PaiGram/models/apihelper/metadata/ReliquaryNameMap.json

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2022-07-26 10:07:31 +00:00
{
"FIGHT_PROP_BASE_ATTACK": "基础攻击力",
"FIGHT_PROP_BASE_DEFENSE": "基础防御力",
"FIGHT_PROP_BASE_HP": "基础血量",
"FIGHT_PROP_ATTACK": "攻击力",
"FIGHT_PROP_ATTACK_PERCENT": "百分比攻击力",
"FIGHT_PROP_HP": "血量",
"FIGHT_PROP_HP_PERCENT": "百分比血量",
"FIGHT_PROP_DEFENSE": "防御力",
"FIGHT_PROP_DEFENSE_PERCENT": "百分比防御力",
"FIGHT_PROP_ELEMENT_MASTERY": "元素精通",
"FIGHT_PROP_CRITICAL": "暴击率",
"FIGHT_PROP_CRITICAL_HURT": "暴击伤害",
"FIGHT_PROP_CHARGE_EFFICIENCY": "元素充能效率",
"FIGHT_PROP_FIRE_SUB_HURT": "火元素抗性",
"FIGHT_PROP_ELEC_SUB_HURT": "雷元素抗性",
"FIGHT_PROP_ICE_SUB_HURT": "冰元素抗性",
"FIGHT_PROP_WATER_SUB_HURT": "水元素抗性",
"FIGHT_PROP_WIND_SUB_HURT": "风元素抗性",
"FIGHT_PROP_ROCK_SUB_HURT": "岩元素抗性",
"FIGHT_PROP_GRASS_SUB_HURT": "草元素抗性",
"FIGHT_PROP_FIRE_ADD_HURT": "火元素伤害加成",
"FIGHT_PROP_ELEC_ADD_HURT": "雷元素伤害加成",
"FIGHT_PROP_ICE_ADD_HURT": "冰元素伤害加成",
"FIGHT_PROP_WATER_ADD_HURT": "水元素伤害加成",
"FIGHT_PROP_WIND_ADD_HURT": "风元素伤害加成",
"FIGHT_PROP_ROCK_ADD_HURT": "岩元素伤害加成",
"FIGHT_PROP_GRASS_ADD_HURT": "草元素伤害加成",
"FIGHT_PROP_PHYSICAL_ADD_HURT": "物理伤害加成",
"FIGHT_PROP_HEAL_ADD": "治疗加成"
}