MibooGram/models/apihelper/playercards.py
洛水居室 9327e69f9d
♻ 规范命名 优化导入
`model` → `models`
2022-08-05 19:20:47 +08:00

157 lines
7.5 KiB
Python

import os
from typing import Union, Optional
import httpx
import ujson
from models.base import GameItem
from models.game.artifact import ArtifactInfo
from models.game.character import CharacterInfo, CharacterValueInfo
from models.game.fetter import FetterInfo
from models.game.skill import Skill
from models.game.talent import Talent
from models.game.weapon import WeaponInfo
from .helpers import get_headers
class PlayerCardsAPI:
UI_URL = "https://enka.shinshin.moe/ui/"
def __init__(self):
self.client = httpx.AsyncClient(headers=get_headers())
project_path = os.path.dirname(__file__)
characters_map_file = os.path.join(project_path, "metadata", "CharactersMap.json")
name_text_map_hash_file = os.path.join(project_path, "metadata", "NameTextMapHash.json")
reliquary_name_map_file = os.path.join(project_path, "metadata", "ReliquaryNameMap.json")
with open(characters_map_file, "r", encoding="utf-8") as f:
self._characters_map_json: dict = ujson.load(f)
with open(name_text_map_hash_file, "r", encoding="utf-8") as f:
self._name_text_map_hash_json: dict = ujson.load(f)
with open(reliquary_name_map_file, "r", encoding="utf-8") as f:
self._reliquary_name_map_json: dict = ujson.load(f)
def get_characters_name(self, item_id: Union[int, str]) -> str:
if isinstance(item_id, int):
item_id = str(item_id)
characters = self.get_characters(item_id)
name_text_map_hash = characters.get("NameTextMapHash", "-1")
return self.get_text(str(name_text_map_hash))
def get_characters(self, item_id: Union[int, str]) -> dict:
if isinstance(item_id, int):
item_id = str(item_id)
return self._characters_map_json.get(item_id, {})
def get_text(self, hash_value: Union[int, str]) -> str:
if isinstance(hash_value, int):
hash_value = str(hash_value)
return self._name_text_map_hash_json.get(hash_value, "")
def get_reliquary_name(self, reliquary: str) -> str:
return self._reliquary_name_map_json[reliquary]
async def get_data(self, uid: Union[str, int]):
url = f"https://enka.shinshin.moe/u/{uid}/__data.json"
response = await self.client.get(url)
return response
def data_handler(self, avatar_data: dict, avatar_id: int) -> CharacterInfo:
artifact_list = []
weapon_info: Optional[WeaponInfo] = None
equip_list = avatar_data["equipList"] # 圣遗物和武器相关
fetter_info = avatar_data["fetterInfo"] # 好感等级
fight_prop_map = avatar_data["fightPropMap"] # 属性
# inherent_proud_skill_list = avatar_data["inherentProudSkillList"] # 不知道
prop_map = avatar_data["propMap"] # 角色等级 其他信息
# proud_skill_extra_level_map = avatar_data["proudSkillExtraLevelMap"] # 不知道
# skill_depot_id = avatar_data["skillDepotId"] # 不知道
skill_level_map = avatar_data["skillLevelMap"] # 技能等级
# 角色等级
character_level = prop_map['4001']['val']
# 角色姓名
character_name = self.get_characters_name(avatar_id)
characters_data = self.get_characters(avatar_id)
# 圣遗物和武器
for equip in equip_list:
if "reliquary" in equip: # 圣遗物
flat = equip["flat"]
reliquary = equip["reliquary"]
reliquary_main_stat = flat["reliquaryMainstat"]
reliquary_sub_stats = flat['reliquarySubstats']
sub_item = []
for reliquary_sub in reliquary_sub_stats:
sub_item.append(GameItem(name=self.get_reliquary_name(reliquary_sub["appendPropId"]),
item_type=reliquary_sub["appendPropId"], value=reliquary_sub["statValue"]))
main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["mainPropId"]),
item_type=reliquary_main_stat["mainPropId"],
value=reliquary_main_stat["statValue"])
name = self.get_text(flat["nameTextMapHash"])
artifact_list.append(ArtifactInfo(item_id=equip["itemId"], name=name, star=flat["rankLevel"],
level=reliquary["level"] - 1, main_item=main_item, sub_item=sub_item))
if "weapon" in equip: # 武器
flat = equip["flat"]
weapon_data = equip["weapon"]
# 防止未精炼
if 'promoteLevel' in weapon_data:
weapon_level = weapon_data['promoteLevel'] - 1
else:
weapon_level = 0
if 'affixMap' in weapon_data:
affix = list(weapon_data['affixMap'].values())[0] + 1
else:
affix = 1
reliquary_main_stat = flat["weaponStats"][0]
reliquary_sub_stats = flat['weaponStats'][1]
sub_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
item_type=reliquary_sub_stats["appendPropId"],
value=reliquary_sub_stats["statValue"])
main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
item_type=reliquary_main_stat["appendPropId"],
value=reliquary_main_stat["statValue"])
weapon_name = self.get_text(flat["nameTextMapHash"])
weapon_info = WeaponInfo(item_id=equip["itemId"], name=weapon_name, star=flat["rankLevel"],
level=weapon_level, main_item=main_item, sub_item=sub_item, affix=affix)
# 好感度
fetter = FetterInfo(fetter_info["expLevel"])
# 基础数值处理
for i in range(40, 47):
if fight_prop_map[str(i)] > 0:
dmg_bonus = fight_prop_map[str(i)]
break
else:
dmg_bonus = 0
base_value = CharacterValueInfo(fight_prop_map["2000"], fight_prop_map["1"], fight_prop_map["2001"],
fight_prop_map["4"], fight_prop_map["2002"], fight_prop_map["7"],
fight_prop_map["28"], fight_prop_map["20"], fight_prop_map["22"],
fight_prop_map["23"], fight_prop_map["26"], fight_prop_map["27"],
fight_prop_map["29"], fight_prop_map["30"], dmg_bonus)
# 技能处理
skill_list = []
skills = characters_data["Skills"]
for skill_id in skill_level_map:
skill_list.append(Skill(skill_id, name=skill_level_map[skill_id], icon=skills[skill_id]))
# 命座处理
talent_list = []
consts = characters_data["Consts"]
if 'talentIdList' in avatar_data:
talent_id_list = avatar_data["talentIdList"]
for index, value in enumerate(talent_id_list):
talent_list.append(Talent(talent_id_list[index], icon=consts[index]))
element = characters_data["Element"]
icon = characters_data["SideIconName"]
character_info = CharacterInfo(character_name, element, character_level, fetter, base_value, weapon_info,
artifact_list, skill_list, talent_list, icon)
return character_info