import asyncio from typing import List, Optional, Sequence, TYPE_CHECKING from simnet import GenshinClient from simnet.errors import BadRequest as SimnetBadRequest from simnet.models.genshin.calculator import CalculatorTalent, CalculatorCharacterDetails from simnet.models.genshin.chronicle.characters import Character from telegram.constants import ChatAction from telegram.ext import filters from core.dependence.assets import AssetsService from core.plugin import Plugin, handler from core.services.cookies import CookiesService from core.services.players import PlayersService from core.services.players.services import PlayerInfoService from core.services.template.models import FileType from core.services.template.services import TemplateService from metadata.genshin import AVATAR_DATA from modules.wiki.base import Model from plugins.tools.genshin import CharacterDetails, GenshinHelper from utils.log import logger from utils.uid import mask_number if TYPE_CHECKING: from telegram import Update from telegram.ext import ContextTypes class SkillData(Model): """天赋数据""" skill: CalculatorTalent buffed: bool = False """是否得到了命座加成""" class AvatarData(Model): avatar: Character detail: CalculatorCharacterDetails icon: str weapon: Optional[str] skills: List[SkillData] def sum_of_skills(self) -> int: total_level = 0 for skill_data in self.skills: total_level += skill_data.skill.level return total_level class AvatarListPlugin(Plugin): """练度统计""" def __init__( self, player_service: PlayersService = None, cookies_service: CookiesService = None, assets_service: AssetsService = None, template_service: TemplateService = None, helper: GenshinHelper = None, character_details: CharacterDetails = None, player_info_service: PlayerInfoService = None, ) -> None: self.cookies_service = cookies_service self.assets_service = assets_service self.template_service = template_service self.helper = helper self.character_details = character_details self.player_service = player_service self.player_info_service = player_info_service async def get_avatar_data(self, character: Character, client: "GenshinClient") -> Optional["AvatarData"]: detail = await self.character_details.get_character_details(client, character) if detail is None: return None if character.id == 10000005: # 针对男草主 talents = [] for talent in detail.talents: if "普通攻击" in talent.name: talent.Config.allow_mutation = True # noinspection Pydantic talent.group_id = 1131 if talent.type in ["attack", "skill", "burst"]: talents.append(talent) else: talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]] buffed_talents = [] for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]): if result := list( filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640 ): buffed_talents.append(result[0].type) return AvatarData( avatar=character, detail=detail, icon=(await self.assets_service.avatar(character.id).side()).as_uri(), weapon=( await self.assets_service.weapon(character.weapon.id).__getattr__( "icon" if character.weapon.ascension < 2 else "awaken" )() ).as_uri(), skills=[ SkillData(skill=s, buffed=s.type in buffed_talents) for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type)) ], ) async def get_avatars_data( self, characters: Sequence[Character], client: "GenshinClient", max_length: int = None ) -> List["AvatarData"]: async def _task(c): return await self.get_avatar_data(c, client) task_results = await asyncio.gather(*[_task(character) for character in characters]) return sorted( list(filter(lambda x: x, task_results)), key=lambda x: ( x.avatar.level, x.avatar.rarity, x.sum_of_skills(), x.avatar.constellation, # TODO 如果加入武器排序条件,需要把武器转化为图片url的处理后置 # x.weapon.level, # x.weapon.rarity, # x.weapon.refinement, x.avatar.friendship, ), reverse=True, )[:max_length] async def get_final_data(self, player_id: int, user_id: int, user_name: str): player = await self.player_service.get(user_id, player_id) player_info = await self.player_info_service.get(player) nickname = user_name name_card: Optional[str] = None avatar: Optional[str] = None rarity: int = 5 try: if player_info is not None: if player_info.nickname is not None: nickname = player_info.nickname if player_info.name_card is not None: name_card = (await self.assets_service.namecard(int(player_info.name_card)).navbar()).as_uri() if player_info.hand_image is not None: avatar = (await self.assets_service.avatar(player_info.hand_image).icon()).as_uri() try: rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(player_info.hand_image)] except KeyError: logger.warning("未找到角色 %s 的星级", player_info.hand_image) except Exception as exc: # pylint: disable=W0703 logger.error("卡片信息请求失败 %s", str(exc)) if name_card is None: # 默认 name_card = (await self.assets_service.namecard(210001).navbar()).as_uri() return name_card, avatar, nickname, rarity @handler.command("avatars", cookie=True, block=False) @handler.message(filters.Regex(r"^(全部)?练度统计$"), cookie=True, block=False) async def avatar_list(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE"): user_id = await self.get_real_user_id(update) user_name = self.get_real_user_name(update) message = update.effective_message all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色 self.log_user(update, logger.info, "[bold]练度统计[/bold]: all=%s", all_avatars, extra={"markup": True}) notice = None try: async with self.helper.genshin(user_id) as client: notice = await message.reply_text("派蒙需要收集整理数据,还请耐心等待哦~") await message.reply_chat_action(ChatAction.TYPING) characters = await client.get_genshin_characters(client.player_id) avatar_datas: List[AvatarData] = await self.get_avatars_data( characters, client, None if all_avatars else 20 ) except SimnetBadRequest as e: if notice: await notice.delete() if e.ret_code == -502002: reply_message = await message.reply_html("请先在米游社中使用一次养成计算器后再使用此功能~") self.add_delete_message_job(reply_message, delay=20) return raise e name_card, avatar, nickname, rarity = await self.get_final_data(client.player_id, user_id, user_name) render_data = { "uid": mask_number(client.player_id), # 玩家uid "nickname": nickname, # 玩家昵称 "avatar": avatar, # 玩家头像 "rarity": rarity, # 玩家头像对应的角色星级 "namecard": name_card, # 玩家名片 "avatar_datas": avatar_datas, # 角色数据 "has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色 } as_document = all_avatars and len(characters) > 20 await message.reply_chat_action(ChatAction.UPLOAD_DOCUMENT if as_document else ChatAction.UPLOAD_PHOTO) image = await self.template_service.render( "genshin/avatar_list/main.jinja2", render_data, viewport={"width": 1040, "height": 500}, full_page=True, query_selector=".container", file_type=FileType.DOCUMENT if as_document else FileType.PHOTO, ttl=30 * 24 * 60 * 60, ) self.add_delete_message_job(notice, delay=5) if as_document: await image.reply_document(message, filename="练度统计.png") else: await image.reply_photo(message) self.log_user( update, logger.info, "[bold]练度统计[/bold]发送%s成功", "文件" if all_avatars else "图片", extra={"markup": True}, )