PaiGram/plugins/genshin/gcsim/runner.py

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import asyncio
import multiprocessing
import platform
import time
from dataclasses import dataclass
from pathlib import Path
from queue import Queue
from typing import Optional, Dict, List, Union, TYPE_CHECKING, Tuple
import gcsim_pypi
from pydantic import BaseModel
from metadata.shortname import idToName
from modules.apihelper.client.components.remote import Remote
from modules.gcsim.cache import GCSimCache
from modules.gcsim.file import PlayerGCSimScripts
from plugins.genshin.model.base import CharacterInfo, Character
from plugins.genshin.model.converters.gcsim import GCSimConverter
from plugins.genshin.model.gcsim import GCSim, GCSimCharacter
from utils.const import DATA_DIR
from utils.log import logger
if TYPE_CHECKING:
from core.dependence.redisdb import RedisDB
GCSIM_SCRIPTS_PATH = DATA_DIR / "gcsim" / "scripts"
GCSIM_SCRIPTS_PATH.mkdir(parents=True, exist_ok=True)
class FitCharacter(BaseModel):
id: int
name: str
gcsim: GCSimCharacter
character: Character
def __str__(self):
return self.name
class GCSimFit(BaseModel):
script_key: str
fit_count: int
characters: List[FitCharacter]
total_levels: int
total_weapon_levels: int
@dataclass
class GCSimResult:
error: Optional[str]
user_id: str
uid: str
script_key: str
script: Optional[GCSim] = None
file_id: Optional[str] = None
def _get_gcsim_bin_name() -> str:
if platform.system() == "Windows":
return "gcsim.exe"
bin_name = "gcsim"
if platform.system() == "Darwin":
bin_name += ".darwin"
if platform.machine() == "arm64":
bin_name += ".arm64"
return bin_name
def _get_limit_command() -> str:
if platform.system() == "Linux":
return "ulimit -m 1000000 && ulimit -v 1000000 && timeout 120 "
return ""
class GCSimRunner:
def __init__(self, client: "RedisDB"):
self.initialized = False
self.bin_path = None
self.player_gcsim_scripts = PlayerGCSimScripts()
self.gcsim_version: Optional[str] = None
self.scripts: Dict[str, GCSim] = {}
max_concurrent_gcsim = multiprocessing.cpu_count()
self.sema = asyncio.BoundedSemaphore(max_concurrent_gcsim)
self.queue: Queue[None] = Queue()
self.cache = GCSimCache(client)
@staticmethod
def check_gcsim_script(name: str, script: str) -> Optional[GCSim]:
try:
return GCSimConverter.from_gcsim_script(script)
except ValueError as e:
logger.error("无法解析 GCSim 脚本 %s: %s", name, e)
return None
async def refresh(self):
self.player_gcsim_scripts.clear_fits()
self.scripts.clear()
new_scripts = await Remote.get_gcsim_scripts()
for name, text in new_scripts.items():
if script := self.check_gcsim_script(name, text):
self.scripts[name] = script
for path in GCSIM_SCRIPTS_PATH.iterdir():
if path.is_file():
with open(path, "r", encoding="utf-8") as f:
try:
if script := self.check_gcsim_script(path.name, f.read()):
self.scripts[path.stem] = script
except UnicodeError as e:
logger.error("无法读取 GCSim 脚本 %s: %s", path.name, e)
async def initialize(self):
gcsim_pypi_path = Path(gcsim_pypi.__file__).parent
self.bin_path = gcsim_pypi_path.joinpath("bin").joinpath(_get_gcsim_bin_name())
process = await asyncio.create_subprocess_exec(
self.bin_path, "-version", stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE
)
stdout, stderr = await process.communicate()
if process.returncode == 0:
self.gcsim_version = stdout.decode().splitlines()[0]
logger.debug("GCSim version: %s", self.gcsim_version)
else:
logger.error("GCSim 运行时出错: %s", stderr.decode())
now = time.time()
await self.refresh()
logger.debug("加载 %d GCSim 脚本耗时 %.2f", len(self.scripts), time.time() - now)
self.initialized = True
async def _execute_gcsim(
self, user_id: str, uid: str, script_key: str, added_time: float, character_infos: List[CharacterInfo]
) -> GCSimResult:
script = self.scripts.get(script_key)
if script is None:
return GCSimResult(error="未找到脚本", user_id=user_id, uid=uid, script_key=script_key)
try:
merged_script = GCSimConverter.merge_character_infos(script, character_infos)
except ValueError:
return GCSimResult(error="无法合并角色信息", user_id=user_id, uid=uid, script_key=script_key)
if file_id := await self.cache.get_cache(uid, hash(str(merged_script))):
return GCSimResult(error=None, user_id=user_id, uid=uid, script_key=script_key, file_id=file_id)
await self.player_gcsim_scripts.write_script(uid, script_key, str(merged_script))
limit = _get_limit_command()
command = [
self.bin_path,
"-c",
self.player_gcsim_scripts.get_script_path(uid, script_key).absolute().as_posix(),
"-out",
self.player_gcsim_scripts.get_result_path(uid, script_key).absolute().as_posix(),
]
process = await asyncio.create_subprocess_shell(
limit + " ".join([str(i) for i in command]),
stdout=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.PIPE,
)
stdout, stderr = await process.communicate()
logger.debug("GCSim 脚本 (%s|%s|%s) 用时 %.2fs", user_id, uid, script_key, time.time() - added_time)
error = None
if stderr:
error = stderr.decode()[:500]
if "out of memory" in error:
error = "超出内存限制"
if process.returncode == 124:
error = "超出运行时间限制"
if error:
logger.error("GCSim 脚本 (%s|%s|%s) 错误: %s", user_id, uid, script_key, error)
return GCSimResult(error=error, user_id=user_id, uid=uid, script_key=script_key, script=merged_script)
if stdout:
logger.info("GCSim 脚本 (%s|%s|%s) 运行完成", user_id, uid, script_key)
logger.debug("GCSim 脚本 (%s|%s|%s) 输出: %s", user_id, uid, script_key, stdout.decode())
return GCSimResult(error=None, user_id=user_id, uid=uid, script_key=script_key, script=merged_script)
return GCSimResult(
error="No output",
user_id=user_id,
uid=uid,
script_key=script_key,
script=merged_script,
)
async def run(
self,
user_id: str,
uid: str,
script_key: str,
character_infos: List[CharacterInfo],
) -> GCSimResult:
start_time = time.time()
async with self.sema:
result = await self._execute_gcsim(user_id, uid, script_key, start_time, character_infos)
return result
async def calculate_fits(self, uid: Union[int, str], character_infos: List[CharacterInfo]) -> List[GCSimFit]:
fits = []
for key, script in self.scripts.items():
# 空和莹会被认为是两个角色
fit_characters: List[Tuple[CharacterInfo, GCSimCharacter]] = []
for ch in character_infos:
gcsim_character = GCSimConverter.from_character(ch.character)
if gcsim_character in [c.character for c in script.characters]:
fit_characters.append((ch, gcsim_character))
if fit_characters:
fits.append(
GCSimFit(
script_key=key,
characters=[
FitCharacter(id=ch[0].id, name=idToName(ch[0].id), gcsim=ch[1], character=ch[0].character)
for ch in fit_characters
],
fit_count=len(fit_characters),
total_levels=sum(ch.level for ch in script.characters),
total_weapon_levels=sum(ch.weapon_info.level for ch in script.characters),
)
)
fits = sorted(
fits,
key=lambda x: (x.fit_count, x.total_levels, x.total_weapon_levels),
reverse=True,
)
await self.player_gcsim_scripts.write_fits(uid, [fit.dict() for fit in fits])
return fits
async def get_fits(self, uid: Union[int, str]) -> List[GCSimFit]:
return [GCSimFit(**fit) for fit in self.player_gcsim_scripts.get_fits(uid)]
async def remove_fits(self, uid: Union[int, str]) -> None:
self.player_gcsim_scripts.remove_fits(uid)