"""练度统计""" import asyncio from typing import List, Optional, Sequence from aiohttp import ClientConnectorError from arkowrapper import ArkoWrapper from enkanetwork import Assets as EnkaAssets, EnkaNetworkAPI, VaildateUIDError, HTTPException, EnkaPlayerNotFound from genshin import Client, GenshinException, InvalidCookies from genshin.models import CalculatorCharacterDetails, CalculatorTalent, Character from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update, User from telegram.constants import ChatAction, ParseMode from telegram.ext import CallbackContext, filters from telegram.helpers import create_deep_linked_url from core.config import config from core.dependence.assets import AssetsService from core.dependence.redisdb import RedisDB from core.plugin import Plugin, handler from core.services.cookies import CookiesService from core.services.players import PlayersService from core.services.players.services import PlayerInfoService from core.services.template.models import FileType from core.services.template.services import TemplateService from metadata.genshin import AVATAR_DATA, NAMECARD_DATA from modules.wiki.base import Model from plugins.tools.genshin import CookiesNotFoundError, GenshinHelper, PlayerNotFoundError, CharacterDetails from utils.enkanetwork import RedisCache from utils.log import logger from utils.patch.aiohttp import AioHttpTimeoutException class SkillData(Model): """天赋数据""" skill: CalculatorTalent buffed: bool = False """是否得到了命座加成""" class AvatarData(Model): avatar: Character detail: CalculatorCharacterDetails icon: str weapon: Optional[str] skills: List[SkillData] def sum_of_skills(self) -> int: total_level = 0 for skill_data in self.skills: total_level += skill_data.skill.level return total_level class AvatarListPlugin(Plugin): def __init__( self, player_service: PlayersService = None, cookies_service: CookiesService = None, assets_service: AssetsService = None, template_service: TemplateService = None, redis: RedisDB = None, helper: GenshinHelper = None, character_details: CharacterDetails = None, player_info_service: PlayerInfoService = None, ) -> None: self.cookies_service = cookies_service self.assets_service = assets_service self.template_service = template_service self.enka_client = EnkaNetworkAPI(lang="chs", user_agent=config.enka_network_api_agent) self.enka_client.set_cache(RedisCache(redis.client, key="plugin:avatar_list:enka_network", ttl=60 * 60 * 3)) self.enka_assets = EnkaAssets(lang="chs") self.helper = helper self.character_details = character_details self.player_service = player_service self.player_info_service = player_info_service async def get_user_client(self, update: Update, context: CallbackContext) -> Optional[Client]: message = update.effective_message user = update.effective_user try: return await self.helper.get_genshin_client(user.id) except PlayerNotFoundError: # 若未找到账号 buttons = [[InlineKeyboardButton("点我绑定账号", url=create_deep_linked_url(context.bot.username, "set_cookie"))]] if filters.ChatType.GROUPS.filter(message): reply_message = await message.reply_text( "未查询到您所绑定的账号信息,请先私聊派蒙绑定账号", reply_markup=InlineKeyboardMarkup(buttons) ) self.add_delete_message_job(reply_message, delay=30) self.add_delete_message_job(message, delay=30) else: await message.reply_text("未查询到您所绑定的账号信息,请先绑定账号", reply_markup=InlineKeyboardMarkup(buttons)) except CookiesNotFoundError: buttons = [[InlineKeyboardButton("点我绑定账号", url=create_deep_linked_url(context.bot.username, "set_cookie"))]] if filters.ChatType.GROUPS.filter(message): reply_message = await message.reply_text( "此功能需要绑定cookie后使用,请先私聊派蒙绑定账号", reply_markup=InlineKeyboardMarkup(buttons), parse_mode=ParseMode.HTML, ) self.add_delete_message_job(reply_message, delay=30) self.add_delete_message_job(message, delay=30) else: await message.reply_text( "此功能需要绑定cookie后使用,请先私聊派蒙进行绑定", parse_mode=ParseMode.HTML, reply_markup=InlineKeyboardMarkup(buttons), ) async def get_avatar_data(self, character: Character, client: Client) -> Optional["AvatarData"]: detail = await self.character_details.get_character_details(client, character) if detail is None: return None if character.id == 10000005: # 针对男草主 talents = [] for talent in detail.talents: if "普通攻击" in talent.name: talent.Config.allow_mutation = True # noinspection Pydantic talent.group_id = 1131 if talent.type in ["attack", "skill", "burst"]: talents.append(talent) else: talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]] buffed_talents = [] for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]): if result := list( filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640 ): buffed_talents.append(result[0].type) return AvatarData( avatar=character, detail=detail, icon=(await self.assets_service.avatar(character.id).side()).as_uri(), weapon=( await self.assets_service.weapon(character.weapon.id).__getattr__( "icon" if character.weapon.ascension < 2 else "awaken" )() ).as_uri(), skills=[ SkillData(skill=s, buffed=s.type in buffed_talents) for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type)) ], ) async def get_avatars_data( self, characters: Sequence[Character], client: Client, max_length: int = None ) -> List["AvatarData"]: async def _task(c): return await self.get_avatar_data(c, client) task_results = await asyncio.gather(*[_task(character) for character in characters]) return sorted( list(filter(lambda x: x, task_results)), key=lambda x: ( x.avatar.level, x.avatar.rarity, x.sum_of_skills(), x.avatar.constellation, # TODO 如果加入武器排序条件,需要把武器转化为图片url的处理后置 # x.weapon.level, # x.weapon.rarity, # x.weapon.refinement, x.avatar.friendship, ), reverse=True, )[:max_length] async def get_final_data(self, client: Client, characters: Sequence[Character], update: Update): try: response = await self.enka_client.fetch_user(client.uid, info=True) name_card = (await self.assets_service.namecard(response.player.namecard.id).navbar()).as_uri() avatar = (await self.assets_service.avatar(response.player.avatar.id).icon()).as_uri() nickname = response.player.nickname if response.player.avatar.id in [10000005, 10000007]: rarity = 5 else: rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(response.player.avatar.id)] return name_card, avatar, nickname, rarity except (VaildateUIDError, EnkaPlayerNotFound, HTTPException) as exc: logger.warning("EnkaNetwork 请求失败: %s", str(exc)) except (AioHttpTimeoutException, ClientConnectorError) as exc: logger.warning("EnkaNetwork 请求超时: %s", str(exc)) except Exception as exc: logger.error("EnkaNetwork 请求失败: %s", exc_info=exc) choices = ArkoWrapper(characters).filter(lambda x: x.friendship == 10) # 筛选出好感满了的角色 if choices.length == 0: # 若没有满好感角色、则以好感等级排序 choices = ArkoWrapper(characters).sort(lambda x: x.friendship, reverse=True) name_card_choices = ( # 找到与角色对应的满好感名片ID ArkoWrapper(choices) .map(lambda x: next(filter(lambda y: y["name"].split("·")[0] == x.name, NAMECARD_DATA.values()), None)) .filter(lambda x: x) .map(lambda x: int(x["id"])) ) # noinspection PyTypeChecker name_card = (await self.assets_service.namecard(name_card_choices[0]).navbar()).as_uri() avatar = (await self.assets_service.avatar(cid := choices[0].id).icon()).as_uri() nickname = update.effective_user.full_name if cid in [10000005, 10000007]: rarity = 5 else: rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(cid)] return name_card, avatar, nickname, rarity async def get_default_final_data(self, player_id: int, characters: Sequence[Character], user: User): player = await self.player_service.get(user.id, player_id) player_info = await self.player_info_service.get(player) nickname = user.full_name name_card: Optional[str] = None avatar: Optional[str] = None rarity: int = 5 if player_info is not None: if player_info.nickname is not None: nickname = player_info.nickname if player_info.name_card is not None: name_card = (await self.assets_service.namecard(player_info.name_card).navbar()).as_uri() if player_info.hand_image is not None: avatar = (await self.assets_service.avatar(player_info.hand_image).icon()).as_uri() rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(player_info.hand_image)] if name_card is not None: # 须弥·正明 name_card = (await self.assets_service.namecard(210132).navbar()).as_uri() if avatar is not None: if traveller := next(filter(lambda x: x.id in [10000005, 10000007], characters), None): avatar = (await self.assets_service.avatar(traveller.id).icon()).as_uri() else: avatar = (await self.assets_service.avatar(10000005).icon()).as_uri() return name_card, avatar, nickname, rarity @handler.command("avatars", filters.Regex(r"^/avatars\s*(?:(\d+)|(all))?$"), block=False) @handler.message(filters.Regex(r"^(全部)?练度统计$"), block=False) async def avatar_list(self, update: Update, context: CallbackContext): user = update.effective_user message = update.effective_message args = [i.lower() for i in context.match.groups() if i] all_avatars = any(["all" in args, "全部" in args]) # 是否发送全部角色 logger.info("用户 %s[%s] [bold]练度统计[/bold]: all=%s", user.full_name, user.id, all_avatars, extra={"markup": True}) client = await self.get_user_client(update, context) if not client: return notice = await message.reply_text("派蒙需要收集整理数据,还请耐心等待哦~") await message.reply_chat_action(ChatAction.TYPING) try: characters = await client.get_genshin_characters(client.uid) avatar_datas: List[AvatarData] = await self.get_avatars_data( characters, client, None if all_avatars else 20 ) except InvalidCookies as exc: await notice.delete() await client.get_genshin_user(client.uid) logger.warning("用户 %s[%s] 无法请求角色数数据 API返回信息为 [%s]%s", user.full_name, user.id, exc.retcode, exc.original) reply_message = await message.reply_text("出错了呜呜呜 ~ 当前访问令牌无法请求角色数数据,请尝试重新获取Cookie。") if filters.ChatType.GROUPS.filter(message): self.add_delete_message_job(reply_message, delay=30) self.add_delete_message_job(message, delay=30) return except GenshinException as e: await notice.delete() if e.retcode == -502002: reply_message = await message.reply_html("请先在米游社中使用一次养成计算器后再使用此功能~") self.add_delete_message_job(reply_message, delay=20) return raise e try: name_card, avatar, nickname, rarity = await self.get_final_data(client, characters, update) except Exception as exc: # pylint: disable=W0703 logger.error("卡片信息请求失败 %s", str(exc)) name_card, avatar, nickname, rarity = await self.get_default_final_data(client.uid, characters, user) render_data = { "uid": client.uid, # 玩家uid "nickname": nickname, # 玩家昵称 "avatar": avatar, # 玩家头像 "rarity": rarity, # 玩家头像对应的角色星级 "namecard": name_card, # 玩家名片 "avatar_datas": avatar_datas, # 角色数据 "has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色 } as_document = all_avatars and len(characters) > 20 await message.reply_chat_action(ChatAction.UPLOAD_DOCUMENT if as_document else ChatAction.UPLOAD_PHOTO) image = await self.template_service.render( "genshin/avatar_list/main.html", render_data, viewport={"width": 1040, "height": 500}, full_page=True, query_selector=".container", file_type=FileType.DOCUMENT if as_document else FileType.PHOTO, ttl=30 * 24 * 60 * 60, ) self.add_delete_message_job(notice, delay=5) if as_document: await image.reply_document(message, filename="练度统计.png") else: await image.reply_photo(message) logger.info( "用户 %s[%s] [bold]练度统计[/bold]发送%s成功", user.full_name, user.id, "文件" if all_avatars else "图片", extra={"markup": True}, )