PaiGram/plugins/genshin/redeem/runner.py

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import asyncio
from dataclasses import dataclass
from queue import PriorityQueue
from typing import Coroutine, Any, Optional, List, TYPE_CHECKING, Union
from simnet.errors import RegionNotSupported, RedemptionInvalid, RedemptionClaimed, RedemptionCooldown
from telegram import Message
from gram_core.basemodel import RegionEnum
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from plugins.tools.genshin import GenshinHelper
if TYPE_CHECKING:
from simnet import GenshinClient
@dataclass
class RedeemResult:
user_id: int
code: str
message: Optional[Message] = None
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error: Optional[str] = None
uid: Optional[int] = 0
count: Optional[List[int]] = None
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class RedeemRunnerTask:
def __init__(self, task: Coroutine[Any, Any, None]):
self.task = task
def __lt__(self, other: "RedeemRunnerTask") -> bool:
return False
async def run(self) -> None:
await self.task
class RedeemQueueFull(Exception):
pass
class RedeemRunner:
def __init__(self, genshin_helper: GenshinHelper):
self.gcsim_version: Optional[str] = None
self.sema = asyncio.BoundedSemaphore(1)
self.queue_size = 21
self.queue: PriorityQueue[List[Union[int, RedeemRunnerTask]]] = PriorityQueue(maxsize=self.queue_size)
self.genshin_helper = genshin_helper
@staticmethod
async def _execute_queue(
redeem_task: Coroutine[Any, Any, RedeemResult],
callback_task: "(result: RedeemResult) -> Coroutine[Any, Any, None]",
) -> None:
data = await redeem_task
await callback_task(data)
async def run(
self,
data: RedeemResult,
callback_task: "(result: RedeemResult) -> Coroutine[Any, Any, None]",
priority: int = 2,
only_region: bool = False,
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) -> None:
redeem_task = self.redeem_code(data, only_region)
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queue_task = RedeemRunnerTask(self._execute_queue(redeem_task, callback_task))
if priority == 2 and self.queue.qsize() >= (self.queue_size - 1):
raise RedeemQueueFull()
if self.queue.full():
raise RedeemQueueFull()
self.queue.put([priority, queue_task])
async with self.sema:
if not self.queue.empty():
_, task = self.queue.get()
await task.run()
await asyncio.sleep(5)
async def redeem_code(self, result: RedeemResult, only_region: bool) -> RedeemResult:
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error = None
try:
async with self.genshin_helper.genshin(
result.user_id, region=RegionEnum.HOYOLAB if only_region else None
) as client:
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client: "GenshinClient"
result.uid = client.player_id
await client.redeem_code_by_hoyolab(result.code)
except RegionNotSupported:
error = "此服务器暂不支持进行兑换哦~"
except RedemptionInvalid:
error = "兑换码格式不正确,请确认。"
except RedemptionClaimed:
error = "此兑换码已经兑换过了。"
except RedemptionCooldown as e:
error = e.message
except Exception as e:
error = str(e)[:500]
result.error = error
return result