mirror of
https://github.com/PaiGramTeam/MibooGram.git
synced 2024-11-27 18:31:25 +00:00
376 lines
14 KiB
Python
376 lines
14 KiB
Python
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import math
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from typing import List, Tuple, Union, Optional, TYPE_CHECKING, Dict
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from pydantic import BaseModel
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from simnet import ZZZClient
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from simnet.models.zzz.calculator import ZZZCalculatorCharacterDetails, ZZZCalculatorCharacter
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup
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from telegram.constants import ChatAction
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from telegram.ext import filters
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from core.config import config
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from core.dependence.assets import AssetsService
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from core.dependence.redisdb import RedisDB
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from core.plugin import Plugin, handler
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from core.services.players import PlayersService
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from core.services.template.services import TemplateService
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from core.services.wiki.services import WikiService
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from metadata.shortname import roleToName, idToRole
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from plugins.tools.genshin import GenshinHelper
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from plugins.tools.player_detail import PlayerDetailHelper, NeedClient
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from utils.log import logger
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from utils.uid import mask_number
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if TYPE_CHECKING:
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from telegram.ext import ContextTypes
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from telegram import Update
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try:
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import ujson as jsonlib
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except ImportError:
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import json as jsonlib
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class PlayerCards(Plugin):
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def __init__(
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self,
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helper: GenshinHelper,
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player_service: PlayersService,
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template_service: TemplateService,
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assets_service: AssetsService,
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wiki_service: WikiService,
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redis: RedisDB,
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):
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self.helper = helper
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self.player_service = player_service
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self.assets_service = assets_service
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self.template_service = template_service
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self.wiki_service = wiki_service
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self.kitsune: Optional[str] = None
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self.fight_prop_rule: Dict[str, Dict[str, float]] = {}
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self.player_detail_helper = PlayerDetailHelper(helper, redis)
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async def get_characters(
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self, uid: int, client: "ZZZClient" = None
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) -> Tuple[Optional[str], Optional["ZZZCalculatorCharacterDetails"]]:
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return await self.player_detail_helper.get_characters(uid, client)
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@staticmethod
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def get_caption(character: "ZZZCalculatorCharacter") -> str:
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tags = []
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tags.append(character.name)
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tags.append(f"等级{character.level}")
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tags.append(f"命座{character.rank}")
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if weapon := character.weapon:
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tags.append(weapon.name)
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tags.append(f"武器等级{weapon.level}")
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tags.append(f"精{weapon.star}")
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return "#" + " #".join(tags)
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@handler.command(command="player_card", player=True, block=False)
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@handler.message(filters=filters.Regex("^角色卡片查询(.*)"), player=True, block=False)
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async def player_cards(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None:
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user_id = await self.get_real_user_id(update)
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message = update.effective_message
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uid, offset = self.get_real_uid_or_offset(update)
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args = self.get_args(context)
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ch_name = None
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for i in args:
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if i.startswith("@"):
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continue
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ch_name = roleToName(i)
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if ch_name:
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break
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self.log_user(
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update,
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logger.info,
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"角色卡片信息查询命令请求 || character_name[%s]",
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ch_name,
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)
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await message.reply_chat_action(ChatAction.TYPING)
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async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client:
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nickname, data = await self.get_characters(client.player_id, client)
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uid = client.player_id
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if ch_name is not None:
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self.log_user(
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update,
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logger.info,
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"角色卡片查询命令请求 || character_name[%s] uid[%s]",
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ch_name,
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uid,
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)
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else:
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self.log_user(update, logger.info, "角色卡片查询命令请求")
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buttons = self.gen_button(data, user_id, uid)
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if isinstance(self.kitsune, str):
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photo = self.kitsune
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else:
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photo = open("resources/img/aaa.jpg", "rb")
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reply_message = await message.reply_photo(
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photo=photo,
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caption=f"请选择你要查询的角色 - UID {uid}",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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if reply_message.photo:
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self.kitsune = reply_message.photo[-1].file_id
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return
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for characters in data.characters:
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if idToRole(characters.id) == ch_name:
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break
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else:
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await message.reply_text(f"未在游戏中找到 {ch_name} ,请检查角色是否存在,或者等待角色数据更新后重试")
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return
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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render_result = await RenderTemplate(
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uid,
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characters,
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self.template_service,
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self.assets_service,
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self.wiki_service,
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self.fight_prop_rule,
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).render() # pylint: disable=W0631
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await render_result.reply_photo(
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message,
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filename=f"player_card_{uid}_{ch_name}.png",
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caption=self.get_caption(characters),
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)
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@handler.callback_query(pattern=r"^get_player_card\|", block=False)
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async def get_player_cards(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user = callback_query.from_user
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message = callback_query.message
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async def get_player_card_callback(
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callback_query_data: str,
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) -> Tuple[str, int, int]:
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_data = callback_query_data.split("|")
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_user_id = int(_data[1])
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_uid = int(_data[2])
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_result = _data[3]
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logger.debug(
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"callback_query_data函数返回 result[%s] user_id[%s] uid[%s]",
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_result,
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_user_id,
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_uid,
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)
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return _result, _user_id, _uid
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result, user_id, uid = await get_player_card_callback(callback_query.data)
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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if result == "empty_data":
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await callback_query.answer(text="此按钮不可用", show_alert=True)
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return
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page = 0
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if result.isdigit():
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page = int(result)
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logger.info(
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"用户 %s[%s] 角色卡片查询命令请求 || page[%s] uid[%s]",
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user.full_name,
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user.id,
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page,
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uid,
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)
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else:
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logger.info(
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"用户 %s[%s] 角色卡片查询命令请求 || character_name[%s] uid[%s]",
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user.full_name,
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user.id,
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result,
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uid,
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)
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try:
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nickname, data = await self.get_characters(uid)
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except NeedClient:
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async with self.helper.genshin(user.id, player_id=uid) as client:
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nickname, data = await self.get_characters(client.player_id, client)
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if page:
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buttons = self.gen_button(data, user.id, uid, page)
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await message.edit_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
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await callback_query.answer(f"已切换到第 {page} 页", show_alert=False)
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return
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for characters in data.characters:
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if idToRole(characters.id) == result:
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break
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else:
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await message.delete()
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await callback_query.answer(
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f"未在游戏中找到 {result} ,请检查角色是否存在,或者等待角色数据更新后重试",
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show_alert=True,
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)
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return
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await callback_query.answer(text="正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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render_result = await RenderTemplate(
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uid,
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characters,
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self.template_service,
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self.assets_service,
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self.wiki_service,
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self.fight_prop_rule,
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).render() # pylint: disable=W0631
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render_result.filename = f"player_card_{uid}_{result}.png"
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render_result.caption = self.get_caption(characters)
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await render_result.edit_media(message)
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@staticmethod
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def gen_button(
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data: "ZZZCalculatorCharacterDetails",
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user_id: Union[str, int],
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uid: int,
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page: int = 1,
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) -> List[List[InlineKeyboardButton]]:
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"""生成按钮"""
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buttons = []
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if data.characters:
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buttons = [
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InlineKeyboardButton(
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idToRole(value.id),
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callback_data=f"get_player_card|{user_id}|{uid}|{idToRole(value.id)}",
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)
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for value in data.characters
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if value.id
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]
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all_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
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send_buttons = all_buttons[(page - 1) * 3 : page * 3]
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 3)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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if last_page:
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last_button.append(
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InlineKeyboardButton(
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"<< 上一页",
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callback_data=f"get_player_card|{user_id}|{uid}|{last_page}",
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)
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)
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if last_page or next_page:
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last_button.append(
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InlineKeyboardButton(
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f"{page}/{all_page}",
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callback_data=f"get_player_card|{user_id}|{uid}|empty_data",
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)
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)
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if next_page:
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last_button.append(
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InlineKeyboardButton(
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"下一页 >>",
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callback_data=f"get_player_card|{user_id}|{uid}|{next_page}",
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)
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)
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if last_button:
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send_buttons.append(last_button)
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return send_buttons
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class Artifact(BaseModel, frozen=False):
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tid: int = 0
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# ID
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equipment: Dict = {}
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# 圣遗物评分
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score: float = 0
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# 圣遗物评级
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score_label: str = "E"
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# 圣遗物评级颜色
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score_class: str = ""
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# 副词条分数
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substat_scores: List[float] = []
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def set_score(self, result: "Score"):
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self.score = result.score
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self.score_label = result.rating
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self.score_class = self.get_score_class(result.rating)
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self.substat_scores = result.sub_stat_score
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@staticmethod
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def get_score_class(label: str) -> str:
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mapping = {
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"F": "text-neutral-400",
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"D": "text-neutral-200",
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"C": "text-violet-400",
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"B": "text-violet-400",
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"A": "text-yellow-400",
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"S": "text-yellow-400",
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"SS": "text-yellow-400",
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"SSS": "text-red-500",
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"WTF": "text-red-500",
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}
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return mapping.get(label.replace("+", ""), "text-neutral-400")
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class RenderTemplate:
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def __init__(
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self,
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uid: Union[int, str],
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character: "ZZZCalculatorCharacter",
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template_service: TemplateService,
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assets_service: AssetsService,
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wiki_service: WikiService,
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fight_prop_rule: Dict[str, Dict[str, float]],
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):
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self.uid = uid
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self.template_service = template_service
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self.character = character
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self.assets_service = assets_service
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self.wiki_service = wiki_service
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self.fight_prop_rule = fight_prop_rule
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async def render(self):
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images = await self.cache_images()
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artifact_total_score: float = 0
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artifact_total_score_label = "N/A"
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artifacts = list(self.character.equip_map.values())
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weapon = None
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weapon_detail = None
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if self.character.weapon and self.character.weapon.id:
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weapon = self.character.weapon
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weapon_detail = self.wiki_service.weapon.get_by_id(self.character.weapon.id)
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skills = [0, 0, 0, 0, 0, 0]
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skills_map = [0, 2, 5, 1, 3, 4]
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for index in range(6):
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skills[index] = self.character.skills[skills_map[index]].level
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data = {
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"uid": mask_number(self.uid),
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"character": self.character,
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"character_detail": self.wiki_service.character.get_by_id(self.character.id),
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"weapon": weapon,
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"weapon_detail": weapon_detail,
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# 圣遗物评分
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"artifact_total_score": artifact_total_score,
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# 圣遗物评级
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"artifact_total_score_label": artifact_total_score_label,
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# 圣遗物评级颜色
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"artifact_total_score_class": Artifact.get_score_class(artifact_total_score_label),
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"artifacts": artifacts,
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"skills": skills,
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"images": images,
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}
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return await self.template_service.render(
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"zzz/player_card/player_card.html",
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data,
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{"width": 1000, "height": 1200},
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full_page=True,
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query_selector=".text-neutral-200",
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ttl=7 * 24 * 60 * 60,
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)
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async def cache_images(self):
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c = self.character
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cid = c.id
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data = {
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"banner_url": self.assets_service.avatar.gacha(cid).as_uri(),
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"skills": ["", "", "", "", "", ""],
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"constellations": ["", "", "", "", "", ""],
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"equipment": "",
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}
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if c.weapon and c.weapon.id:
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data["equipment"] = self.assets_service.weapon.icon(c.weapon.id).as_uri()
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return data
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