mirror of
https://github.com/PaiGramTeam/MibooGram.git
synced 2024-11-24 00:21:39 +00:00
522 lines
24 KiB
Python
522 lines
24 KiB
Python
import asyncio
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import contextlib
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import os
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import re
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from asyncio import Lock
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from ctypes import c_double
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from datetime import datetime
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from functools import partial
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from multiprocessing import Value
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from pathlib import Path
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from ssl import SSLZeroReturnError
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from typing import Any, Dict, Iterable, Iterator, List, Literal, Optional, Tuple
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import ujson as json
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from aiofiles import open as async_open
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from arkowrapper import ArkoWrapper
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from bs4 import BeautifulSoup
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from genshin import Client, GenshinException, InvalidCookies
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from genshin.models import Character
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from httpx import AsyncClient, HTTPError
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from pydantic import BaseModel
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from telegram import Message, Update, User
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from telegram.constants import ChatAction, ParseMode
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from telegram.error import RetryAfter, TimedOut
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from telegram.ext import CallbackContext
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from core.base.assets import AssetsCouldNotFound, AssetsService, AssetsServiceType
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from core.baseplugin import BasePlugin
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from core.cookies.error import CookiesNotFoundError
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from core.plugin import Plugin, handler
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from core.template import TemplateService
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from core.template.models import FileType, RenderGroupResult
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from core.user.error import UserNotFoundError
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from metadata.genshin import AVATAR_DATA, HONEY_DATA
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from utils.bot import get_args
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from utils.decorators.admins import bot_admins_rights_check
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from utils.decorators.error import error_callable
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from utils.decorators.restricts import restricts
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from utils.helpers import get_genshin_client
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from utils.log import logger
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INTERVAL = 1
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DATA_TYPE = Dict[str, List[List[str]]]
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DATA_FILE_PATH = Path(__file__).joinpath("../daily.json").resolve()
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DOMAINS = ["忘却之峡", "太山府", "菫色之庭", "昏识塔", "塞西莉亚苗圃", "震雷连山密宫", "砂流之庭", "有顶塔"]
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DOMAIN_AREA_MAP = dict(zip(DOMAINS, ["蒙德", "璃月", "稻妻", "须弥"] * 2))
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WEEK_MAP = ["一", "二", "三", "四", "五", "六", "日"]
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def sort_item(items: List["ItemData"]) -> Iterable["ItemData"]:
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"""对武器和角色进行排序
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排序规则:持有(星级 > 等级 > 命座/精炼) > 未持有(星级 > 等级 > 命座/精炼)
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"""
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return (
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ArkoWrapper(items)
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.sort(lambda x: x.level or -1, reverse=True)
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.groupby(lambda x: x.level is None) # 根据持有与未持有进行分组并排序
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.map(
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lambda x: (
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ArkoWrapper(x[1])
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.sort(lambda y: y.rarity, reverse=True)
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.groupby(lambda y: y.rarity) # 根据星级分组并排序
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.map(
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lambda y: (
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ArkoWrapper(y[1])
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.sort(lambda z: z.refinement or z.constellation or -1, reverse=True)
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.groupby(lambda z: z.refinement or z.constellation or -1) # 根据命座/精炼进行分组并排序
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.map(lambda i: ArkoWrapper(i[1]).sort(lambda j: j.id))
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)
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)
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)
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)
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.flat(3)
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)
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def get_material_serial_name(names: Iterable[str]) -> str:
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"""获取材料的系列名"""
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def all_substrings(string: str) -> Iterator[str]:
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"""获取字符串的所有连续字串"""
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length = len(string)
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for i in range(length):
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for j in range(i + 1, length + 1):
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yield string[i:j]
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result = []
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for name_a, name_b in ArkoWrapper(names).repeat(1).group(2).unique(list):
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for sub_string in all_substrings(name_a):
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if sub_string in ArkoWrapper(all_substrings(name_b)):
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result.append(sub_string)
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result = ArkoWrapper(result).sort(len, reverse=True)[0]
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chars = {"的": 0, "之": 0}
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for char, k in chars.items():
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result = result.split(char)[k]
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return result
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class DailyMaterial(Plugin, BasePlugin):
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"""每日素材表"""
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data: DATA_TYPE
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locks: Tuple[Lock] = (Lock(), Lock())
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def __init__(self, assets: AssetsService, template_service: TemplateService):
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self.assets_service = assets
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self.template_service = template_service
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self.client = AsyncClient()
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async def __async_init__(self):
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"""插件在初始化时,会检查一下本地是否缓存了每日素材的数据"""
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data = None
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async def task_daily():
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async with self.locks[0]:
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logger.info("正在开始获取每日素材缓存")
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self.data = await self._refresh_data()
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if (not DATA_FILE_PATH.exists()) or ( # 若缓存不存在
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(datetime.today() - datetime.fromtimestamp(os.stat(DATA_FILE_PATH).st_mtime)).days > 3 # 若缓存过期,超过了3天
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):
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asyncio.create_task(task_daily()) # 创建后台任务
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if not data and DATA_FILE_PATH.exists(): # 若存在,则读取至内存中
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async with async_open(DATA_FILE_PATH) as file:
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data = json.loads(await file.read())
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self.data = data
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@staticmethod
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async def _get_skills_data(client: Client, character: Character) -> Optional[List[int]]:
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"""获取角色技能的数据"""
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for _ in range(5):
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try:
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detail = await client.get_character_details(character)
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except Exception as e: # pylint: disable=W0703
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if isinstance(e, GenshinException):
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# 如果是 Too Many Requests 异常,则等待一段时间后重试
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if "Too Many Requests" in e.msg:
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await asyncio.sleep(0.2)
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continue
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# 如果是其他异常,则直接抛出
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raise e
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else:
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break
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else:
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# 如果重试了5次都失败了,则直接返回 None
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logger.warning(
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"daily_material 解析角色 id 为 [bold]%s[/]的数据时遇到了 Too Many Requests 错误", character.id, extra={"markup": True}
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)
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return None
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# 不用针对旅行者、草主进行特殊处理,因为输入数据不会有旅行者。
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# 不用计算命座加成,因为这个是展示天赋升级情况,10 级为最高。计算命座会引起混淆。
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talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
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return [t.level for t in talents]
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async def _get_data_from_user(self, user: User) -> Tuple[Optional[Client], Dict[str, List[Any]]]:
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"""获取已经绑定的账号的角色、武器信息"""
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user_data = {"avatar": [], "weapon": []}
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try:
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logger.debug("尝试获取已绑定的原神账号")
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client = await get_genshin_client(user.id)
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logger.debug("获取账号数据成功: UID=%s", client.uid)
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characters = await client.get_genshin_characters(client.uid)
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for character in characters:
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if character.name == "旅行者": # 跳过主角
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continue
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cid = AVATAR_DATA[str(character.id)]["id"]
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weapon = character.weapon
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user_data["avatar"].append(
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ItemData(
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id=cid,
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name=character.name,
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rarity=character.rarity,
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level=character.level,
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constellation=character.constellation,
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gid=character.id,
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icon=(await self.assets_service.avatar(cid).icon()).as_uri(),
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origin=character,
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)
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)
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user_data["weapon"].append(
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ItemData(
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id=str(weapon.id),
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name=weapon.name,
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level=weapon.level,
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rarity=weapon.rarity,
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refinement=weapon.refinement,
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icon=(
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await getattr( # 判定武器的突破次数是否大于 2 ;若是, 则将图标替换为 awakened (觉醒) 的图标
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self.assets_service.weapon(weapon.id), "icon" if weapon.ascension < 2 else "awaken"
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)()
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).as_uri(),
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c_path=(await self.assets_service.avatar(cid).side()).as_uri(),
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)
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)
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except (UserNotFoundError, CookiesNotFoundError):
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logger.info("未查询到用户 %s[%s] 所绑定的账号信息", user.full_name, user.id)
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except InvalidCookies:
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logger.info("用户 %s[%s] 所绑定的账号信息已失效", user.full_name, user.id)
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else:
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# 没有异常返回数据
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return client, user_data
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# 有上述异常的, client 会返回 None
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return None, user_data
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@handler.command("daily_material", block=False)
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@restricts(restricts_time_of_groups=20, without_overlapping=True)
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@error_callable
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async def daily_material(self, update: Update, context: CallbackContext):
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user = update.effective_user
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message = update.effective_message
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args = get_args(context)
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now = datetime.now()
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try:
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weekday = (_ := int(args[0])) - (_ > 0)
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weekday = (weekday % 7 + 7) % 7
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time = title = f"星期{WEEK_MAP[weekday]}"
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except (ValueError, IndexError):
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title = "今日"
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weekday = now.weekday() - (1 if now.hour < 4 else 0)
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weekday = 6 if weekday < 0 else weekday
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time = f"星期{WEEK_MAP[weekday]}"
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full = bool(args and args[-1] == "full") # 判定最后一个参数是不是 full
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logger.info("用户 %s[%s}] 每日素材命令请求 || 参数 weekday=%s full=%s", user.full_name, user.id, WEEK_MAP[weekday], full)
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if weekday == 6:
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await message.reply_text(
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("今天" if title == "今日" else "这天") + "是星期天, <b>全部素材都可以</b>刷哦~", parse_mode=ParseMode.HTML
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)
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return
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if self.locks[0].locked(): # 若检测到了第一个锁:正在下载每日素材表的数据
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notice = await message.reply_text("派蒙正在摘抄每日素材表,以后再来探索吧~")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 5)
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return
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if self.locks[1].locked(): # 若检测到了第二个锁:正在下载角色、武器、材料的图标
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await message.reply_text("派蒙正在搬运每日素材的图标,以后再来探索吧~")
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return
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notice = await message.reply_text("派蒙可能需要找找图标素材,还请耐心等待哦~")
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await message.reply_chat_action(ChatAction.TYPING)
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# 获取已经缓存的秘境素材信息
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local_data = {"avatar": [], "weapon": []}
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if not self.data: # 若没有缓存每日素材表的数据
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logger.info("正在获取每日素材缓存")
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self.data = await self._refresh_data()
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for domain, sche in self.data.items():
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area = DOMAIN_AREA_MAP[domain] # 获取秘境所在的区域
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type_ = "avatar" if DOMAINS.index(domain) < 4 else "weapon" # 获取秘境的培养素材的类型:是天赋书还是武器突破材料
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# 将读取到的数据存入 local_data 中
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local_data[type_].append({"name": area, "materials": sche[weekday][0], "items": sche[weekday][1]})
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# 尝试获取用户已绑定的原神账号信息
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client, user_data = await self._get_data_from_user(user)
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await message.reply_chat_action(ChatAction.TYPING)
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render_data = RenderData(title=title, time=time, uid=client.uid if client else client)
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calculator_sync: bool = True # 默认养成计算器同步为开启
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for type_ in ["avatar", "weapon"]:
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areas = []
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for area_data in local_data[type_]: # 遍历每个区域的信息:蒙德、璃月、稻妻、须弥
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items = []
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for id_ in area_data["items"]: # 遍历所有该区域下,当天(weekday)可以培养的角色、武器
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added = False
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for i in user_data[type_]: # 从已经获取的角色数据中查找对应角色、武器
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if id_ == str(i.id):
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if i.rarity > 3: # 跳过 3 星及以下的武器
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if type_ == "avatar" and client and calculator_sync: # client 不为 None 时给角色添加天赋信息
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try:
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skills = await self._get_skills_data(client, i.origin)
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i.skills = skills
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except InvalidCookies:
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calculator_sync = False
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except GenshinException as e:
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if e.retcode == -502002:
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calculator_sync = False # 发现角色养成计算器没启用 设置状态为 False 并防止下次继续获取
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 5)
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await notice.edit_text(
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"获取角色天赋信息失败,如果想要显示角色天赋信息,请先在米游社/HoYoLab中使用一次<b>养成计算器</b>后再使用此功能~",
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parse_mode=ParseMode.HTML,
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)
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else:
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raise e
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items.append(i)
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added = True
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if added:
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continue
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try:
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item = HONEY_DATA[type_][id_]
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except KeyError: # 跳过不存在或者已忽略的角色、武器
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logger.warning("未在 honey 数据中找到 %s[%s] 的信息", type_, id_)
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continue
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if item[2] < 4: # 跳过 3 星及以下的武器
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continue
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items.append(
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ItemData( # 添加角色数据中未找到的
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id=id_,
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name=item[1],
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rarity=item[2],
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icon=(await getattr(self.assets_service, type_)(id_).icon()).as_uri(),
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)
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)
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materials = []
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for mid in area_data["materials"]: # 添加这个区域当天(weekday)的培养素材
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try:
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path = (await self.assets_service.material(mid).icon()).as_uri()
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material = HONEY_DATA["material"][mid]
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materials.append(ItemData(id=mid, icon=path, name=material[1], rarity=material[2]))
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except AssetsCouldNotFound as exc:
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logger.warning("AssetsCouldNotFound message[%s] target[%s]", exc.message, exc.target)
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await notice.edit_text("出错了呜呜呜 ~ 派蒙找不到一些素材")
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return
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areas.append(
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AreaData(
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name=area_data["name"],
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materials=materials,
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# template previewer pickle cannot serialize generator
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items=list(sort_item(items)),
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material_name=get_material_serial_name(map(lambda x: x.name, materials)),
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)
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)
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setattr(render_data, {"avatar": "character"}.get(type_, type_), areas)
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await message.reply_chat_action(ChatAction.TYPING)
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# 是否发送原图
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file_type = FileType.DOCUMENT if full else FileType.PHOTO
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character_img_data, weapon_img_data = await asyncio.gather(
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self.template_service.render( # 渲染角色素材页
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"genshin/daily_material/character.html",
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{"data": render_data},
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{"width": 1164, "height": 500},
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file_type=file_type,
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ttl=30 * 24 * 60 * 60,
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),
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self.template_service.render( # 渲染武器素材页
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"genshin/daily_material/weapon.html",
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{"data": render_data},
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{"width": 1164, "height": 500},
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file_type=file_type,
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ttl=30 * 24 * 60 * 60,
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),
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)
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 5)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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character_img_data.filename = f"{title}可培养角色.png"
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weapon_img_data.filename = f"{title}可培养武器.png"
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await RenderGroupResult([character_img_data, weapon_img_data]).reply_media_group(message)
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logger.debug("角色、武器培养素材图发送成功")
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@handler.command("refresh_daily_material", block=False)
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@bot_admins_rights_check
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async def refresh(self, update: Update, context: CallbackContext):
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user = update.effective_user
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message = update.effective_message
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logger.info("用户 {%s}[%s] 刷新[bold]每日素材[/]缓存命令", user.full_name, user.id, extra={"markup": True})
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if self.locks[0].locked():
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notice = await message.reply_text("派蒙还在抄每日素材表呢,我有在好好工作哦~")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 10)
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return
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if self.locks[1].locked():
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notice = await message.reply_text("派蒙正在搬运每日素材图标,在努力工作呢!")
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self._add_delete_message_job(context, notice.chat_id, notice.message_id, 10)
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return
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async with self.locks[1]: # 锁住第二把锁
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notice = await message.reply_text("派蒙正在重新摘抄每日素材表,请稍等~", parse_mode=ParseMode.HTML)
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async with self.locks[0]: # 锁住第一把锁
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data = await self._refresh_data()
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notice = await notice.edit_text(
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"每日素材表" + ("摘抄<b>完成!</b>" if data else "坏掉了!等会它再长好了之后我再抄。。。") + "\n正搬运每日素材的图标中。。。",
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parse_mode=ParseMode.HTML,
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)
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self.data = data or self.data
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time = await self._download_icon(notice)
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async def job(_, n):
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await n.edit_text(n.text_html.split("\n")[0] + "\n每日素材图标搬运<b>完成!</b>", parse_mode=ParseMode.HTML)
|
||
await asyncio.sleep(INTERVAL)
|
||
await notice.delete()
|
||
|
||
context.application.job_queue.run_once(
|
||
partial(job, n=notice), when=time + INTERVAL, name="notice_msg_final_job"
|
||
)
|
||
|
||
async def _refresh_data(self, retry: int = 5) -> DATA_TYPE:
|
||
"""刷新来自 honey impact 的每日素材表"""
|
||
from bs4 import Tag
|
||
|
||
result = {}
|
||
for i in range(retry): # 重复尝试 retry 次
|
||
try:
|
||
response = await self.client.get("https://genshin.honeyhunterworld.com/?lang=CHS")
|
||
soup = BeautifulSoup(response.text, "lxml")
|
||
calendar = soup.select(".calendar_day_wrap")[0]
|
||
key: str = ""
|
||
for tag in calendar:
|
||
tag: Tag
|
||
if tag.name == "span": # 如果是秘境
|
||
key = tag.find("a").text
|
||
result[key] = [[[], []] for _ in range(7)]
|
||
for day, div in enumerate(tag.find_all("div")):
|
||
result[key][day][0] = []
|
||
for a in div.find_all("a"):
|
||
honey_id = re.findall(r"/(.*)?/", a["href"])[0]
|
||
mid: str = [i[0] for i in HONEY_DATA["material"].items() if i[1][0] == honey_id][0]
|
||
result[key][day][0].append(mid)
|
||
else: # 如果是角色或武器
|
||
id_ = re.findall(r"/(.*)?/", tag["href"])[0]
|
||
if tag.text.strip() == "旅行者": # 忽略主角
|
||
continue
|
||
id_ = ("" if id_.startswith("i_n") else "10000") + re.findall(r"\d+", id_)[0]
|
||
for day in map(int, tag.find("div")["data-days"]): # 获取该角色/武器的可培养天
|
||
result[key][day][1].append(id_)
|
||
for stage, schedules in result.items():
|
||
for day, _ in enumerate(schedules):
|
||
# noinspection PyUnresolvedReferences
|
||
result[stage][day][1] = list(set(result[stage][day][1])) # 去重
|
||
async with async_open(DATA_FILE_PATH, "w", encoding="utf-8") as file:
|
||
await file.write(json.dumps(result)) # skipcq: PY-W0079
|
||
logger.info("每日素材刷新成功")
|
||
break
|
||
except (HTTPError, SSLZeroReturnError):
|
||
from asyncio import sleep
|
||
|
||
await sleep(1)
|
||
if i <= retry - 1:
|
||
logger.warning("每日素材刷新失败, 正在重试")
|
||
else:
|
||
logger.error("每日素材刷新失败, 请稍后重试")
|
||
continue
|
||
# noinspection PyTypeChecker
|
||
return result
|
||
|
||
async def _download_icon(self, message: Optional[Message] = None) -> float:
|
||
"""下载素材图标"""
|
||
asset_list = []
|
||
|
||
from time import time as time_
|
||
|
||
lock = asyncio.Lock()
|
||
|
||
the_time = Value(c_double, time_() - INTERVAL)
|
||
|
||
async def edit_message(text):
|
||
"""修改提示消息"""
|
||
async with lock:
|
||
if message is not None and time_() >= (the_time.value + INTERVAL):
|
||
with contextlib.suppress(TimedOut, RetryAfter):
|
||
await message.edit_text(
|
||
"\n".join(message.text_html.split("\n")[:2] + [text]), parse_mode=ParseMode.HTML
|
||
)
|
||
the_time.value = time_()
|
||
|
||
async def task(item_id, name, item_type):
|
||
logger.debug("正在开始下载 %s 的图标素材", name)
|
||
await edit_message(f"正在搬运 <b>{name}</b> 的图标素材。。。")
|
||
asset: AssetsServiceType = getattr(self.assets_service, item_type)(item_id) # 获取素材对象
|
||
asset_list.append(asset.honey_id)
|
||
# 找到该素材对象的所有图标类型
|
||
# 并根据图标类型找到下载对应图标的函数
|
||
for icon_type in asset.icon_types:
|
||
await getattr(asset, icon_type)(True) # 执行下载函数
|
||
logger.debug("%s 的图标素材下载成功", name)
|
||
await edit_message(f"正在搬运 <b>{name}</b> 的图标素材。。。<b>成功!</b>")
|
||
|
||
for TYPE, ITEMS in HONEY_DATA.items(): # 遍历每个对象
|
||
task_list = []
|
||
new_items = []
|
||
for ID, DATA in ITEMS.items():
|
||
if (ITEM := [ID, DATA[1], TYPE]) not in new_items:
|
||
new_items.append(ITEM)
|
||
task_list.append(task(*ITEM))
|
||
await asyncio.gather(*task_list) # 等待所有任务执行完成
|
||
|
||
logger.info("图标素材下载完成")
|
||
return the_time.value
|
||
|
||
|
||
class ItemData(BaseModel):
|
||
id: str # ID
|
||
name: str # 名称
|
||
rarity: int # 星级
|
||
icon: str # 图标
|
||
level: Optional[int] = None # 等级
|
||
constellation: Optional[int] = None # 命座
|
||
skills: Optional[List[int]] = None # 天赋等级
|
||
gid: Optional[int] = None # 角色在 genshin.py 里的 ID
|
||
refinement: Optional[int] = None # 精炼度
|
||
c_path: Optional[str] = None # 武器使用者图标
|
||
origin: Optional[Character] = None # 原始数据
|
||
|
||
|
||
class AreaData(BaseModel):
|
||
name: Literal["蒙德", "璃月", "稻妻", "须弥"] # 区域名
|
||
material_name: str # 区域的材料系列名
|
||
materials: List[ItemData] = [] # 区域材料
|
||
items: Iterable[ItemData] = [] # 可培养的角色或武器
|
||
|
||
|
||
class RenderData(BaseModel):
|
||
title: str # 页面标题,主要用于显示星期几
|
||
time: str # 页面时间
|
||
uid: Optional[int] = None # 用户UID
|
||
character: List[AreaData] = [] # 角色数据
|
||
weapon: List[AreaData] = [] # 武器数据
|
||
|
||
def __getitem__(self, item):
|
||
return self.__getattribute__(item)
|