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https://github.com/PaiGramTeam/MibooGram.git
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8c8fa8ea99
* 💄 Format with black 24.x.x * 💄 Update black version to 24.x.x in pre-commit check
147 lines
6.9 KiB
Python
147 lines
6.9 KiB
Python
from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
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from telegram.constants import ChatAction
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from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters
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from core.dependence.assets import AssetsCouldNotFound, AssetsService
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from core.plugin import Plugin, handler
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from core.services.search.models import WeaponEntry
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from core.services.search.services import SearchServices
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from core.services.template.services import TemplateService
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from core.services.wiki.services import WikiService
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from metadata.genshin import honey_id_to_game_id
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from metadata.shortname import weaponToName, weapons as _weapons_data
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from modules.wiki.weapon import Weapon
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from utils.log import logger
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class WeaponPlugin(Plugin):
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"""武器查询"""
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KEYBOARD = [
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[InlineKeyboardButton(text="查看武器列表并查询", switch_inline_query_current_chat="查看武器列表并查询")]
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]
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def __init__(
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self,
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template_service: TemplateService = None,
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wiki_service: WikiService = None,
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assets_service: AssetsService = None,
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search_service: SearchServices = None,
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):
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self.wiki_service = wiki_service
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self.template_service = template_service
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self.assets_service = assets_service
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self.search_service = search_service
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@handler(CommandHandler, command="weapon", block=False)
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@handler(MessageHandler, filters=filters.Regex("^武器查询(.*)"), block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> None:
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message = update.effective_message
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args = self.get_args(context)
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if len(args) >= 1:
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weapon_name = args[0]
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else:
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reply_message = await message.reply_text(
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"请回复你要查询的武器", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
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)
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message)
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self.add_delete_message_job(reply_message)
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return
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weapon_name = weaponToName(weapon_name)
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self.log_user(update, logger.info, "查询角色攻略命令请求 weapon_name[%s]", weapon_name)
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weapons_list = await self.wiki_service.get_weapons_list()
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for weapon in weapons_list:
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if weapon.name == weapon_name:
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weapon_data = weapon
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break
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else:
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reply_message = await message.reply_text(
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f"没有找到 {weapon_name}", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
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)
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message)
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self.add_delete_message_job(reply_message)
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return
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await message.reply_chat_action(ChatAction.TYPING)
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async def input_template_data(_weapon_data: Weapon):
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if weapon.rarity > 2:
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bonus = _weapon_data.stats[-1].bonus
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if "%" in bonus:
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bonus = str(round(float(bonus.rstrip("%")))) + "%"
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else:
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bonus = str(round(float(bonus)))
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_template_data = {
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"weapon_name": _weapon_data.name,
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"weapon_rarity": _weapon_data.rarity,
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"weapon_info_type_img": _weapon_data.weapon_type.name,
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"progression_secondary_stat_value": bonus,
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"progression_secondary_stat_name": _weapon_data.attribute.type.value,
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"weapon_info_source_img": (
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await self.assets_service.weapon(honey_id_to_game_id(_weapon_data.id, "weapon")).icon()
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).as_uri(),
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"weapon_info_max_level": _weapon_data.stats[-1].level,
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"progression_base_atk": round(_weapon_data.stats[-1].ATK),
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"weapon_info_source_list": [
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(await self.assets_service.material(honey_id_to_game_id(mid, "material")).icon()).as_uri()
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for mid in _weapon_data.ascension[-3:]
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],
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"special_ability_name": _weapon_data.affix.name,
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"special_ability_info": _weapon_data.affix.description[0],
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"weapon_description": _weapon_data.description,
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}
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else:
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_template_data = {
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"weapon_name": _weapon_data.name,
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"weapon_rarity": _weapon_data.rarity,
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"weapon_info_type_img": _weapon_data.weapon_type.name,
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"progression_secondary_stat_value": " ",
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"progression_secondary_stat_name": "无其它属性加成",
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"weapon_info_source_img": (
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await self.assets_service.weapon(honey_id_to_game_id(_weapon_data.id, "weapon")).icon()
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).as_uri(),
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"weapon_info_max_level": _weapon_data.stats[-1].level,
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"progression_base_atk": round(_weapon_data.stats[-1].ATK),
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"weapon_info_source_list": [
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(await self.assets_service.material(honey_id_to_game_id(mid, "material")).icon()).as_uri()
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for mid in _weapon_data.ascension[-3:]
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],
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"special_ability_name": "",
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"special_ability_info": "",
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"weapon_description": _weapon_data.description,
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}
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return _template_data
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try:
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template_data = await input_template_data(weapon_data)
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except AssetsCouldNotFound as exc:
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logger.warning("%s weapon_name[%s]", exc.message, weapon_name)
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reply_message = await message.reply_text(f"数据库中没有找到 {weapon_name}")
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if filters.ChatType.GROUPS.filter(reply_message):
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self.add_delete_message_job(message)
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self.add_delete_message_job(reply_message)
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return
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png_data = await self.template_service.render(
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"genshin/weapon/weapon.jinja2", template_data, {"width": 540, "height": 540}, ttl=31 * 24 * 60 * 60
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)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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reply_photo = await png_data.reply_photo(
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message,
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filename=f"{template_data['weapon_name']}.png",
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allow_sending_without_reply=True,
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)
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if reply_photo.photo:
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description = weapon_data.story
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if description:
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photo_file_id = reply_photo.photo[0].file_id
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tags = _weapons_data.get(weapon_name)
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entry = WeaponEntry(
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key=f"plugin:weapon:{weapon_name}",
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title=weapon_name,
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description=description,
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tags=tags,
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photo_file_id=photo_file_id,
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)
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await self.search_service.add_entry(entry)
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