PaiGram/plugins/genshin/weapon.py

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from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
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from telegram.constants import ChatAction
from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters
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from core.dependence.assets import AssetsCouldNotFound, AssetsService
from core.plugin import Plugin, handler
from core.services.search.models import WeaponEntry
from core.services.search.services import SearchServices
from core.services.template.services import TemplateService
from core.services.wiki.services import WikiService
from metadata.genshin import honey_id_to_game_id
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from metadata.shortname import weaponToName, weapons as _weapons_data
from modules.wiki.weapon import Weapon
from utils.log import logger
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class WeaponPlugin(Plugin):
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"""武器查询"""
KEYBOARD = [
[InlineKeyboardButton(text="查看武器列表并查询", switch_inline_query_current_chat="查看武器列表并查询")]
]
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def __init__(
self,
template_service: TemplateService = None,
wiki_service: WikiService = None,
assets_service: AssetsService = None,
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search_service: SearchServices = None,
):
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self.wiki_service = wiki_service
self.template_service = template_service
self.assets_service = assets_service
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self.search_service = search_service
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@handler(CommandHandler, command="weapon", block=False)
@handler(MessageHandler, filters=filters.Regex("^武器查询(.*)"), block=False)
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async def command_start(self, update: Update, context: CallbackContext) -> None:
message = update.effective_message
args = self.get_args(context)
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if len(args) >= 1:
weapon_name = args[0]
else:
reply_message = await message.reply_text(
"请回复你要查询的武器", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
)
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if filters.ChatType.GROUPS.filter(reply_message):
self.add_delete_message_job(message)
self.add_delete_message_job(reply_message)
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return
weapon_name = weaponToName(weapon_name)
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self.log_user(update, logger.info, "查询角色攻略命令请求 weapon_name[%s]", weapon_name)
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weapons_list = await self.wiki_service.get_weapons_list()
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for weapon in weapons_list:
if weapon.name == weapon_name:
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weapon_data = weapon
break
else:
reply_message = await message.reply_text(
f"没有找到 {weapon_name}", reply_markup=InlineKeyboardMarkup(self.KEYBOARD)
)
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if filters.ChatType.GROUPS.filter(reply_message):
self.add_delete_message_job(message)
self.add_delete_message_job(reply_message)
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return
await message.reply_chat_action(ChatAction.TYPING)
async def input_template_data(_weapon_data: Weapon):
if weapon.rarity > 2:
bonus = _weapon_data.stats[-1].bonus
if "%" in bonus:
bonus = str(round(float(bonus.rstrip("%")))) + "%"
else:
bonus = str(round(float(bonus)))
_template_data = {
"weapon_name": _weapon_data.name,
"weapon_rarity": _weapon_data.rarity,
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"weapon_info_type_img": _weapon_data.weapon_type.name,
"progression_secondary_stat_value": bonus,
"progression_secondary_stat_name": _weapon_data.attribute.type.value,
"weapon_info_source_img": (
await self.assets_service.weapon(honey_id_to_game_id(_weapon_data.id, "weapon")).icon()
).as_uri(),
"weapon_info_max_level": _weapon_data.stats[-1].level,
"progression_base_atk": round(_weapon_data.stats[-1].ATK),
"weapon_info_source_list": [
(await self.assets_service.material(honey_id_to_game_id(mid, "material")).icon()).as_uri()
for mid in _weapon_data.ascension[-3:]
],
"special_ability_name": _weapon_data.affix.name,
"special_ability_info": _weapon_data.affix.description[0],
"weapon_description": _weapon_data.description,
}
else:
_template_data = {
"weapon_name": _weapon_data.name,
"weapon_rarity": _weapon_data.rarity,
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"weapon_info_type_img": _weapon_data.weapon_type.name,
"progression_secondary_stat_value": " ",
"progression_secondary_stat_name": "无其它属性加成",
"weapon_info_source_img": (
await self.assets_service.weapon(honey_id_to_game_id(_weapon_data.id, "weapon")).icon()
).as_uri(),
"weapon_info_max_level": _weapon_data.stats[-1].level,
"progression_base_atk": round(_weapon_data.stats[-1].ATK),
"weapon_info_source_list": [
(await self.assets_service.material(honey_id_to_game_id(mid, "material")).icon()).as_uri()
for mid in _weapon_data.ascension[-3:]
],
"special_ability_name": "",
"special_ability_info": "",
"weapon_description": _weapon_data.description,
}
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return _template_data
try:
template_data = await input_template_data(weapon_data)
except AssetsCouldNotFound as exc:
logger.warning("%s weapon_name[%s]", exc.message, weapon_name)
reply_message = await message.reply_text(f"数据库中没有找到 {weapon_name}")
if filters.ChatType.GROUPS.filter(reply_message):
self.add_delete_message_job(message)
self.add_delete_message_job(reply_message)
return
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png_data = await self.template_service.render(
"genshin/weapon/weapon.jinja2", template_data, {"width": 540, "height": 540}, ttl=31 * 24 * 60 * 60
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)
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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reply_photo = await png_data.reply_photo(
message,
filename=f"{template_data['weapon_name']}.png",
allow_sending_without_reply=True,
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)
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if reply_photo.photo:
description = weapon_data.story
if description:
photo_file_id = reply_photo.photo[0].file_id
tags = _weapons_data.get(weapon_name)
entry = WeaponEntry(
key=f"plugin:weapon:{weapon_name}",
title=weapon_name,
description=description,
tags=tags,
photo_file_id=photo_file_id,
)
await self.search_service.add_entry(entry)