mirror of
https://github.com/PaiGramTeam/MibooGram.git
synced 2024-11-22 07:08:04 +00:00
8c8fa8ea99
* 💄 Format with black 24.x.x * 💄 Update black version to 24.x.x in pre-commit check
151 lines
5.9 KiB
Python
151 lines
5.9 KiB
Python
import random
|
||
from typing import List, Tuple
|
||
|
||
from modules.wish.banner import GachaBanner
|
||
from modules.wish.error import GachaIllegalArgument, GachaInvalidTimes
|
||
from modules.wish.player.info import PlayerGachaBannerInfo, PlayerGachaInfo
|
||
from modules.wish.pool import BannerPool
|
||
|
||
|
||
class BannerSystem:
|
||
fallback_items5_pool2_default: Tuple[int] = (11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502)
|
||
fallback_items4_pool2_default: Tuple[int] = (
|
||
11401,
|
||
11402,
|
||
11403,
|
||
11405,
|
||
12401,
|
||
12402,
|
||
12403,
|
||
12405,
|
||
13401,
|
||
13407,
|
||
14401,
|
||
14402,
|
||
14403,
|
||
14409,
|
||
15401,
|
||
15402,
|
||
15403,
|
||
15405,
|
||
)
|
||
|
||
def do_pulls(self, player_gacha_info: PlayerGachaInfo, banner: GachaBanner, times: int) -> List[int]:
|
||
item_list: List[int] = []
|
||
if times not in (10, 1):
|
||
raise GachaInvalidTimes
|
||
|
||
gacha_info = player_gacha_info.get_banner_info(banner)
|
||
gacha_info.add_total_pulls(times)
|
||
pools = BannerPool(banner)
|
||
for _ in range(times):
|
||
item_id = self.do_pull(banner, gacha_info, pools)
|
||
item_list.append(item_id)
|
||
return item_list
|
||
|
||
def do_pull(self, banner: GachaBanner, gacha_info: PlayerGachaBannerInfo, pools: BannerPool) -> int:
|
||
gacha_info.inc_pity_all()
|
||
# 对玩家卡池信息的计数全部加1,方便计算
|
||
# 就这么说吧,如果你加之前比已经四星9发没出,那么这个能让你下次权重必定让你出四星的角色
|
||
# 而不是使用 if gacha_info.pity4 + 1 >= 10 的形式计算
|
||
weights = [banner.get_weight(5, gacha_info.pity5), banner.get_weight(4, gacha_info.pity4), 10000]
|
||
leval_won = 5 - self.draw_roulette(weights, 10000)
|
||
# 根据权重信息获得当前所抽到的星级
|
||
if leval_won == 5:
|
||
# print(f"已经获得五星,当前五星权重为{weights[0]}")
|
||
gacha_info.pity5 = 0
|
||
return self.do_rare_pull(
|
||
pools.rate_up_items5, pools.fallback_items5_pool1, pools.fallback_items5_pool2, 5, banner, gacha_info
|
||
)
|
||
if leval_won == 4:
|
||
gacha_info.pity4 = 0
|
||
return self.do_rare_pull(
|
||
pools.rate_up_items4, pools.fallback_items4_pool1, pools.fallback_items4_pool2, 4, banner, gacha_info
|
||
)
|
||
return self.get_random(banner.fallback_items3)
|
||
|
||
@staticmethod
|
||
def draw_roulette(weights, cutoff: int) -> int:
|
||
total = 0
|
||
for weight in weights:
|
||
if weight < 0:
|
||
raise GachaIllegalArgument("Weights must be non-negative!")
|
||
total += weight
|
||
roll = random.randint(0, min(total, cutoff)) # nosec
|
||
sub_total = 0
|
||
for index, value in enumerate(weights):
|
||
sub_total += value
|
||
if roll < sub_total:
|
||
return index
|
||
return 0
|
||
|
||
def do_rare_pull(
|
||
self,
|
||
featured: List[int],
|
||
fallback1: List[int],
|
||
fallback2: List[int],
|
||
rarity: int,
|
||
banner: GachaBanner,
|
||
gacha_info: PlayerGachaBannerInfo,
|
||
) -> int:
|
||
# 以下是防止点炒饭
|
||
epitomized = (
|
||
(banner.has_epitomized()) and (rarity == 5) and (gacha_info.wish_item_id != 0)
|
||
) # 判断定轨信息是否正确
|
||
pity_epitomized = gacha_info.failed_chosen_item_pulls >= banner.wish_max_progress # 判断定轨值
|
||
pity_featured = gacha_info.get_failed_featured_item_pulls(rarity) >= 1 # 通过UP值判断当前是否为UP
|
||
roll_featured = self.random_range(1, 100) <= banner.get_event_chance(rarity) # 随机判断当前是否为UP
|
||
pull_featured = pity_featured or roll_featured # 获得最终是否为 UP
|
||
|
||
if epitomized and pity_epitomized: # 给武器用的定轨代码
|
||
gacha_info.set_failed_featured_item_pulls(rarity, 0)
|
||
item_id = gacha_info.wish_item_id
|
||
elif pull_featured and featured: # 是UP角色
|
||
gacha_info.set_failed_featured_item_pulls(rarity, 0)
|
||
item_id = self.get_random(featured)
|
||
else: # 寄
|
||
gacha_info.add_failed_featured_item_pulls(rarity, 1)
|
||
item_id = self.do_fallback_rare_pull(fallback1, fallback2, rarity, banner, gacha_info)
|
||
if epitomized:
|
||
if item_id == gacha_info.wish_item_id: # 判断当前UP是否为定轨的UP
|
||
gacha_info.failed_chosen_item_pulls = 0 # 是的话清除定轨
|
||
else:
|
||
gacha_info.add_failed_chosen_item_pulls(1)
|
||
return item_id
|
||
|
||
def do_fallback_rare_pull(
|
||
self,
|
||
fallback1: List[int],
|
||
fallback2: List[int],
|
||
rarity: int,
|
||
banner: GachaBanner,
|
||
gacha_info: PlayerGachaBannerInfo,
|
||
) -> int:
|
||
if len(fallback1) < 1:
|
||
if len(fallback2) < 1:
|
||
return self.get_random(
|
||
self.fallback_items5_pool2_default if rarity == 5 else self.fallback_items4_pool2_default
|
||
)
|
||
return self.get_random(fallback2)
|
||
if len(fallback2) < 1:
|
||
return self.get_random(fallback1)
|
||
pity_pool1 = banner.get_pool_balance_weight(rarity, gacha_info.get_pity_pool(rarity, 1))
|
||
pity_pool2 = banner.get_pool_balance_weight(rarity, gacha_info.get_pity_pool(rarity, 2))
|
||
if pity_pool1 >= pity_pool2:
|
||
chosen_pool = 1 + self.draw_roulette((pity_pool1, pity_pool2), 10000)
|
||
else:
|
||
chosen_pool = 2 - self.draw_roulette((pity_pool2, pity_pool1), 10000)
|
||
if chosen_pool == 1:
|
||
gacha_info.set_pity_pool(rarity, 1, 0)
|
||
return self.get_random(fallback1)
|
||
gacha_info.set_pity_pool(rarity, 2, 0)
|
||
return self.get_random(fallback2)
|
||
|
||
@staticmethod
|
||
def get_random(items) -> int:
|
||
return random.choice(items) # nosec
|
||
|
||
@staticmethod
|
||
def random_range(_mix: int, _max: int) -> int:
|
||
return random.randint(_mix, _max) # nosec
|