PaiGram/resources/genshin/role_combat/floor.jinja2

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<!DOCTYPE html>
<html lang="zh-cn">
<head>
<meta charset="UTF-8">
<title>floor</title>
<link type="text/css" href="./style.css" rel="stylesheet"/>
<link type="text/css" href="../../styles/public.css" rel="stylesheet"/>
<style>
body {
margin: 0;
padding: 0;
}
.floors, .floor {
border-radius: unset;
margin: 0;
}
.floor-num > div:last-child {
display: flex;
flex-flow: column;
justify-content: center;
align-content: center;
}
</style>
</head>
<body>
<div class="container">
<div class="floors">
<div
class="floor"
style="
background-image: url('./background/floor.png');
background-color: #4d2250;"
>
<div class="head">
<div class="floor-name">
<div class="floor-num"></div>
<div>
<div>UID: {{ uid }}</div>
<div>第 {{ floor.round_id }} 幕</div>
</div>
</div>
{% if floor.is_get_medal %}
<div class="star"></div>
{% endif %}
</div>
<div class="hr"></div>
<div class="chamber">
<div class="chamber-info">
<div>
<span style="color: navajowhite">{{ floor_time }}</span>
</div>
</div>
<div class="battles">
<div class="battle">
{% for character in floor.avatars %}
<div class="character">
{% if character.avatar_type == 1 %}
{% if avatar_data[character.id] > 0 %}
{% set constellation = avatar_data[character.id] %}
{% set bg = ['blue','blue', 'green','green', 'red', 'red'][constellation - 1] %}
<div style="background-color: var(--{{ bg }})">
{{ constellation }} 命
</div>
{% endif %}
{% elif character.avatar_type == 2 %}
<div style="background-color: var(--red)">
试用
</div>
{% elif character.avatar_type == 3 %}
<div style="background-color: var(--green)">
支援
</div>
{% endif %}
<div class="element"
style="background-image: url('../../img/element/{{ character.element }}.png')"></div>
<div class="icon"
style="background-image: url('../../background/rarity/half/{{ character.rarity }}.png')">
<img src="{{ character.icon }}" alt=""/>
</div>
<div class="caption">Lv.{{ character.level }}</div>
</div>
{% endfor %}
</div>
</div>
</div>
{% if floor.buffs %}
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<div class="hr"></div>
<div class="chamber">
<h2>奇妙助益 * {{ floor.buffs | length }}</h2>
{% for buff in floor.buffs %}
<div class="buff">
<img class="icon" src="{{ buff.icon }}" alt=""/>
<div class="caption">{{ buff.name }}{{ buff.desc_html | safe }}</div>
</div>
{% endfor %}
</div>
{% endif %}
{% if floor.splendour_buff %}
<div class="hr"></div>
<div class="chamber">
<h2>辉彩祝福</h2>
<div class="buff">
<div class="caption">{{ floor.splendour_buff.summary.desc_html | safe }}</div>
</div>
<div style="display: flex">
{% for buff in floor.splendour_buff.buffs %}
<div class="buff">
<img class="icon" src="{{ buff.icon }}" alt=""/>
<div class="caption">{{ buff.name }}Lv.{{ buff.level }}</div>
</div>
{% endfor %}
</div>
</div>
{% endif %}
{% if floor.choice_cards %}
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<div class="hr"></div>
<div class="chamber">
<h2>神秘收获 * {{ floor.choice_cards | length }}</h2>
{% for buff in floor.choice_cards %}
<div class="buff">
<img class="icon" src="{{ buff.icon }}" alt=""/>
<div class="caption">{{ buff.name }}{{ buff.desc_html | safe }}</div>
</div>
{% endfor %}
</div>
{% endif %}
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</div>
</div>
</div>
</body>
</html>