2023-10-07 15:15:30 +00:00
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from typing import Dict
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2022-09-09 14:50:17 +00:00
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from enkanetwork import EquipmentsStats
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from modules.playercards.fight_prop import FightProp, FightPropScore
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class ArtifactStatsTheory:
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2023-10-07 15:15:30 +00:00
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def __init__(self, character_name: str, fight_prop_rule_data: Dict[str, Dict[str, float]]):
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2022-09-09 14:50:17 +00:00
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self.character_name = character_name
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2023-09-20 07:48:27 +00:00
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self.fight_prop_rules = fight_prop_rule_data.get(self.character_name, {})
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fight_prop_rule_list = list(self.fight_prop_rules.keys())
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2022-09-09 14:50:17 +00:00
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self.main_prop = [FightProp(fight_prop_rule) for fight_prop_rule in fight_prop_rule_list]
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if not self.main_prop:
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self.main_prop = [
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FightProp.FIGHT_PROP_CRITICAL,
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FightProp.FIGHT_PROP_CRITICAL_HURT,
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FightProp.FIGHT_PROP_ATTACK_PERCENT,
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]
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# 修正要评分的数值词条
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if FightProp.FIGHT_PROP_ATTACK_PERCENT in self.main_prop and FightProp.FIGHT_PROP_ATTACK not in self.main_prop:
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self.main_prop.append(FightProp.FIGHT_PROP_ATTACK)
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if FightProp.FIGHT_PROP_HP_PERCENT in self.main_prop and FightProp.FIGHT_PROP_HP not in self.main_prop:
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self.main_prop.append(FightProp.FIGHT_PROP_HP)
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if (
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FightProp.FIGHT_PROP_DEFENSE_PERCENT in self.main_prop
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and FightProp.FIGHT_PROP_DEFENSE not in self.main_prop
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):
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self.main_prop.append(FightProp.FIGHT_PROP_DEFENSE)
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def theory(self, sub_stats: EquipmentsStats) -> float:
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"""圣遗物副词条评分
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Args:
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sub_stats: 圣遗物对象
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Returns:
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返回得分
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"""
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score: float = 0
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2023-09-20 07:48:27 +00:00
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main_prop = {x.name: x for x in self.main_prop}
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if prop := main_prop.get(sub_stats.prop_id):
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weight = self.fight_prop_rules.get(prop.value, 0.0)
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if weight == 0.0:
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weight = float(FightPropScore[sub_stats.prop_id].value)
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score = weight * sub_stats.value
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2022-09-09 14:50:17 +00:00
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return round(score, 1)
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