRASS_ENERGY: int = Field(0, alias="1003") FIGHT_PROP_CUR_WIND_ENERGY: int = Field(0, alias="1004") FIGHT_PROP_CUR_ICE_ENERGY: int = Field(0, alias="1005") FIGHT_PROP_CUR_ROCK_ENERGY: int = Field(0, alias="1006") FIGHT_PROP_CUR_HP: int = Field(0, alias="1010") FIGHT_PROP_MAX_HP: int = Field(0, alias="2000") FIGHT_PROP_CUR_ATTACK: int = Field(0, alias="2001") FIGHT_PROP_CUR_DEFENSE: int = Field(0, alias="2002") FIGHT_PROP_CUR_SPEED: int = Field(0, alias="2003") FIGHT_PROP_NONEXTRA_ATTACK: int = Field(0, alias="3000") FIGHT_PROP_NONEXTRA_DEFENSE: int = Field(0, alias="3001") FIGHT_PROP_NONEXTRA_CRITICAL: int = Field(0, alias="3002") FIGHT_PROP_CUR_SPEED: int = Field(0, alias="3003") FIGHT_PROP_NONEXTRA_CRITICAL_HURT: int = Field(0, alias="3004") FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY: int = Field(0, alias="3005") FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY: int = Field(0, alias="3006") FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT: int = Field(0, alias="3007") FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT: int = Field(0, alias="3008") FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT: int = Field(0, alias="3009") FIGHT_PROP_NONEXTRA_WATER_ADD_HURT: int = Field(0, alias="3010") FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT: int = Field(0, alias="3011") FIGHT_PROP_NONEXTRA_WIND_ADD_HURT: int = Field(0, alias="3012") FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT: int = Field(0, alias="3013") FIGHT_PROP_NONEXTRA_ICE_ADD_HURT: int = Field(0, alias="3014") FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT: int = Field(0, alias="3015") FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT: int = Field(0, alias="3016") FIGHT_PROP_NONEXTRA_WATER_SUB_HURT: int = Field(0, alias="3017") FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT: int = Field(0, alias="3018") FIGHT_PROP_NONEXTRA_WIND_SUB_HURT: int = Field(0, alias="3019") FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT: int = Field(0, alias="3020") FIGHT_PROP_NONEXTRA_ICE_SUB_HURT: int = Field(0, alias="3021") FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO: int = Field(0, alias="3022") FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO: int = Field(0, alias="3023") FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT: int = Field(0, alias="3024") RAW: dict = {} def __init__(self, **data): super().__init__(**data) self.RAW = data