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https://github.com/PaiGramTeam/MibooGram.git
synced 2024-11-16 04:45:27 +00:00
🐛 Fix material character weapon miss
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3f2a9b8ee9
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@ -16,6 +16,7 @@ from aiofiles import open as async_open
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from arkowrapper import ArkoWrapper
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from bs4 import BeautifulSoup
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from genshin import Client, InvalidCookies, GenshinException
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from genshin.models import Character
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from httpx import AsyncClient, HTTPError
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from pydantic import BaseModel
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from telegram import Message, Update, User
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@ -128,11 +129,11 @@ class DailyMaterial(Plugin, BasePlugin):
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self.data = data
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@staticmethod
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async def _get_skills_data(client: Client, character_id: int) -> Optional[List[int]]:
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async def _get_skills_data(client: Client, character: Character) -> Optional[List[int]]:
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"""获取角色技能的数据"""
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for _ in range(5):
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try:
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detail = await client.get_character_details(character_id)
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detail = await client.get_character_details(character)
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except Exception as e: # pylint: disable=W0703
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if isinstance(e, GenshinException):
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# 如果是 Too Many Requests 异常,则等待一段时间后重试
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@ -146,7 +147,7 @@ class DailyMaterial(Plugin, BasePlugin):
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else:
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# 如果重试了5次都失败了,则直接返回 None
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logger.warning(
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f"daily_material 解析角色 id 为 [bold]{character_id}[/]的数据时遇到了 Too Many Requests 错误", extra={"markup": True}
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f"daily_material 解析角色 id 为 [bold]{character.id}[/]的数据时遇到了 Too Many Requests 错误", extra={"markup": True}
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)
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return None
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# 不用针对旅行者、草主进行特殊处理,因为输入数据不会有旅行者。
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@ -176,6 +177,7 @@ class DailyMaterial(Plugin, BasePlugin):
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constellation=character.constellation,
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gid=character.id,
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icon=(await self.assets_service.avatar(cid).icon()).as_uri(),
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origin=character,
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)
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)
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user_data["weapon"].append(
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@ -272,7 +274,7 @@ class DailyMaterial(Plugin, BasePlugin):
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if i.rarity > 3: # 跳过 3 星及以下的武器
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if type_ == "avatar" and client and calculator_sync: # client 不为 None 时给角色添加天赋信息
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try:
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skills = await self._get_skills_data(client, i.gid)
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skills = await self._get_skills_data(client, i.origin)
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i.skills = skills
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except InvalidCookies:
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calculator_sync = False
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@ -498,6 +500,7 @@ class ItemData(BaseModel):
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gid: Optional[int] = None # 角色在 genshin.py 里的 ID
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refinement: Optional[int] = None # 精炼度
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c_path: Optional[str] = None # 武器使用者图标
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origin: Optional[Character] = None # 原始数据
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class AreaData(BaseModel):
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