PaiGram/modules/apihelper/models/genshin/abyss.py

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from typing import List, Optional, Any
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from pydantic import BaseModel, validator
__all__ = ("Member", "TeamRate", "FullTeamRate", "TeamRateResult")
class Member(BaseModel):
star: int
attr: str
name: str
class TeamRate(BaseModel):
rate: float
formation: List[Member]
owner_num: Optional[int]
@validator("rate", pre=True)
def str2float(cls, v): # pylint: disable=R0201
return float(v.replace("%", "")) / 100.0 if isinstance(v, str) else v
class FullTeamRate(BaseModel):
up: TeamRate
down: TeamRate
owner_num: Optional[int]
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nice: Optional[float]
@property
def rate(self) -> float:
return (self.up.rate + self.down.rate) / 2
class TeamRateResult(BaseModel):
version: str
rate_list_up: List[TeamRate]
rate_list_down: List[TeamRate]
rate_list_full: List[FullTeamRate] = []
user_count: int
def __init__(self, **data: Any):
super().__init__(**data)
for team_up in self.rate_list_up:
for team_down in self.rate_list_down:
if {member.name for member in team_up.formation} & {member.name for member in team_down.formation}:
continue
self.rate_list_full.append(FullTeamRate(up=team_up, down=team_down))
def sort(self, characters: List[str]):
for team in self.rate_list_full:
team.owner_num = sum(member.name in characters for member in team.up.formation + team.down.formation)
team.nice = team.owner_num / 8 + team.rate
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self.rate_list_full.sort(key=lambda x: x.nice, reverse=True)
def random_team(self) -> List[FullTeamRate]:
data: List[FullTeamRate] = []
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for team in self.rate_list_full:
add = True
for team_ in data:
if {member.name for member in team.up.formation} & {member.name for member in team_.up.formation}:
add = False
break
if {member.name for member in team.down.formation} & {member.name for member in team_.down.formation}:
add = False
break
if add:
data.append(team)
if len(data) >= 3:
break
return data