import json import os import logging from .enum import Language from .model import assets, utils from .utils import create_ui_path from typing import Dict, List, TextIO, Optional, Union PATH = os.path.dirname(os.path.abspath(__file__)) LOGGER = logging.getLogger(__name__) __all__ = ('Assets',) class Assets: DATA: Dict[str, dict] = {} HASH_MAP: Dict[str, dict] = {} LANGS: Language = Language.EN def __init__(self, lang: Union[str, Language] = Language.EN) -> None: # Set language self._set_language(lang) self.reload_assets() @classmethod def reload_assets(cls) -> None: # Load assets cls.__load_assets_lang() cls.__load_assets_data() @property def CHARACTERS_IDS(self) -> List[str]: return [x for x in self.DATA["characters"]] @property def COSTUMES_IDS(self) -> List[str]: return [x for x in self.DATA["costumes"]] @property def NAMECARD_IDS(self) -> List[str]: return [x for x in self.DATA["namecards"]] @classmethod def character(cls, id: Union[int, str]) -> Optional[assets.CharacterAsset]: LOGGER.debug(f"Getting character assets with id: {id}") data = cls.DATA["characters"].get(str(id)) if not data: LOGGER.error(f"Character not found with id: {id}") return return assets.CharacterAsset.parse_obj({ "id": id if str(id).isdigit() else id.split("-")[0], "skill_id": str(id).split("-")[1] if not str(id).isdigit() else 0, "images": cls.create_character_icon(data["sideIconName"]), **data }) @classmethod def character_costume(cls, id: int) -> Optional[assets.CharacterCostume]: LOGGER.debug(f"Getting costume assets with id: {id}") data = cls.DATA["costumes"].get(str(id)) if not data: LOGGER.error(f"Costume not found with id: {id}") return return assets.CharacterCostume.parse_obj({ "id": id, "images": cls.create_chractar_costume_icon(data["sideIconName"]) }) @classmethod def constellations(cls, id: int) -> Optional[assets.CharacterConstellationsAsset]: LOGGER.debug(f"Getting character constellations assets with id: {id}") data = cls.DATA["constellations"].get(str(id)) if not data: LOGGER.error(f"Character constellations not found with id: {id}") return return assets.CharacterConstellationsAsset.parse_obj({ "id": id, **data, "icon": utils.IconAsset(filename=data["icon"]) }) @classmethod def skills(cls, id: int) -> Optional[assets.CharacterSkillAsset]: LOGGER.debug(f"Getting character skills assets with id: {id}") data = cls.DATA["skills"].get(str(id)) if not data: LOGGER.error(f"Character skills not found with id: {id}") return return assets.CharacterSkillAsset.parse_obj({ "id": id, **data, "icon": utils.IconAsset(filename=data["skillIcon"]) }) @classmethod def namecards(cls, id: int) -> Optional[assets.NamecardAsset]: LOGGER.debug(f"Getting namecards assets with id: {id}") data = cls.DATA["namecards"].get(str(id)) if not data: LOGGER.error(f"Namecards not found with id: {id}") return return assets.NamecardAsset.parse_obj({ "id": id, **data, "icon": utils.IconAsset(filename=data["icon"]), "banner": utils.IconAsset(filename=data["picPath"][1]), "navbar": utils.IconAsset(filename=data["picPath"][0]), }) @classmethod def get_hash_map(cls, hash_id: str) -> Optional[str]: LOGGER.debug(f"Getting nameTextMapHash {hash_id} with language: {cls.LANGS}") # noqa: E501 for key in cls.HASH_MAP: if str(hash_id) in cls.HASH_MAP[key]: val = cls.HASH_MAP[key][str(hash_id)][cls.LANGS] LOGGER.debug(f"Got nameTextMapHash {hash_id} with language: {key} (Value '{val}')") # noqa: E501 return val LOGGER.error(f"nameTextMapHash {hash_id} not found with language: {cls.LANGS}") # noqa: E501 return @classmethod def character_icon(cls, id: int) -> Optional[assets.CharacterIconAsset]: data = cls.character(id) if not data: return return data.images @staticmethod def create_character_icon(path: str) -> assets.CharacterIconAsset: return assets.CharacterIconAsset( icon=utils.IconAsset(filename=path.replace("_Side", "")), side=utils.IconAsset(filename=path), banner=utils.IconAsset(filename=path.replace("AvatarIcon_Side", "Gacha_AvatarImg")), # noqa: E501 card=utils.IconAsset(filename=path.replace("_Side", "") + "_Card") ) @classmethod def create_chractar_costume_icon(cls, path: str) -> assets.CharacterIconAsset: # noqa: E501 _data = cls.create_character_icon(path) _data.banner = utils.IconAsset(filename=_data.banner.filename.replace("Gacha_AvatarImg", "Costume")) # noqa: E501 return _data @staticmethod def create_icon_path(path: str) -> str: return create_ui_path(path) @classmethod def _set_language(cls, lang: Language) -> None: # Check language if lang is None or not lang.split("-")[0].lower() in list(Language): raise ValueError("Language not supported. Please check your language.") # noqa: E501 LOGGER.debug(f"Set language to {lang}.") cls.LANGS = lang.upper() @classmethod def _get_path_assets(cls) -> Dict[str, str]: return { "data": os.path.join(PATH, "assets", "data"), "langs": os.path.join(PATH, "assets", "langs") } @classmethod def __load_assets_lang(cls) -> None: _PATH = cls._get_path_assets()["langs"] FILE_LANG = os.listdir(_PATH) for FILENAME in FILE_LANG: LOGGER.debug(f"Loading language file {FILENAME}...") cls.HASH_MAP[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501 @classmethod def __load_assets_data(cls) -> None: _PATH = cls._get_path_assets()["data"] FILE_DATA = os.listdir(_PATH) for FILENAME in FILE_DATA: LOGGER.debug(f"Loading data file {FILENAME}...") cls.DATA[FILENAME.split(".")[0]] = json.load(cls.__load(os.path.join(_PATH, FILENAME))) # noqa: E501 @staticmethod def __load(path: str) -> TextIO: return open(path, "r", encoding="utf-8")