mirror of
https://github.com/PaiGramTeam/EnkaNetwork.py.git
synced 2024-11-16 03:45:28 +00:00
447 lines
13 KiB
Python
447 lines
13 KiB
Python
from __future__ import annotations
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import os
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import json
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import logging
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from typing import Union, Optional, Type, TYPE_CHECKING, List, Any, Dict
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from .http import HTTPClient
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from .model.base import (
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EnkaNetworkResponse,
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EnkaNetworkProfileResponse
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)
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from .model.hoyos import PlayerHoyos
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from .model.build import Builds
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from .assets import Assets
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from .enum import Language
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from .cache import Cache, StaticCache
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from .config import Config
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from .tools import (
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merge_raw_data
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)
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if TYPE_CHECKING:
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from typing_extensions import Self
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from types import TracebackType
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__all__ = ("EnkaNetworkAPI",)
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class EnkaNetworkAPI:
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"""
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A library for API wrapper player by UID / Username
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from https://enka.network
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Parameters
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------------
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lang: :class:`str`
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Init default language
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debug: :class:`bool`
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If set to `True`. In request data or get assets.
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It's will be shown log processing
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key: :class:`str`
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Depercated
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cache: :class:`bool`
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If set to `True`. In response data will be cache data
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user_agent: :class:`str`
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User-Agent for speical to request Enka.Network
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timeout: :class:`int`
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Request timeout to Enka.Network
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Attributes
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------------
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assets: :class:`Assets`
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Assets character / artifact / namecards / language / etc. data
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http: :class:`HTTPClient`
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HTTP for request and handle data
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lang: :class:`Language`
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A default language
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Example
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------------
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```py
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import asyncio
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from enkanetwork import EnkaNetworkAPI
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client = EnkaNetworkAPI(lang="th",user_agent="SpeicalAgent/1.0")
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async def main():
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async with client:
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data = await client.fetch_user(843715177)
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print(data.player.nickname)
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asyncio.run(main())
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```
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"""
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LOGGER = logging.getLogger(__name__)
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def __init__(
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self,
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*,
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lang: str = "en",
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debug: bool = False,
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key: str = "",
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cache: bool = True,
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user_agent: str = "",
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timeout: int = 10
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) -> None: # noqa: E501
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# Logging
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logging.basicConfig()
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logging.getLogger("enkanetwork").setLevel(logging.DEBUG if debug else logging.ERROR) # noqa: E501
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# Set language and load config
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self.assets = Assets(lang)
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# Cache
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self._enable_cache = cache
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if self._enable_cache:
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Config.init_cache(StaticCache(1024, 60 * 1))
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# http client
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self.__http = HTTPClient(key=key, agent=user_agent, timeout=timeout)
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self._closed = False
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async def __aenter__(self) -> Self:
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return self
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async def __aexit__(
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self,
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exc_type: Optional[Type[BaseException]],
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exc_value: Optional[BaseException],
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traceback: Optional[TracebackType],
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) -> None:
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self._closed = True
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if self._closed:
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await self.__http.close()
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def is_closed(self) -> bool:
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return self._closed
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@property
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def http(self) -> HTTPClient:
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return self.__http
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@http.setter
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def http(self, http: HTTPClient) -> None:
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self.__http = http
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@property
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def lang(self) -> Language:
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return self.assets.LANGS
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@lang.setter
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def lang(self, lang: Language) -> None:
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self.assets._set_language(lang)
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def set_cache(self, cache: Cache) -> None:
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Config.init_cache(cache)
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async def set_language(self, lang: Language) -> None:
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self.lang = lang
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async def fetch_user_by_uid(
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self,
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uid: Union[str, int],
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*,
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info: bool = False
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) -> EnkaNetworkResponse:
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""" Fetch user profile by UID
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Parameters
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------------
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uid: Union[:class:`str`,:class:`int`]
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UID player in-game
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info: :class:`bool`
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If set to `True`. It's will response player info only
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Raises
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------------
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VaildateUIDError
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Player UID empty/format has incorrect.
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EnkaPlayerNotFound
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Player UID doesn't not exists in-game
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EnkaServerRateLimit
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Enka.Network has been rate limit
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EnkaServerMaintanance
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Enka.Network has maintenance server
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EnkaServerError
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Enka.Network has server error (The reason normal is `general`)
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EnkaServerUnknown
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Enka.Network has error another
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Returns
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------------
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:class:`EnkaNetworkResponse`
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The response player data
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"""
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# Loda cache
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cache = await self.__get_cache(uid)
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if cache:
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return EnkaNetworkResponse.parse_obj(cache)
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data = await self.__http.fetch_user_by_uid(uid, info=info)
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data = self.__format_json(data)
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# Return data
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self.LOGGER.debug("Parsing data...")
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# Store cache
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await self.__store_cache(uid, data)
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if "owner" in data:
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data["owner"] = {
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**data["owner"],
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"builds": await self.fetch_builds(
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profile_id=data["owner"]["username"],
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metaname=data["owner"]["hash"]
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)
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}
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return EnkaNetworkResponse.parse_obj(data)
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async def fetch_user_by_username(
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self,
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profile_id: Optional[str]
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) -> EnkaNetworkProfileResponse:
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""" Fetch user profile by Username / patreon ID
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Parameters
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------------
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profile_id: Optional[:class:`str`]
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Username / patreon ID has subscriptions in Enka.Network
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Raises
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------------
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EnkaPlayerNotFound
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Player UID doesn't not exists in-game
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EnkaServerRateLimit
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Enka.Network has been rate limit
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EnkaServerMaintanance
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Enka.Network has maintenance server
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EnkaServerError
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Enka.Network has server error (The reason normal is `general`)
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EnkaServerUnknown
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Enka.Network has error another
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Returns
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------------
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:class:`EnkaNetworkProfileResponse`
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The response profile / hoyos and builds data
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"""
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# Loda cache
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cache = await self.__get_cache(profile_id)
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if cache:
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return EnkaNetworkProfileResponse.parse_obj(cache)
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data = await self.__http.fetch_user_by_username(profile_id)
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data = self.__format_json(data)
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self.LOGGER.debug("Parsing data...")
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# Store cache
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await self.__store_cache(profile_id, data)
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# Fetch hoyos and build(s)
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data = {
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**data,
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"hoyos": await self.fetch_hoyos_by_username(profile_id)
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}
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return EnkaNetworkProfileResponse.parse_obj(data)
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async def fetch_hoyos_by_username(
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self,
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profile_id: Optional[str]
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) -> List[PlayerHoyos]:
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""" Fetch hoyos user data by Username / patreon ID
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Parameters
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------------
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profile_id: Optional[:class:`str`]
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Username / patreon ID has subscriptions in Enka.Network
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Raises
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------------
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EnkaPlayerNotFound
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Player UID doesn't not exists in-game
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EnkaServerRateLimit
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Enka.Network has been rate limit
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EnkaServerMaintanance
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Enka.Network has maintenance server
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EnkaServerError
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Enka.Network has server error (The reason normal is `general`)
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EnkaServerUnknown
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Enka.Network has error another
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Returns
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------------
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List[:class:`PlayerHoyos`]
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A response hoyos player data
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"""
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key = profile_id + ":hoyos"
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# Loda cache
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cache = await self.__get_cache(key)
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if cache:
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return self.__format_hoyos(profile_id, cache)
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data = await self.__http.fetch_hoyos_by_username(profile_id)
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data = self.__format_json(data)
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self.LOGGER.debug("Parsing data...")
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# Store cache
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await self.__store_cache(key, data)
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return await self.__format_hoyos(profile_id, data)
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async def fetch_builds(
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self,
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*,
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profile_id: Optional[str],
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metaname: Optional[str]
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) -> Builds:
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""" Fetch hoyos build(s) data
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Parameters
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------------
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profile_id: Optional[:class:`str`]
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Username / patreon ID has subscriptions in Enka.Network
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metaname: Optional[:class:`str`]
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Metaname from hoyos data or owner tag in hash field
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Raises
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------------
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EnkaPlayerNotFound
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Player UID doesn't not exists in-game
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EnkaServerRateLimit
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Enka.Network has been rate limit
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EnkaServerMaintanance
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Enka.Network has maintenance server
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EnkaServerError
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Enka.Network has server error (The reason normal is `general`)
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EnkaServerUnknown
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Enka.Network has error another
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Returns
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------------
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:class:`Builds`
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A response builds data
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"""
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key = profile_id + ":hoyos:" + metaname + ":builds"
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# Loda cache
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cache = await self.__get_cache(key)
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if cache:
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return Builds.parse_obj(cache)
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data = await self.__http.fetch_hoyos_by_username(
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profile_id, metaname, True)
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data = self.__format_json(data)
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self.LOGGER.debug("Parsing data...")
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# Store cache
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await self.__store_cache(key, data)
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return Builds.parse_obj(data)
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async def fetch_raw_data(self, uid: Union[str, int], *, info: bool = False) -> Dict[str, Any]: # noqa
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"""Fetches raw data for a user with the given UID. """
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# Loda cache
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cache = await self.__get_cache(uid)
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if cache:
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return cache
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data = await self.__http.fetch_user_by_uid(uid, info=info)
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data = self.__format_json(data)
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# Store cache
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await self.__store_cache(uid, data, cache=cache)
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return data
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async def sync_build(self, uid: Union[str, int], old_data: Dict[str, Any]) -> Dict[str, Any]: # noqa
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""" Sync build data
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Parameters
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----------
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uid: Union[:class:`str`,:class:`int`]
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The UID of the user to fetch data for.
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old_data: Dict[:class:`str`, Any]
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The build old data.
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Returns
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------
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A dictionary containing the merged data.
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"""
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new_data = await self.fetch_raw_data(uid)
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return await merge_raw_data(new_data, old_data)
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async def update_assets(self) -> None:
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print("Updating assets...")
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self.LOGGER.debug("Downloading new content...")
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path = Assets._get_path_assets()
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for folder in path:
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for filename in os.listdir(path[folder]):
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self.LOGGER.debug(f"Downloading {folder} file {filename}...")
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data = await self.__http.fetch_asset(folder, filename)
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self.LOGGER.debug(f"Writing {folder} file {filename}...")
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# dumps to json file
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with open(os.path.join(path[folder], filename), "w",
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encoding="utf-8") as f:
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json.dump(json.loads(data["content"]),
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f, ensure_ascii=False, indent=4)
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# Reload config
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self.assets.reload_assets()
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async def __format_hoyos(self, username: str, data: List[Any]) -> List[PlayerHoyos]: # noqa
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return [PlayerHoyos.parse_obj({
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"builds": await self.fetch_builds(profile_id=username,
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metaname=data[key]["hash"]),
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**data[key]
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}) for key in data]
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def __format_json(self, data: Any):
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data = data["content"]
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return json.loads(data)
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async def __get_cache(
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self,
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cache_key: str,
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):
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key = cache_key
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# Check config
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if Config.CACHE_ENABLED:
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self.LOGGER.warning(f"Getting data {key} from cache...")
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data = await Config.CACHE.get(key)
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if data is not None:
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self.LOGGER.debug("Parsing data...")
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return data
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return data
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async def __store_cache(self, key: str, data: Any, *, cache: Any = None):
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if Config.CACHE_ENABLED:
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self.LOGGER.debug(f"Caching data {key}...")
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if cache is None:
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await Config.CACHE.set(key, data)
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else:
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await Config.CACHE.set(key, await self.merge_raw_data(data,
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cache_data=cache)) # noqa
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# Concept by genshin.py python library
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fetch_user = fetch_user_by_uid
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fetch_profile = fetch_user_by_username
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merge_raw_data = merge_raw_data
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