"""危局强袭战数据查询""" import math from functools import lru_cache, partial from typing import List, Optional, Tuple, TYPE_CHECKING from simnet.models.zzz.chronicle.challenge_mem import ZZZChallengeMem from telegram import Message, Update, InlineKeyboardButton, InlineKeyboardMarkup from telegram.constants import ChatAction, ParseMode from telegram.ext import CallbackContext, filters, ContextTypes from core.dependence.assets import AssetsService from core.plugin import Plugin, handler from core.services.cookies.error import TooManyRequestPublicCookies from core.services.history_data.models import HistoryDataChallengeMem from core.services.history_data.services import HistoryDataChallengeMemServices from core.services.template.models import RenderResult from core.services.template.services import TemplateService from gram_core.config import config from gram_core.dependence.redisdb import RedisDB from gram_core.plugin.methods.inline_use_data import IInlineUseData from plugins.tools.genshin import GenshinHelper from utils.enkanetwork import RedisCache from utils.log import logger from utils.uid import mask_number try: import ujson as jsonlib except ImportError: import json as jsonlib if TYPE_CHECKING: from simnet import ZZZClient cmd_pattern = r"(?i)^/challenge_mem(?:@[\w]+)?\s*((?:\d+)|(?:all))?\s*(pre)?" msg_pattern = r"^危局强袭战数据((?:查询)|(?:总览))(上期)?\D?(\d*)?.*?$" MAX_FLOOR = 3 MAX_STARS = MAX_FLOOR * 3 @lru_cache def get_args(text: str) -> bool: prev = "pre" in text or "上期" in text return prev class AbyssUnlocked(Exception): """根本没动""" class AbyssFastPassed(Exception): """快速通过,无数据""" class ChallengeMemPlugin(Plugin): """危局强袭战数据查询""" def __init__( self, template: TemplateService, helper: GenshinHelper, assets_service: AssetsService, history_data_abyss: HistoryDataChallengeMemServices, redis: RedisDB, ): self.template_service = template self.helper = helper self.assets_service = assets_service self.history_data_abyss = history_data_abyss self.cache = RedisCache(redis.client, key="plugin:challenge_mem:history") async def get_uid(self, user_id: int, reply: Optional[Message], player_id: int, offset: int) -> int: """通过消息获取 uid,优先级:args > reply > self""" uid, user_id_ = player_id, user_id if reply: try: user_id_ = reply.from_user.id except AttributeError: pass if not uid: player_info = await self.helper.players_service.get_player(user_id_, offset=offset) if player_info is not None: uid = player_info.player_id if (not uid) and (user_id_ != user_id): player_info = await self.helper.players_service.get_player(user_id, offset=offset) if player_info is not None: uid = player_info.player_id return uid @handler.command("challenge_mem", block=False) @handler.message(filters.Regex(msg_pattern), block=False) async def command_start(self, update: Update, context: CallbackContext) -> None: user_id = await self.get_real_user_id(update) uid, offset = self.get_real_uid_or_offset(update) args = self.get_args(context) message = update.effective_message uid: int = await self.get_uid(user_id, message.reply_to_message, uid, offset) # 若查询帮助 if (message.text.startswith("/") and "help" in message.text) or "帮助" in message.text: await message.reply_text( "危局强袭战数据功能使用帮助(中括号表示可选参数)\n\n" "指令格式:\n/challenge_mem + [层数/all] + [pre]\n(pre表示上期)\n\n" "文本格式:\n危局强袭战数据 + 查询/总览 + [上期] + [层数] \n\n" "例如以下指令都正确:\n" "/challenge_mem\n/challenge 1 pre\n/challenge all pre\n" "危局强袭战数据查询\n危局强袭战数据查询上期第1层\n危局强袭战数据总览上期", parse_mode=ParseMode.HTML, ) self.log_user(update, logger.info, "查询[bold]危局强袭战数据[/bold]帮助", extra={"markup": True}) return # 解析参数 previous = get_args(" ".join([i for i in args if not i.startswith("@")])) self.log_user( update, logger.info, "[bold]危局强袭战挑战数据[/bold]请求: uid=%s previous=%s", uid, previous, extra={"markup": True}, ) async def reply_message_func(content: str) -> None: _reply_msg = await message.reply_text(f"绳匠 ({uid}) {content}", parse_mode=ParseMode.HTML) reply_text: Optional[Message] = None try: async with self.helper.genshin_or_public(user_id, uid=uid) as client: reply_text = await message.reply_text( f"{config.notice.bot_name} 需要时间整理危局强袭战数据,还请耐心等待哦~" ) await message.reply_chat_action(ChatAction.TYPING) abyss_data = await self.get_rendered_pic_data(client, uid, previous) images = await self.get_rendered_pic(abyss_data, uid) except TooManyRequestPublicCookies: reply_message = await message.reply_text("查询次数太多,请您稍后重试") if filters.ChatType.GROUPS.filter(message): self.add_delete_message_job(reply_message) self.add_delete_message_job(message) return except AbyssUnlocked: # 若危局强袭战未解锁 await reply_message_func("还未解锁危局强袭战哦~") return except AbyssFastPassed: # 若危局强袭战已快速通过 await reply_message_func("本层已被快速通过,无详细数据~") return except IndexError: # 若危局强袭战为挑战此层 await reply_message_func("还没有挑战本层呢,咕咕咕~") return except ValueError as e: if uid: await reply_message_func("UID 输入错误,请重新输入") return raise e await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) await images.reply_photo(message) if reply_text is not None: await reply_text.delete() self.log_user(update, logger.info, "[bold]危局强袭战挑战数据[/bold]: 成功发送图片", extra={"markup": True}) async def get_rendered_pic_data(self, client: "ZZZClient", uid: int, previous: bool) -> "ZZZChallengeMem": abyss_data = await client.get_zzz_challenge_mem(uid, previous=previous, lang="zh-cn") if abyss_data.has_data and abyss_data.list: await self.save_abyss_data(self.history_data_abyss, uid, abyss_data) return abyss_data @staticmethod def from_seconds_to_hours(seconds: int) -> str: hours = seconds / 3600 minutes = (seconds % 3600) / 60 sec = seconds % 60 return f"{int(hours)}时{int(minutes)}分{int(sec)}秒" async def get_rendered_pic( # skipcq: PY-R1000 # self, abyss_data: "ZZZChallengeMem", uid: int, ) -> RenderResult: """ 获取渲染后的图片 Args: abyss_data (ZZZChallenge): 危局强袭战数据 uid (int): 需要查询的 uid Returns: bytes格式的图片 """ if not abyss_data.has_data or not abyss_data.list: raise AbyssUnlocked() start_time = abyss_data.begin_time.datetime.strftime("%m月%d日 %H:%M") end_time = abyss_data.end_time.datetime.strftime("%m月%d日 %H:%M") render_data = { "title": "危局强袭战", "start_time": start_time, "end_time": end_time, "stars": abyss_data.total_star, "scores": abyss_data.total_score, "uid": mask_number(uid), "abyss_data": abyss_data, } floors = [] character_icons = {} buddy_icons = {} for floor_data in abyss_data.list: for ch in floor_data.avatar_list: character_icons[ch.id] = self.assets_service.avatar.square(ch.id).as_uri() if bu := floor_data.buddy: buddy_icons[bu.id] = self.assets_service.buddy.icon(bu.id).as_uri() floors.append( { "floor": floor_data, "floor_time": floor_data.challenge_time.datetime.strftime("%Y-%m-%d %H:%M:%S"), } ) render_data["character_icons"] = character_icons render_data["buddy_icons"] = buddy_icons render_data["floors"] = floors[::-1] return await self.template_service.render( "zzz/abyss/mem.jinja2", render_data, viewport={"width": 1162, "height": 4000}, query_selector=".container", ) @staticmethod async def save_abyss_data( history_data_abyss: "HistoryDataChallengeMemServices", uid: int, abyss_data: "ZZZChallengeMem" ) -> bool: model = history_data_abyss.create(uid, abyss_data) old_data = await history_data_abyss.get_by_user_id_data_id(uid, model.data_id) exists = history_data_abyss.exists_data(model, old_data) if not exists: await history_data_abyss.add(model) return True return False async def get_abyss_data(self, uid: int): return await self.history_data_abyss.get_by_user_id(uid) @staticmethod def get_season_data_name(data: "HistoryDataChallengeMem"): last_battles = data.abyss_data.list[0] start_time = last_battles.challenge_time.datetime time = start_time.strftime("%Y.%m.%d") name = "" honor = "" if data.abyss_data.total_star == MAX_STARS: honor = "👑" num_of_characters = len(last_battles.avatar_list) if num_of_characters == 2: honor = "双通" elif num_of_characters == 1: honor = "单通" return f"{name} {time} {data.abyss_data.total_star} ★ {honor}".strip() async def get_session_button_data(self, user_id: int, uid: int, force: bool = False): redis = await self.cache.get(str(uid)) if redis and not force: return redis["buttons"] data = await self.get_abyss_data(uid) data.sort(key=lambda x: x.id, reverse=True) abyss_data = [HistoryDataChallengeMem.from_data(i) for i in data] buttons = [ { "name": self.get_season_data_name(abyss_data[idx]), "value": f"get_challenge_mem_history|{user_id}|{uid}|{value.id}", } for idx, value in enumerate(data) ] await self.cache.set(str(uid), {"buttons": buttons}) return buttons async def gen_season_button( self, user_id: int, uid: int, page: int = 1, ) -> List[List[InlineKeyboardButton]]: """生成按钮""" data = await self.get_session_button_data(user_id, uid) if not data: return [] buttons = [ InlineKeyboardButton( value["name"], callback_data=value["value"], ) for value in data ] all_buttons = [buttons[i : i + 2] for i in range(0, len(buttons), 2)] send_buttons = all_buttons[(page - 1) * 7 : page * 7] last_page = page - 1 if page > 1 else 0 all_page = math.ceil(len(all_buttons) / 7) next_page = page + 1 if page < all_page and all_page > 1 else 0 last_button = [] if last_page: last_button.append( InlineKeyboardButton( "<< 上一页", callback_data=f"get_challenge_mem_history|{user_id}|{uid}|p_{last_page}", ) ) if last_page or next_page: last_button.append( InlineKeyboardButton( f"{page}/{all_page}", callback_data=f"get_challenge_mem_history|{user_id}|{uid}|empty_data", ) ) if next_page: last_button.append( InlineKeyboardButton( "下一页 >>", callback_data=f"get_challenge_mem_history|{user_id}|{uid}|p_{next_page}", ) ) if last_button: send_buttons.append(last_button) return send_buttons @handler.command("challenge_mem_history", block=False) @handler.message(filters.Regex(r"^危局强袭战历史数据"), block=False) async def abyss_history_command_start(self, update: Update, _: CallbackContext) -> None: user_id = await self.get_real_user_id(update) message = update.effective_message uid, offset = self.get_real_uid_or_offset(update) uid: int = await self.get_uid(user_id, message.reply_to_message, uid, offset) self.log_user(update, logger.info, "查询危局强袭战历史数据 uid[%s]", uid) async with self.helper.genshin_or_public(user_id, uid=uid) as _: await self.get_session_button_data(user_id, uid, force=True) buttons = await self.gen_season_button(user_id, uid) if not buttons: await message.reply_text("还没有危局强袭战历史数据哦~") return await message.reply_text("请选择要查询的危局强袭战历史数据", reply_markup=InlineKeyboardMarkup(buttons)) async def get_challenge_mem_history_page(self, update: "Update", user_id: int, uid: int, result: str): """翻页处理""" callback_query = update.callback_query self.log_user(update, logger.info, "切换危局强袭战历史数据页 page[%s]", result) page = int(result.split("_")[1]) async with self.helper.genshin_or_public(user_id) as _: buttons = await self.gen_season_button(user_id, uid, page) if not buttons: await callback_query.answer("还没有危局强袭战历史数据哦~", show_alert=True) await callback_query.edit_message_text("还没有危局强袭战历史数据哦~") return await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons)) await callback_query.answer(f"已切换到第 {page} 页", show_alert=False) async def get_challenge_mem_history_floor(self, update: "Update", data_id: int): """渲染层数数据""" callback_query = update.callback_query message = callback_query.message reply = None if message.reply_to_message: reply = message.reply_to_message data = await self.history_data_abyss.get_by_id(data_id) if not data: await callback_query.answer("数据不存在,请尝试重新发送命令", show_alert=True) await callback_query.edit_message_text("数据不存在,请尝试重新发送命令~") return abyss_data = HistoryDataChallengeMem.from_data(data) await callback_query.answer("正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False) images = await self.get_rendered_pic(abyss_data.abyss_data, data.user_id) await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) await images.reply_photo(reply or message) self.log_user(update, logger.info, "[bold]危局强袭战挑战数据[/bold]: 成功发送图片", extra={"markup": True}) self.add_delete_message_job(message, delay=1) @handler.callback_query(pattern=r"^get_challenge_mem_history\|", block=False) async def get_challenge_mem_history(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None: callback_query = update.callback_query user = callback_query.from_user async def get_challenge_mem_history_callback( callback_query_data: str, ) -> Tuple[str, int, int]: _data = callback_query_data.split("|") _user_id = int(_data[1]) _uid = int(_data[2]) _result = _data[3] logger.debug( "callback_query_data函数返回 result[%s] user_id[%s] uid[%s]", _result, _user_id, _uid, ) return _result, _user_id, _uid result, user_id, uid = await get_challenge_mem_history_callback(callback_query.data) if user.id != user_id: await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True) return if result == "empty_data": await callback_query.answer(text="此按钮不可用", show_alert=True) return if result.startswith("p_"): await self.get_challenge_mem_history_page(update, user_id, uid, result) return data_id = int(result) await self.get_challenge_mem_history_floor(update, data_id) async def abyss_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE", previous: bool): callback_query = update.callback_query user = update.effective_user user_id = user.id uid = IInlineUseData.get_uid_from_context(context) self.log_user(update, logger.info, "查询危局强袭战挑战总览数据 previous[%s]", previous) notice = None try: async with self.helper.genshin_or_public(user_id, uid=uid) as client: if not client.public: await client.get_record_cards() abyss_data = await self.get_rendered_pic_data(client, uid, previous) image = await self.get_rendered_pic(abyss_data, uid) except AbyssUnlocked: # 若深渊未解锁 notice = "还未解锁危局强袭战哦~" except TooManyRequestPublicCookies: notice = "查询次数太多,请您稍后重试" if notice: await callback_query.answer(notice, show_alert=True) return await image.edit_inline_media(callback_query) async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]: return [ IInlineUseData( text="本期危局强袭战总览", hash="challenge_mem_current", callback=partial(self.abyss_use_by_inline, previous=False), player=True, ), IInlineUseData( text="上期危局强袭战总览", hash="challenge_mem_previous", callback=partial(self.abyss_use_by_inline, previous=True), player=True, ), ]