PaiGram/modules/gacha_log/models.py

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import datetime
from enum import Enum
from typing import List, Dict, Union, Any
from pydantic import BaseModel, validator
from metadata.shortname import roleToId, weaponToId, not_real_roles
from modules.gacha_log.const import UIGF_VERSION
class ImportType(Enum):
TGPaimonBot = "TGPaimonBot"
PAIMONMOE = "PAIMONMOE"
FXQ = "FXQ"
UIGF = "UIGF"
UNKNOWN = "UNKNOWN"
class FiveStarItem(BaseModel):
name: str
icon: str
count: int
type: str
isUp: bool
isBig: bool
time: datetime.datetime
class FourStarItem(BaseModel):
name: str
icon: str
count: int
type: str
time: datetime.datetime
class GachaItem(BaseModel):
id: str
name: str
gacha_type: str
item_type: str
rank_type: str
time: datetime.datetime
@validator("name")
def name_validator(cls, v):
if item_id := (roleToId(v) or weaponToId(v)):
if item_id not in not_real_roles:
return v
raise ValueError("Invalid name")
@validator("gacha_type")
def check_gacha_type(cls, v):
if v not in {"100", "200", "301", "302", "400"}:
raise ValueError("gacha_type must be 200, 301, 302 or 400")
return v
@validator("item_type")
def check_item_type(cls, item):
if item not in {"角色", "武器"}:
raise ValueError("error item type")
return item
@validator("rank_type")
def check_rank_type(cls, rank):
if rank not in {"5", "4", "3"}:
raise ValueError("error rank type")
return rank
class GachaLogInfo(BaseModel):
user_id: str
uid: str
update_time: datetime.datetime
import_type: str = ""
item_list: Dict[str, List[GachaItem]] = {
"角色祈愿": [],
"武器祈愿": [],
"常驻祈愿": [],
"新手祈愿": [],
}
@property
def get_import_type(self) -> ImportType:
try:
return ImportType(self.import_type)
except ValueError:
return ImportType.UNKNOWN
class Pool:
def __init__(self, five: List[str], four: List[str], name: str, to: str, **kwargs):
self.five = five
self.real_name = name
self.name = "".join(self.five)
self.four = four
self.from_ = kwargs.get("from")
self.to = to
self.from_time = datetime.datetime.strptime(self.from_, "%Y-%m-%d %H:%M:%S")
self.to_time = datetime.datetime.strptime(self.to, "%Y-%m-%d %H:%M:%S")
self.start = self.from_time
self.start_init = False
self.end = self.to_time
self.dict = {}
self.count = 0
def parse(self, item: Union[FiveStarItem, FourStarItem]):
if self.from_time <= item.time <= self.to_time:
if self.dict.get(item.name):
self.dict[item.name]["count"] += 1
else:
self.dict[item.name] = {
"name": item.name,
"icon": item.icon,
"count": 1,
"rank_type": 5 if isinstance(item, FiveStarItem) else 4,
}
def count_item(self, item: List[GachaItem]):
for i in item:
if self.from_time <= i.time <= self.to_time:
self.count += 1
if not self.start_init:
self.start = i.time
self.end = i.time
def to_list(self):
return list(self.dict.values())
class ItemType(Enum):
CHARACTER = "角色"
WEAPON = "武器"
class UIGFGachaType(Enum):
BEGINNER = "100"
STANDARD = "200"
CHARACTER = "301"
WEAPON = "302"
CHARACTER2 = "400"
class UIGFItem(BaseModel):
id: str
name: str
count: str = "1"
gacha_type: UIGFGachaType
item_id: str = ""
item_type: ItemType
rank_type: str
time: str
uigf_gacha_type: UIGFGachaType
class UIGFInfo(BaseModel):
uid: str = "0"
lang: str = "zh-cn"
export_time: str = ""
export_timestamp: int = 0
export_app: str = ""
export_app_version: str = ""
uigf_version: str = UIGF_VERSION
def __init__(self, **data: Any):
super().__init__(**data)
if not self.export_time:
self.export_time = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
self.export_timestamp = int(datetime.datetime.now().timestamp())
class UIGFModel(BaseModel):
info: UIGFInfo
list: List[UIGFItem]