from typing import List, Optional, Any from pydantic import BaseModel, validator __all__ = ("Member", "TeamRate", "FullTeamRate", "TeamRateResult") class Member(BaseModel): star: int avatar: str name: str class TeamRate(BaseModel): rate: float formation: List[Member] owner_num: Optional[int] @validator("rate", pre=True) def str2float(cls, v): # pylint: disable=R0201 return float(v.replace("%", "")) / 100.0 if isinstance(v, str) else v class FullTeamRate(BaseModel): up: TeamRate down: TeamRate owner_num: Optional[int] nice: Optional[float] @property def rate(self) -> float: return (self.up.rate + self.down.rate) / 2 class TeamRateResult(BaseModel): version: str rate_list_up: List[TeamRate] rate_list_down: List[TeamRate] rate_list_full: List[FullTeamRate] = [] user_count: int def __init__(self, **data: Any): super().__init__(**data) for team_up in self.rate_list_up: for team_down in self.rate_list_down: if {member.name for member in team_up.formation} & {member.name for member in team_down.formation}: continue self.rate_list_full.append(FullTeamRate(up=team_up, down=team_down)) def sort(self, characters: List[str]): for team in self.rate_list_full: team.owner_num = sum(member.name in characters for member in team.up.formation + team.down.formation) team.nice = team.owner_num / 8 + team.rate self.rate_list_full.sort(key=lambda x: x.nice, reverse=True) def random_team(self) -> List[FullTeamRate]: data: List[FullTeamRate] = [] for team in self.rate_list_full: add = True for team_ in data: if {member.name for member in team.up.formation} & {member.name for member in team_.up.formation}: add = False break if {member.name for member in team.down.formation} & {member.name for member in team_.down.formation}: add = False break if add: data.append(team) if len(data) >= 3: break return data