mirror of
https://github.com/PaiGramTeam/MibooGram.git
synced 2024-11-28 10:41:48 +00:00
198 lines
7.8 KiB
Python
198 lines
7.8 KiB
Python
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from decimal import Decimal
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from enkanetwork import (
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CharacterInfo as EnkaCharacterInfo,
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CharacterStats as EnkaCharacterStats,
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StatsPercentage,
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Equipments,
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EquipmentsType,
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EquipType,
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EquipmentsStats,
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DigitType as EnkaDigitType,
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)
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from plugins.genshin.model import (
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CharacterInfo,
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Digit,
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DigitType,
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CharacterStats,
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WeaponInfo,
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WeaponType,
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Artifact,
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ArtifactPosition,
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ArtifactAttribute,
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ArtifactAttributeType,
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)
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from plugins.genshin.model.metadata import Metadata
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metadata = Metadata()
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class EnkaConverter:
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@classmethod
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def to_weapon_type(cls, type_str: str) -> WeaponType:
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if type_str == "WEAPON_BOW":
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return WeaponType.BOW
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if type_str == "WEAPON_CATALYST":
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return WeaponType.CATALYST
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if type_str == "WEAPON_CLAYMORE":
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return WeaponType.CLAYMORE
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if type_str == "WEAPON_POLE":
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return WeaponType.POLEARM
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if type_str == "WEAPON_SWORD_ONE_HAND":
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return WeaponType.SWORD
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if type_str == "单手剑":
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return WeaponType.SWORD
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raise ValueError(f"Unknown weapon type: {type_str}")
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@classmethod
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def to_weapon_info(cls, equipment: Equipments) -> WeaponInfo:
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if equipment.type != EquipmentsType.WEAPON:
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raise ValueError(f"Not weapon equipment type: {equipment.type}")
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weapon_data = metadata.weapon_metadata.get(str(equipment.id))
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if not weapon_data:
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raise ValueError(f"Unknown weapon id: {equipment.id}")
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return WeaponInfo(
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id=equipment.id,
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weapon=weapon_data["route"],
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type=cls.to_weapon_type(weapon_data["type"]),
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level=equipment.level,
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max_level=equipment.max_level,
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refinement=equipment.refinement,
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ascension=equipment.ascension,
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)
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@classmethod
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def to_artifact_attribute_type(cls, prop_id: str) -> ArtifactAttributeType: # skipcq: PY-R1000
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if prop_id == "FIGHT_PROP_HP":
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return ArtifactAttributeType.HP
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if prop_id == "FIGHT_PROP_ATTACK":
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return ArtifactAttributeType.ATK
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if prop_id == "FIGHT_PROP_DEFENSE":
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return ArtifactAttributeType.DEF
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if prop_id == "FIGHT_PROP_HP_PERCENT":
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return ArtifactAttributeType.HP_PERCENT
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if prop_id == "FIGHT_PROP_ATTACK_PERCENT":
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return ArtifactAttributeType.ATK_PERCENT
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if prop_id == "FIGHT_PROP_DEFENSE_PERCENT":
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return ArtifactAttributeType.DEF_PERCENT
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if prop_id == "FIGHT_PROP_ELEMENT_MASTERY":
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return ArtifactAttributeType.ELEMENTAL_MASTERY
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if prop_id == "FIGHT_PROP_CHARGE_EFFICIENCY":
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return ArtifactAttributeType.ENERGY_RECHARGE
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if prop_id == "FIGHT_PROP_CRITICAL":
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return ArtifactAttributeType.CRIT_RATE
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if prop_id == "FIGHT_PROP_CRITICAL_HURT":
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return ArtifactAttributeType.CRIT_DMG
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if prop_id == "FIGHT_PROP_HEAL_ADD":
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return ArtifactAttributeType.HEALING_BONUS
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if prop_id == "FIGHT_PROP_FIRE_ADD_HURT":
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return ArtifactAttributeType.PYRO_DMG_BONUS
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if prop_id == "FIGHT_PROP_WATER_ADD_HURT":
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return ArtifactAttributeType.HYDRO_DMG_BONUS
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if prop_id == "FIGHT_PROP_ELEC_ADD_HURT":
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return ArtifactAttributeType.ELECTRO_DMG_BONUS
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if prop_id == "FIGHT_PROP_ICE_ADD_HURT":
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return ArtifactAttributeType.CRYO_DMG_BONUS
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if prop_id == "FIGHT_PROP_WIND_ADD_HURT":
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return ArtifactAttributeType.ANEMO_DMG_BONUS
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if prop_id == "FIGHT_PROP_ROCK_ADD_HURT":
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return ArtifactAttributeType.GEO_DMG_BONUS
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if prop_id == "FIGHT_PROP_GRASS_ADD_HURT":
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return ArtifactAttributeType.DENDRO_DMG_BONUS
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if prop_id == "FIGHT_PROP_PHYSICAL_ADD_HURT":
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return ArtifactAttributeType.PHYSICAL_DMG_BONUS
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raise ValueError(f"Unknown artifact attribute type: {prop_id}")
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@classmethod
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def to_artifact_attribute(cls, equip_stat: EquipmentsStats) -> ArtifactAttribute:
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return ArtifactAttribute(
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type=cls.to_artifact_attribute_type(equip_stat.prop_id),
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digit=Digit(
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value=Decimal(equip_stat.value),
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type=DigitType.PERCENT if equip_stat.type == EnkaDigitType.PERCENT else DigitType.NUMERIC,
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),
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)
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@classmethod
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def to_artifact_position(cls, equip_type: EquipType) -> ArtifactPosition:
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if equip_type == EquipType.Flower:
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return ArtifactPosition.FLOWER
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if equip_type == EquipType.Feather:
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return ArtifactPosition.PLUME
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if equip_type == EquipType.Sands:
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return ArtifactPosition.SANDS
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if equip_type == EquipType.Goblet:
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return ArtifactPosition.GOBLET
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if equip_type == EquipType.Circlet:
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return ArtifactPosition.CIRCLET
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raise ValueError(f"Unknown artifact position: {equip_type}")
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@classmethod
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def to_artifact(cls, equipment: Equipments) -> Artifact:
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if equipment.type != EquipmentsType.ARTIFACT:
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raise ValueError(f"Not artifact equipment type: {equipment.type}")
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artifact_data = next(
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(
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data
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for data in metadata.artifacts_metadata.values()
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if data["name"] == equipment.detail.artifact_name_set
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),
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None,
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)
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if not artifact_data:
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raise ValueError(f"Unknown artifact: {equipment}")
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return Artifact(
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id=artifact_data["id"],
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set=artifact_data["route"],
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position=cls.to_artifact_position(equipment.detail.artifact_type),
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level=equipment.level,
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rarity=equipment.detail.rarity,
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main_attribute=cls.to_artifact_attribute(equipment.detail.mainstats),
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sub_attributes=[cls.to_artifact_attribute(stat) for stat in equipment.detail.substats],
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)
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@classmethod
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def to_character_stats(cls, character_stats: EnkaCharacterStats) -> CharacterStats:
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return CharacterStats(
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**{
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stat: Digit(
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value=Decimal(value.value),
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type=DigitType.PERCENT if isinstance(value, StatsPercentage) else DigitType.NUMERIC,
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)
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for stat, value in character_stats._iter() # pylint: disable=W0212
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}
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)
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@classmethod
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def to_character(cls, character_info: EnkaCharacterInfo) -> str:
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character_id = str(character_info.id)
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if character_id in ("10000005", "10000007"):
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character_id += f"-{character_info.element.name.lower()}"
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character_data = metadata.characters_metadata.get(character_id)
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if not character_data:
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raise ValueError(f"Unknown character: {character_info.name}\n{character_info}")
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return character_data["route"]
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@classmethod
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def to_character_info(cls, character_info: EnkaCharacterInfo) -> CharacterInfo:
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weapon_equip = next((equip for equip in character_info.equipments if equip.type == EquipmentsType.WEAPON), None)
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artifacts_equip = [equip for equip in character_info.equipments if equip.type == EquipmentsType.ARTIFACT]
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return CharacterInfo(
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id=character_info.id,
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character=cls.to_character(character_info),
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rarity=character_info.rarity,
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weapon_info=cls.to_weapon_info(weapon_equip) if weapon_equip else None,
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artifacts=[cls.to_artifact(equip) for equip in artifacts_equip],
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level=character_info.level,
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max_level=character_info.max_level,
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ascension=character_info.ascension,
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constellation=character_info.constellations_unlocked,
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skills=[skill.level for skill in character_info.skills],
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stats=cls.to_character_stats(character_info.stats),
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)
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