import time from contextlib import asynccontextmanager from typing import Optional, List, TYPE_CHECKING from simnet.errors import BadRequest as SimnetBadRequest, InvalidCookies, AlreadyClaimed, TimedOut as SimnetTimedOut from simnet.models.cloud_game.base import CloudGameWallet from sqlalchemy.orm.exc import StaleDataError from telegram.constants import ParseMode from telegram.error import BadRequest, Forbidden from gram_core.basemodel import RegionEnum from gram_core.plugin import Plugin from gram_core.services.task.models import TaskStatusEnum from gram_core.services.task.services import TaskCardServices from plugins.tools.genshin import GenshinHelper, CookiesUpdateRequestError, PlayerNotFoundError, CookiesNotFoundError from plugins.tools.sign import SignJobType from utils.log import logger if TYPE_CHECKING: from simnet import GenshinClient from telegram.ext import ContextTypes class CloudGameHelper(Plugin): def __init__(self, genshin_helper: GenshinHelper, sign_service: TaskCardServices): self.genshin_helper = genshin_helper self.sign_service = sign_service @asynccontextmanager async def client( # skipcq: PY-R1000 # self, user_id: int, region: Optional[RegionEnum] = None, player_id: int = None, offset: int = 0 ) -> "GenshinClient": async with self.genshin_helper.genshin(user_id, region, player_id, offset) as client: client: "GenshinClient" try: yield client except InvalidCookies as exc: stoken = client.cookies.get("stoken") combo_token = None if stoken is not None: try: game_token = await client.get_game_token_by_stoken() logger.success("用户 %s 获取 game_token 成功", user_id) login_cookie = await client.login_game_by_game_token(game_token) logger.success("用户 %s 刷新 combo_token 成功", user_id) combo_token = login_cookie.combo_token except Exception as _exc: logger.error("用户 %s 刷新 combo_token 失败", user_id, exc_info=_exc) if combo_token: raise CookiesUpdateRequestError({client.cloud_game_combo_token_key: combo_token}) raise exc @staticmethod async def clear_notification(client: "GenshinClient"): no = await client.get_cloud_game_notifications() data_list = no.get("list") if not data_list: return for data in data_list: n_id = data.get("id") if not n_id: continue await client.ask_cloud_game_notifications(n_id) @staticmethod async def get_wallet(client: "GenshinClient") -> CloudGameWallet: await client.check_cloud_game_token() return await client.get_cloud_game_wallet() async def start_sign( self, client: "GenshinClient", is_raise: bool = False, title: Optional[str] = "云游戏签到结果", ) -> str: try: wallet = await self.get_wallet(client) except InvalidCookies as error: logger.warning("UID[%s] 获取云游戏钱包信息失败,API返回信息为 %s", client.player_id, str(error)) raise error except SimnetBadRequest as error: logger.warning("UID[%s] 获取云游戏钱包信息失败,API返回信息为 %s", client.player_id, str(error)) if is_raise: raise error return f"获取云游戏钱包信息失败,API返回信息为 {str(error)}" try: await self.clear_notification(client) except Exception: logger.warning("UID[%s] 清空云游戏通知失败", client.player_id) send_free_time = wallet.free_time.send_freetime have_free_time = wallet.free_time.free_time if send_free_time: logger.success("UID[%s] 云游戏签到成功", client.player_id) result = f"获得 {send_free_time} 分钟免费时长" else: logger.info("UID[%s] 云游戏已经签到", client.player_id) result = "今天旅行者云游戏已经签到过了~" if is_raise: raise AlreadyClaimed today = time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()) message = ( f"#### {title} ####\n" f"时间:{today} (UTC+8)\n" f"Account: {client.account_id}\n" f"免费时长:{have_free_time} 分钟\n" f"签到结果: {result}" ) return message async def do_sign_job(self, context: "ContextTypes.DEFAULT_TYPE", job_type: SignJobType): # skipcq: PY-R1000 # include_status: List[TaskStatusEnum] = [ TaskStatusEnum.STATUS_SUCCESS, TaskStatusEnum.ALREADY_CLAIMED, TaskStatusEnum.TIMEOUT_ERROR, TaskStatusEnum.NEED_CHALLENGE, TaskStatusEnum.GENSHIN_EXCEPTION, ] if job_type == SignJobType.START: title = "自动签到" elif job_type == SignJobType.REDO: title = "自动重新签到" include_status.remove(TaskStatusEnum.STATUS_SUCCESS) else: raise ValueError sign_list = await self.sign_service.get_all() for sign_db in sign_list: if sign_db.status not in include_status: continue user_id = sign_db.user_id try: async with self.client(user_id) as client: text = await self.start_sign(client, is_raise=True, title=title) except InvalidCookies: text = "云游戏自动签到执行失败,Cookie无效" sign_db.status = TaskStatusEnum.INVALID_COOKIES except AlreadyClaimed: text = "今天旅行者云游戏已经签到过了~" sign_db.status = TaskStatusEnum.ALREADY_CLAIMED except SimnetBadRequest as exc: text = f"云游戏自动签到执行失败,API返回信息为 {str(exc)}" sign_db.status = TaskStatusEnum.GENSHIN_EXCEPTION except SimnetTimedOut: text = "云游戏签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ " sign_db.status = TaskStatusEnum.TIMEOUT_ERROR except PlayerNotFoundError: logger.info("用户 user_id[%s] 玩家不存在 关闭并移除云游戏自动签到", user_id) await self.sign_service.remove(sign_db) continue except CookiesNotFoundError: logger.info("用户 user_id[%s] cookie 不存在 关闭并移除云游戏自动签到", user_id) await self.sign_service.remove(sign_db) continue except Exception as exc: logger.error("执行云游戏自动签到时发生错误 user_id[%s]", user_id, exc_info=exc) text = "签到失败了呜呜呜 ~ 执行云游戏自动签到时发生错误" else: sign_db.status = TaskStatusEnum.STATUS_SUCCESS if sign_db.chat_id < 0: text = f'NOTICE {sign_db.user_id}\n\n{text}' try: await context.bot.send_message(sign_db.chat_id, text, parse_mode=ParseMode.HTML) except BadRequest as exc: logger.error("执行云游戏自动签到时发生错误 user_id[%s] Message[%s]", user_id, exc.message) sign_db.status = TaskStatusEnum.BAD_REQUEST except Forbidden as exc: logger.error("执行云游戏自动签到时发生错误 user_id[%s] message[%s]", user_id, exc.message) sign_db.status = TaskStatusEnum.FORBIDDEN except Exception as exc: logger.error("执行云游戏自动签到时发生错误 user_id[%s]", user_id, exc_info=exc) continue else: if sign_db.status not in include_status: sign_db.status = TaskStatusEnum.STATUS_SUCCESS try: await self.sign_service.update(sign_db) except StaleDataError: logger.warning("用户 user_id[%s] 云游戏自动签到数据过期,跳过更新数据", user_id)