PaiGram/plugins/genshin/avatar_list.py

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

203 lines
8.0 KiB
Python
Raw Normal View History

import asyncio
2023-04-28 01:29:16 +00:00
from typing import List, Optional, Sequence, TYPE_CHECKING
2022-10-16 10:11:04 +00:00
from simnet import GenshinClient
from simnet.errors import BadRequest as SimnetBadRequest
from simnet.models.genshin.calculator import CalculatorTalent, CalculatorCharacterDetails
from simnet.models.genshin.chronicle.characters import Character
from telegram.constants import ChatAction
2023-04-28 01:29:16 +00:00
from telegram.ext import filters
2022-10-16 10:11:04 +00:00
from core.dependence.assets import AssetsService
2022-10-16 10:11:04 +00:00
from core.plugin import Plugin, handler
from core.services.cookies import CookiesService
from core.services.players import PlayersService
from core.services.players.services import PlayerInfoService
from core.services.template.models import FileType
from core.services.template.services import TemplateService
2022-10-16 10:11:04 +00:00
from modules.wiki.base import Model
from plugins.tools.genshin import CharacterDetails, GenshinHelper
from plugins.tools.player_info import PlayerInfoSystem
2022-10-16 10:11:04 +00:00
from utils.log import logger
from utils.uid import mask_number
2023-04-28 01:29:16 +00:00
if TYPE_CHECKING:
from telegram import Update
2023-04-28 01:29:16 +00:00
from telegram.ext import ContextTypes
2022-10-16 10:11:04 +00:00
MAX_AVATAR_COUNT = 40
2022-10-16 10:11:04 +00:00
class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: List[SkillData]
def sum_of_skills(self) -> int:
total_level = 0
for skill_data in self.skills:
total_level += skill_data.skill.level
return total_level
class AvatarListPlugin(Plugin):
2023-04-28 01:29:16 +00:00
"""练度统计"""
2022-10-16 10:11:04 +00:00
def __init__(
self,
player_service: PlayersService = None,
cookies_service: CookiesService = None,
assets_service: AssetsService = None,
template_service: TemplateService = None,
helper: GenshinHelper = None,
character_details: CharacterDetails = None,
player_info_service: PlayerInfoService = None,
player_info_system: PlayerInfoSystem = None,
2022-10-16 10:11:04 +00:00
) -> None:
self.cookies_service = cookies_service
self.assets_service = assets_service
self.template_service = template_service
self.helper = helper
self.character_details = character_details
self.player_service = player_service
self.player_info_service = player_info_service
self.player_info_system = player_info_system
2022-10-16 10:11:04 +00:00
async def get_avatar_data(self, character: Character, client: "GenshinClient") -> Optional["AvatarData"]:
detail = await self.character_details.get_character_details(client, character)
if detail is None:
return None
if character.id == 10000005: # 针对男草主
talents = []
for talent in detail.talents:
if "普通攻击" in talent.name:
talent.Config.allow_mutation = True
# noinspection Pydantic
talent.group_id = 1131
if talent.type in ["attack", "skill", "burst"]:
talents.append(talent)
else:
talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
buffed_talents = []
for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]):
if result := list(
filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640
):
buffed_talents.append(result[0].type)
return AvatarData(
avatar=character,
detail=detail,
icon=(await self.assets_service.avatar(character.id).side()).as_uri(),
weapon=(
await self.assets_service.weapon(character.weapon.id).__getattr__(
"icon" if character.weapon.ascension < 2 else "awaken"
)()
).as_uri(),
skills=[
SkillData(skill=s, buffed=s.type in buffed_talents)
for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type))
],
)
async def get_avatars_data(
self, characters: Sequence[Character], client: "GenshinClient", max_length: int = None
) -> List["AvatarData"]:
async def _task(c):
return await self.get_avatar_data(c, client)
task_results = await asyncio.gather(*[_task(character) for character in characters])
return sorted(
list(filter(lambda x: x, task_results)),
key=lambda x: (
x.avatar.level,
x.avatar.rarity,
x.sum_of_skills(),
x.avatar.constellation,
# TODO 如果加入武器排序条件需要把武器转化为图片url的处理后置
# x.weapon.level,
# x.weapon.rarity,
# x.weapon.refinement,
x.avatar.friendship,
),
reverse=True,
)[:max_length]
2022-10-16 10:11:04 +00:00
@handler.command("avatars", cookie=True, block=False)
@handler.message(filters.Regex(r"^(全部)?练度统计$"), cookie=True, block=False)
async def avatar_list(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE"):
2024-03-10 12:40:26 +00:00
user_id = await self.get_real_user_id(update)
user_name = self.get_real_user_name(update)
2022-10-16 10:11:04 +00:00
message = update.effective_message
all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
2022-10-16 10:11:04 +00:00
2024-03-10 12:40:26 +00:00
self.log_user(update, logger.info, "[bold]练度统计[/bold]: all=%s", all_avatars, extra={"markup": True})
notice = None
try:
2024-03-10 12:40:26 +00:00
async with self.helper.genshin(user_id) as client:
notice = await message.reply_text("派蒙需要收集整理数据,还请耐心等待哦~")
await message.reply_chat_action(ChatAction.TYPING)
characters = await client.get_genshin_characters(client.player_id)
avatar_datas: List[AvatarData] = await self.get_avatars_data(
characters, client, None if all_avatars else MAX_AVATAR_COUNT
)
except SimnetBadRequest as e:
if notice:
await notice.delete()
if e.ret_code == -502002:
reply_message = await message.reply_html("请先在米游社中使用一次<b>养成计算器</b>后再使用此功能~")
self.add_delete_message_job(reply_message, delay=20)
return
raise e
2022-10-16 10:11:04 +00:00
name_card, avatar, nickname, rarity = await self.player_info_system.get_player_info(
client.player_id, user_id, user_name
)
2022-10-16 10:11:04 +00:00
render_data = {
"uid": mask_number(client.player_id), # 玩家uid
2022-10-16 10:11:04 +00:00
"nickname": nickname, # 玩家昵称
"avatar": avatar, # 玩家头像
"rarity": rarity, # 玩家头像对应的角色星级
2022-12-25 13:26:08 +00:00
"namecard": name_card, # 玩家名片
2022-10-16 10:11:04 +00:00
"avatar_datas": avatar_datas, # 角色数据
"has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色
}
as_document = all_avatars and len(characters) > MAX_AVATAR_COUNT
await message.reply_chat_action(ChatAction.UPLOAD_DOCUMENT if as_document else ChatAction.UPLOAD_PHOTO)
2022-10-16 10:11:04 +00:00
image = await self.template_service.render(
"genshin/avatar_list/main.jinja2",
2022-10-16 10:11:04 +00:00
render_data,
viewport={"width": 1040, "height": 500},
full_page=True,
query_selector=".container",
file_type=FileType.DOCUMENT if as_document else FileType.PHOTO,
ttl=30 * 24 * 60 * 60,
2022-10-16 10:11:04 +00:00
)
self.add_delete_message_job(notice, delay=5)
if as_document:
await image.reply_document(message, filename="练度统计.png")
2022-10-16 10:11:04 +00:00
else:
await image.reply_photo(message)
2022-10-16 10:11:04 +00:00
2024-03-10 12:40:26 +00:00
self.log_user(
update,
logger.info,
"[bold]练度统计[/bold]发送%s成功",
"文件" if all_avatars else "图片",
2022-10-16 10:11:04 +00:00
extra={"markup": True},
)