PaiGram/plugins/genshin/avatar_list.py

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import asyncio
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from typing import List, Optional, Sequence, TYPE_CHECKING
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from simnet import GenshinClient
from simnet.errors import BadRequest as SimnetBadRequest
from simnet.models.genshin.calculator import CalculatorTalent, CalculatorCharacterDetails
from simnet.models.genshin.chronicle.characters import Character
from telegram import User
from telegram.constants import ChatAction
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from telegram.ext import filters
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from core.dependence.assets import AssetsService
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from core.plugin import Plugin, handler
from core.services.cookies import CookiesService
from core.services.players import PlayersService
from core.services.players.services import PlayerInfoService
from core.services.template.models import FileType
from core.services.template.services import TemplateService
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from metadata.genshin import AVATAR_DATA
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from modules.wiki.base import Model
from plugins.tools.genshin import CharacterDetails, GenshinHelper
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from utils.log import logger
from utils.uid import mask_number
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if TYPE_CHECKING:
from telegram import Update
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from telegram.ext import ContextTypes
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class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: List[SkillData]
def sum_of_skills(self) -> int:
total_level = 0
for skill_data in self.skills:
total_level += skill_data.skill.level
return total_level
class AvatarListPlugin(Plugin):
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"""练度统计"""
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def __init__(
self,
player_service: PlayersService = None,
cookies_service: CookiesService = None,
assets_service: AssetsService = None,
template_service: TemplateService = None,
helper: GenshinHelper = None,
character_details: CharacterDetails = None,
player_info_service: PlayerInfoService = None,
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) -> None:
self.cookies_service = cookies_service
self.assets_service = assets_service
self.template_service = template_service
self.helper = helper
self.character_details = character_details
self.player_service = player_service
self.player_info_service = player_info_service
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async def get_avatar_data(self, character: Character, client: "GenshinClient") -> Optional["AvatarData"]:
detail = await self.character_details.get_character_details(client, character)
if detail is None:
return None
if character.id == 10000005: # 针对男草主
talents = []
for talent in detail.talents:
if "普通攻击" in talent.name:
talent.Config.allow_mutation = True
# noinspection Pydantic
talent.group_id = 1131
if talent.type in ["attack", "skill", "burst"]:
talents.append(talent)
else:
talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
buffed_talents = []
for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]):
if result := list(
filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640
):
buffed_talents.append(result[0].type)
return AvatarData(
avatar=character,
detail=detail,
icon=(await self.assets_service.avatar(character.id).side()).as_uri(),
weapon=(
await self.assets_service.weapon(character.weapon.id).__getattr__(
"icon" if character.weapon.ascension < 2 else "awaken"
)()
).as_uri(),
skills=[
SkillData(skill=s, buffed=s.type in buffed_talents)
for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type))
],
)
async def get_avatars_data(
self, characters: Sequence[Character], client: "GenshinClient", max_length: int = None
) -> List["AvatarData"]:
async def _task(c):
return await self.get_avatar_data(c, client)
task_results = await asyncio.gather(*[_task(character) for character in characters])
return sorted(
list(filter(lambda x: x, task_results)),
key=lambda x: (
x.avatar.level,
x.avatar.rarity,
x.sum_of_skills(),
x.avatar.constellation,
# TODO 如果加入武器排序条件需要把武器转化为图片url的处理后置
# x.weapon.level,
# x.weapon.rarity,
# x.weapon.refinement,
x.avatar.friendship,
),
reverse=True,
)[:max_length]
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async def get_final_data(self, player_id: int, user: "User"):
player = await self.player_service.get(user.id, player_id)
player_info = await self.player_info_service.get(player)
nickname = user.full_name
name_card: Optional[str] = None
avatar: Optional[str] = None
rarity: int = 5
try:
if player_info is not None:
if player_info.nickname is not None:
nickname = player_info.nickname
if player_info.name_card is not None:
name_card = (await self.assets_service.namecard(int(player_info.name_card)).navbar()).as_uri()
if player_info.hand_image is not None:
avatar = (await self.assets_service.avatar(player_info.hand_image).icon()).as_uri()
try:
rarity = {k: v["rank"] for k, v in AVATAR_DATA.items()}[str(player_info.hand_image)]
except KeyError:
logger.warning("未找到角色 %s 的星级", player_info.hand_image)
except Exception as exc: # pylint: disable=W0703
logger.error("卡片信息请求失败 %s", str(exc))
if name_card is None: # 默认
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name_card = (await self.assets_service.namecard(210001).navbar()).as_uri()
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return name_card, avatar, nickname, rarity
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@handler.command("avatars", block=False)
@handler.message(filters.Regex(r"^(全部)?练度统计$"), block=False)
async def avatar_list(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE"):
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user = update.effective_user
message = update.effective_message
all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
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logger.info("用户 %s[%s] [bold]练度统计[/bold]: all=%s", user.full_name, user.id, all_avatars, extra={"markup": True})
notice = None
try:
async with self.helper.genshin(user.id) as client:
notice = await message.reply_text("派蒙需要收集整理数据,还请耐心等待哦~")
await message.reply_chat_action(ChatAction.TYPING)
characters = await client.get_genshin_characters(client.player_id)
avatar_datas: List[AvatarData] = await self.get_avatars_data(
characters, client, None if all_avatars else 20
)
except SimnetBadRequest as e:
if notice:
await notice.delete()
if e.ret_code == -502002:
reply_message = await message.reply_html("请先在米游社中使用一次<b>养成计算器</b>后再使用此功能~")
self.add_delete_message_job(reply_message, delay=20)
return
raise e
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name_card, avatar, nickname, rarity = await self.get_final_data(client.player_id, user)
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render_data = {
"uid": mask_number(client.player_id), # 玩家uid
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"nickname": nickname, # 玩家昵称
"avatar": avatar, # 玩家头像
"rarity": rarity, # 玩家头像对应的角色星级
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"namecard": name_card, # 玩家名片
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"avatar_datas": avatar_datas, # 角色数据
"has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色
}
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as_document = all_avatars and len(characters) > 20
await message.reply_chat_action(ChatAction.UPLOAD_DOCUMENT if as_document else ChatAction.UPLOAD_PHOTO)
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image = await self.template_service.render(
"genshin/avatar_list/main.jinja2",
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render_data,
viewport={"width": 1040, "height": 500},
full_page=True,
query_selector=".container",
file_type=FileType.DOCUMENT if as_document else FileType.PHOTO,
ttl=30 * 24 * 60 * 60,
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)
self.add_delete_message_job(notice, delay=5)
if as_document:
await image.reply_document(message, filename="练度统计.png")
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else:
await image.reply_photo(message)
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logger.info(
"用户 %s[%s] [bold]练度统计[/bold]发送%s成功",
user.full_name,
user.id,
"文件" if all_avatars else "图片",
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extra={"markup": True},
)