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https://github.com/PaiGramTeam/HonkaiStarRailWikiDataParser.git
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✨ support: avatars
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128
func/fetch_avatars.py
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128
func/fetch_avatars.py
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import asyncio
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import re
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from pathlib import Path
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from typing import List, Dict
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import aiofiles
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import ujson
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from bs4 import BeautifulSoup
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from func.client import client
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from func.url import info_url
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from func.fetch_materials import all_materials_map, all_materials_name
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from models.enums import Quality, Element, Destiny
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from models.avatar import Avatar, AvatarInfo, AvatarSoul, AvatarItem, AvatarPromote
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from models.wiki import Children
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all_avatars: List[Avatar] = []
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all_avatars_map: Dict[int, Avatar] = {}
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all_avatars_name: Dict[str, Avatar] = {}
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async def fetch_avatars(data: Children):
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for content in data.list:
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m_element = Element(re.findall(r'属性/(.*?)\\', content.ext)[0])
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m_destiny = Destiny(re.findall(r'命途/(.*?)\\', content.ext)[0])
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m_quality = Quality(re.findall(r'星级/(.*?)\\', content.ext)[0])
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avatar = Avatar(
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id=content.content_id,
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name=content.title,
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quality=m_quality,
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element=m_element,
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destiny=m_destiny,
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information=AvatarInfo(),
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promote=[],
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soul=[],
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)
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all_avatars.append(avatar)
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all_avatars_map[avatar.id] = avatar
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all_avatars_name[avatar.name] = avatar
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def parse_promote(avatar: Avatar, soup: BeautifulSoup) -> None:
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"""解析角色突破数据"""
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lis = soup.find_all("li", {"class": "obc-tmpl__switch-item"})
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required_levels = [0, 20, 30, 40, 50, 60, 70, 80]
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max_level = [0, 30, 40, 50, 60, 70, 80, 90]
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for i in range(1, 8):
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promote = AvatarPromote(
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required_level=required_levels[i],
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max_level=max_level[i],
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items=[],
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)
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materials = lis[i].find_all("li", {"data-target": "breach.attr.material"})
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for material in materials:
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try:
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mid = int(re.findall(r"content/(\d+)/detail", material.find("a").get("href"))[0])
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except AttributeError:
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continue
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name = material.find("span", {"class": "obc-tmpl__icon-text"}).text
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item = all_materials_map.get(mid)
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if not item:
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item = all_materials_name.get(name)
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try:
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count = int(material.find("span", {"class": "obc-tmpl__icon-num"}).text.replace("*", ""))
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except AttributeError:
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count = 1
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if name == "信用点":
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promote.coin = count
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elif item:
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promote.items.append(
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AvatarItem(
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item=item,
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count=count,
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)
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)
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else:
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print(f"unknown material: {mid}: {name}")
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avatar.promote.append(promote)
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async def fetch_info(avatar: Avatar):
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print(f"Fetch avatar info: {avatar.id}: {avatar.name}")
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params = {
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'app_sn': 'sr_wiki',
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'content_id': str(avatar.id),
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}
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resp = await client.get(info_url, params=params)
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data = resp.json()["data"]["content"]["contents"][0]["text"]
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soup = BeautifulSoup(data, "lxml")
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items = soup.find_all("div", {"class": "obc-tmp-character__item"})
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avatar.information.faction = items[2].find("div", {"class": "obc-tmp-character__value"}).text
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avatar.information.occupation = items[3].find("div", {"class": "obc-tmp-character__value"}).text
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parse_promote(avatar, soup)
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# 星魂
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table = soup.find_all("table")[-1]
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trs = table.find_all("tr")[1:]
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for tr in trs:
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ps = tr.find_all("p")
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desc = ps[2].text.strip() if len(ps) > 2 else ps[1].text.strip()
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avatar.soul.append(
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AvatarSoul(
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name=ps[0].text.strip(),
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desc=desc,
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)
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)
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async def fetch_avatars_infos():
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tasks = []
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for avatar in all_avatars:
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tasks.append(fetch_info(avatar))
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await asyncio.gather(*tasks)
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async def dump_avatars(path: Path):
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data = [avatar.dict() for avatar in all_avatars]
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async with aiofiles.open(path, "w", encoding="utf-8") as f:
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await f.write(ujson.dumps(data, indent=4, ensure_ascii=False))
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async def read_avatars(path: Path):
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async with aiofiles.open(path, "r", encoding="utf-8") as f:
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data = ujson.loads(await f.read())
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for avatar in data:
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m = Avatar(**avatar)
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all_avatars.append(m)
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all_avatars_map[m.id] = m
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all_avatars_name[m.name] = m
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@ -22,6 +22,7 @@ star_map = {
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}
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}
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all_materials: List[Material] = []
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all_materials: List[Material] = []
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all_materials_map: Dict[int, Material] = {}
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all_materials_map: Dict[int, Material] = {}
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all_materials_name: Dict[str, Material] = {}
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async def fetch_materials(data: Children):
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async def fetch_materials(data: Children):
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@ -46,6 +47,7 @@ async def fetch_materials(data: Children):
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)
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)
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all_materials.append(material)
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all_materials.append(material)
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all_materials_map[material.id] = material
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all_materials_map[material.id] = material
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all_materials_name[material.name] = material
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async def fetch_info(material: Material):
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async def fetch_info(material: Material):
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@ -78,3 +80,13 @@ async def dump_materials(path: Path):
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data = [material.dict() for material in all_materials]
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data = [material.dict() for material in all_materials]
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async with aiofiles.open(path, "w", encoding="utf-8") as f:
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async with aiofiles.open(path, "w", encoding="utf-8") as f:
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await f.write(ujson.dumps(data, indent=4, ensure_ascii=False))
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await f.write(ujson.dumps(data, indent=4, ensure_ascii=False))
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async def read_materials(path: Path):
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async with aiofiles.open(path, "r", encoding="utf-8") as f:
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data = ujson.loads(await f.read())
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for material in data:
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m = Material(**material)
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all_materials.append(m)
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all_materials_map[m.id] = m
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all_materials_name[m.name] = m
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11
main.py
11
main.py
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import asyncio
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import asyncio
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from pathlib import Path
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from pathlib import Path
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from func.fetch_all import get_list
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from func.fetch_all import get_list
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from func.fetch_materials import fetch_materials, fetch_materials_infos, dump_materials
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from func.fetch_avatars import fetch_avatars, fetch_avatars_infos, dump_avatars, read_avatars
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from func.fetch_materials import fetch_materials, fetch_materials_infos, dump_materials, read_materials
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data_path = Path("data")
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data_path = Path("data")
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data_path.mkdir(exist_ok=True)
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data_path.mkdir(exist_ok=True)
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async def main():
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async def main(override: bool = True):
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main_data = await get_list()
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main_data = await get_list()
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if override:
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await fetch_materials(main_data[4])
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await fetch_materials(main_data[4])
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await fetch_materials_infos()
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await fetch_materials_infos()
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await dump_materials(data_path / "materials.json")
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await dump_materials(data_path / "materials.json")
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else:
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await read_materials(data_path / "materials.json")
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await fetch_avatars(main_data[0])
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await fetch_avatars_infos()
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await dump_avatars(data_path / "avatars.json")
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if __name__ == '__main__':
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if __name__ == '__main__':
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from typing import List, TYPE_CHECKING
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from typing import List
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from pydantic import BaseModel
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from pydantic import BaseModel
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from models.enums import Quality, Destiny, Element
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from models.enums import Quality, Destiny, Element
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if TYPE_CHECKING:
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from models.material import Material
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from models.material import Material
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class AvatarInfo(BaseModel):
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class AvatarInfo(BaseModel):
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occupation: str
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occupation: str = ""
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"""所属"""
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"""所属"""
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faction: str
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faction: str = ""
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"""派系"""
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"""派系"""
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class AvatarItem(BaseModel):
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class AvatarItem(BaseModel):
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item: "Material"
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item: Material
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"""物品"""
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"""物品"""
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count: int
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count: int
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"""数量"""
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"""数量"""
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class AvatarPromote(BaseModel):
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class AvatarPromote(BaseModel):
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required_level: int = 0
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required_level: int
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"""突破所需等级"""
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"""突破所需等级"""
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promote_level: int = 0
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promote_level: int = 0
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"""突破等级"""
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"""突破等级"""
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max_level: int
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max_level: int
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"""解锁的等级上限"""
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"""解锁的等级上限"""
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before_hp: int
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"""突破前生命值"""
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after_hp: int
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"""突破后生命值"""
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before_attack: int
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"""突破前攻击力"""
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after_attack: int
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"""突破后攻击力"""
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before_defense: int
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"""突破前防御力"""
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after_defense: int
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"""突破后防御力"""
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coin: int = 0
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coin: int = 0
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"""信用点"""
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"""信用点"""
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