PaiGram/plugins/tools/genshin.py

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import asyncio
import random
from datetime import datetime, time, timedelta
from typing import Optional, TYPE_CHECKING, Tuple, Union
import genshin
from genshin.errors import GenshinException
from genshin.models import BaseCharacter, CalculatorCharacterDetails
from pydantic import ValidationError
from sqlalchemy.exc import SQLAlchemyError
from sqlmodel import BigInteger, Column, DateTime, Field, Index, Integer, SQLModel, String, delete, func, select
from telegram.ext import ContextTypes
from core.basemodel import RegionEnum
from core.config import config
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from core.dependence.database import Database
from core.dependence.redisdb import RedisDB
from core.error import ServiceNotFoundError
from core.plugin import Plugin
from core.services.cookies.services import CookiesService, PublicCookiesService
from core.services.players.services import PlayersService
from core.services.users.services import UserService
from core.sqlmodel.session import AsyncSession
from utils.const import REGION_MAP
from utils.log import logger
if TYPE_CHECKING:
from sqlalchemy import Table
from genshin import Client as GenshinClient
__all__ = ("GenshinHelper", "PlayerNotFoundError", "CookiesNotFoundError", "CharacterDetails")
class PlayerNotFoundError(Exception):
def __init__(self, user_id):
super().__init__(f"User not found, user_id: {user_id}")
class CookiesNotFoundError(Exception):
def __init__(self, user_id):
super().__init__(f"{user_id} cookies not found")
class CharacterDetailsSQLModel(SQLModel, table=True):
__tablename__ = "character_details"
__table_args__ = (
Index("index_player_character", "player_id", "character_id", unique=True),
dict(mysql_charset="utf8mb4", mysql_collate="utf8mb4_general_ci"),
)
id: Optional[int] = Field(default=None, sa_column=Column(Integer, primary_key=True, autoincrement=True))
player_id: int = Field(sa_column=Column(BigInteger()))
character_id: int = Field(sa_column=Column(BigInteger()))
data: Optional[str] = Field(sa_column=Column(String(length=4096)))
time_updated: Optional[datetime] = Field(sa_column=Column(DateTime, onupdate=func.now())) # pylint: disable=E1102
class CharacterDetails(Plugin):
def __init__(
self,
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database: Database,
redis: RedisDB,
) -> None:
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self.database = database
self.redis = redis.client
self.expire = 60 * 60
async def initialize(self) -> None:
def fetch_and_update_objects(connection):
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if not self.database.engine.dialect.has_table(connection, table_name="character_details"):
logger.info("正在创建角色详细信息表")
table: "Table" = SQLModel.metadata.tables["character_details"]
table.create(connection)
logger.success("创建角色详细信息表成功")
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async with self.database.engine.begin() as conn:
await conn.run_sync(fetch_and_update_objects)
self.application.job_queue.run_daily(self.del_old_data_job, time(hour=12, minute=0))
async def del_old_data_job(self, _: ContextTypes.DEFAULT_TYPE):
await self.del_old_data(timedelta(days=7))
async def del_old_data(self, expiration_time: timedelta):
expire_time = datetime.now() - expiration_time
statement = delete(CharacterDetailsSQLModel).where(CharacterDetailsSQLModel.time_updated <= expire_time)
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async with AsyncSession(self.database.engine) as session:
await session.execute(statement)
@staticmethod
def get_qname(uid: int, character: int):
return f"plugins:character_details:{uid}:{character}"
async def get_character_details_for_redis(
self,
uid: int,
character_id: int,
) -> Optional["CalculatorCharacterDetails"]:
name = self.get_qname(uid, character_id)
data = await self.redis.get(name)
if data is None:
return None
json_data = str(data, encoding="utf-8")
return CalculatorCharacterDetails.parse_raw(json_data)
async def set_character_details(self, player_id: int, character_id: int, data: str):
randint = random.randint(1, 30) # nosec
await self.redis.set(
self.get_qname(player_id, character_id), data, ex=self.expire + randint * 60
) # 使用随机数防止缓存雪崩
async with AsyncSession(self.database.engine) as session:
statement = (
select(CharacterDetailsSQLModel)
.where(CharacterDetailsSQLModel.player_id == player_id)
.where(CharacterDetailsSQLModel.character_id == character_id)
)
results = await session.exec(statement)
sql_data = results.first()
if sql_data is None:
sql_data = CharacterDetailsSQLModel(
player_id=player_id, character_id=character_id, data=data, time_updated=datetime.now()
)
async with AsyncSession(self.database.engine) as session:
session.add(sql_data)
await session.commit()
else:
sql_data.data = data
sql_data.time_updated = datetime.now()
async with AsyncSession(self.database.engine) as session:
session.add(sql_data)
await session.commit()
async def set_character_details_task(self, player_id: int, character_id: int, data: str):
try:
await self.set_character_details(player_id, character_id, data)
except SQLAlchemyError as exc:
logger.error("写入到数据库失败 code[%s]", exc.code)
logger.debug("写入到数据库失败", exc_info=exc)
except Exception as exc:
logger.error("set_character_details 执行失败", exc_info=exc)
async def get_character_details_for_mysql(
self,
uid: int,
character_id: int,
) -> Optional["CalculatorCharacterDetails"]:
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async with AsyncSession(self.database.engine) as session:
statement = (
select(CharacterDetailsSQLModel)
.where(CharacterDetailsSQLModel.player_id == uid)
.where(CharacterDetailsSQLModel.character_id == character_id)
)
results = await session.exec(statement)
data = results.first()
if data is not None:
try:
return CalculatorCharacterDetails.parse_raw(data.data)
except ValidationError as exc:
logger.error("解析数据出现异常 ValidationError", exc_info=exc)
await session.delete(data)
await session.commit()
except ValueError as exc:
logger.error("解析数据出现异常 ValueError", exc_info=exc)
await session.delete(data)
await session.commit()
return None
async def get_character_details(
self, client: "GenshinClient", character: "Union[int,BaseCharacter]"
) -> Optional["CalculatorCharacterDetails"]:
"""缓存 character_details 并定时对其进行数据存储 当遇到 Too Many Requests 可以获取以前的数据
:param client: genshin.py
:param character:
:return:
"""
uid = client.uid
if uid is not None:
if isinstance(character, BaseCharacter):
character_id = character.id
else:
character_id = character
detail = await self.get_character_details_for_redis(uid, character_id)
if detail is not None:
return detail
try:
detail = await client.get_character_details(character)
except GenshinException as exc:
if "Too Many Requests" in exc.msg:
return await self.get_character_details_for_mysql(uid, character_id)
raise exc
asyncio.create_task(self.set_character_details(uid, character_id, detail.json()))
return detail
try:
return await client.get_character_details(character)
except GenshinException as exc:
if "Too Many Requests" in exc.msg:
logger.warning("Too Many Requests")
else:
raise exc
return None
class GenshinHelper(Plugin):
def __init__(
self,
cookies: CookiesService,
public_cookies: PublicCookiesService,
user: UserService,
redis: RedisDB,
player: PlayersService,
) -> None:
self.cookies_service = cookies
self.public_cookies_service = public_cookies
self.user_service = user
self.redis_db = redis
self.players_service = player
if self.redis_db and config.genshin_ttl:
self.genshin_cache = genshin.RedisCache(self.redis_db.client, ttl=config.genshin_ttl)
else:
self.genshin_cache = None
if None in (temp := [self.user_service, self.cookies_service, self.players_service]):
raise ServiceNotFoundError(*filter(lambda x: x is None, temp))
@staticmethod
def region_server(uid: Union[int, str]) -> RegionEnum:
if isinstance(uid, (int, str)):
region = REGION_MAP.get(str(uid)[0])
else:
raise TypeError("UID variable type error")
if region:
return region
raise ValueError(f"UID {uid} isn't associated with any region.")
async def get_genshin_client(
self, user_id: int, region: Optional[RegionEnum] = None, need_cookie: bool = True
) -> Optional[genshin.Client]:
"""通过 user_id 和 region 获取私有的 `genshin.Client`"""
player = await self.players_service.get_player(user_id, region)
if player is None:
raise PlayerNotFoundError(user_id)
cookies = None
if need_cookie:
if player.account_id is None:
raise CookiesNotFoundError(user_id)
cookie_model = await self.cookies_service.get(player.user_id, player.account_id, player.region)
if cookie_model is None:
raise CookiesNotFoundError(user_id)
cookies = cookie_model.data
uid = player.player_id
region = player.region
if region == RegionEnum.HYPERION: # 国服
game_region = genshin.types.Region.CHINESE
elif region == RegionEnum.HOYOLAB: # 国际服
game_region = genshin.types.Region.OVERSEAS
else:
raise TypeError("Region is not None")
client = genshin.Client(
cookies,
lang="zh-cn",
game=genshin.types.Game.GENSHIN,
region=game_region,
uid=uid,
hoyolab_id=player.account_id,
)
if self.genshin_cache is not None:
client.cache = self.genshin_cache
return client
async def get_public_genshin_client(self, user_id: int) -> Tuple[genshin.Client, int]:
"""通过 user_id 获取公共的 `genshin.Client`"""
player = await self.players_service.get_player(user_id)
region = player.region
cookies = await self.public_cookies_service.get_cookies(user_id, region)
uid = player.player_id
if region is RegionEnum.HYPERION:
game_region = genshin.types.Region.CHINESE
elif region is RegionEnum.HOYOLAB:
game_region = genshin.types.Region.OVERSEAS
else:
raise TypeError("Region is not `RegionEnum.NULL`")
client = genshin.Client(
cookies.data, region=game_region, uid=uid, game=genshin.types.Game.GENSHIN, lang="zh-cn"
)
if self.genshin_cache is not None:
client.cache = self.genshin_cache
return client, uid