PaiGram/plugins/tools/genshin.py

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import asyncio
import random
from contextlib import asynccontextmanager
from datetime import datetime, time, timedelta
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from typing import Optional, Any
from typing import TYPE_CHECKING, Union
from pydantic import ValidationError
from simnet import GenshinClient, Region
from simnet.errors import BadRequest as SimnetBadRequest, InvalidCookies, NetworkError, CookieException, NeedChallenge
from simnet.models.genshin.calculator import CalculatorCharacterDetails
from simnet.models.genshin.chronicle.characters import Character
from simnet.utils.player import recognize_game_biz
from sqlalchemy.exc import SQLAlchemyError
from sqlalchemy.orm.exc import StaleDataError
from sqlmodel import BigInteger, Column, DateTime, Field, Index, Integer, SQLModel, String, delete, func, select
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from sqlmodel.ext.asyncio.session import AsyncSession
from telegram.ext import ContextTypes
from core.basemodel import RegionEnum
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from core.dependence.database import Database
from core.dependence.redisdb import RedisDB
from core.error import ServiceNotFoundError
from core.plugin import Plugin
from core.services.cookies.services import CookiesService, PublicCookiesService
from core.services.devices import DevicesService
from core.services.players.services import PlayersService
from core.services.users.services import UserService
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from gram_core.services.cookies.models import CookiesStatusEnum
from utils.log import logger
if TYPE_CHECKING:
from sqlalchemy import Table
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__all__ = (
"GenshinHelper",
"PlayerNotFoundError",
"CookiesNotFoundError",
"CookiesUpdateRequestError",
"CharacterDetails",
)
class CharacterDetailsSQLModel(SQLModel, table=True):
__tablename__ = "character_details"
__table_args__ = (
Index("index_player_character", "player_id", "character_id", unique=True),
dict(mysql_charset="utf8mb4", mysql_collate="utf8mb4_general_ci"),
)
id: Optional[int] = Field(default=None, sa_column=Column(Integer, primary_key=True, autoincrement=True))
player_id: int = Field(sa_column=Column(BigInteger()))
character_id: int = Field(sa_column=Column(BigInteger()))
data: Optional[str] = Field(sa_column=Column(String(length=4096)))
time_updated: Optional[datetime] = Field(sa_column=Column(DateTime, onupdate=func.now())) # pylint: disable=E1102
class CharacterDetails(Plugin):
def __init__(
self,
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database: Database,
redis: RedisDB,
) -> None:
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self.database = database
self.redis = redis.client
self.expire = 60 * 60
async def initialize(self) -> None:
def fetch_and_update_objects(connection):
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if not self.database.engine.dialect.has_table(connection, table_name="character_details"):
logger.info("正在创建角色详细信息表")
table: "Table" = SQLModel.metadata.tables["character_details"]
table.create(connection)
logger.success("创建角色详细信息表成功")
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async with self.database.engine.begin() as conn:
await conn.run_sync(fetch_and_update_objects)
self.application.job_queue.run_daily(self.del_old_data_job, time(hour=12, minute=0))
async def del_old_data_job(self, _: ContextTypes.DEFAULT_TYPE):
await self.del_old_data(timedelta(days=7))
async def del_old_data(self, expiration_time: timedelta):
expire_time = datetime.now() - expiration_time
statement = delete(CharacterDetailsSQLModel).where(CharacterDetailsSQLModel.time_updated <= expire_time)
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async with AsyncSession(self.database.engine) as session:
await session.execute(statement)
@staticmethod
def get_qname(uid: int, character: int):
return f"plugin:character_details:{uid}:{character}"
async def get_character_details_for_redis(
self,
uid: int,
character_id: int,
) -> Optional["CalculatorCharacterDetails"]:
name = self.get_qname(uid, character_id)
data = await self.redis.get(name)
if data is None:
return None
json_data = str(data, encoding="utf-8")
return CalculatorCharacterDetails.parse_raw(json_data)
async def set_character_details(self, player_id: int, character_id: int, data: str):
randint = random.randint(1, 30) # nosec
await self.redis.set(
self.get_qname(player_id, character_id), data, ex=self.expire + randint * 60
) # 使用随机数防止缓存雪崩
async with AsyncSession(self.database.engine) as session:
statement = (
select(CharacterDetailsSQLModel)
.where(CharacterDetailsSQLModel.player_id == player_id)
.where(CharacterDetailsSQLModel.character_id == character_id)
)
results = await session.exec(statement)
sql_data = results.first()
if sql_data is None:
sql_data = CharacterDetailsSQLModel(
player_id=player_id, character_id=character_id, data=data, time_updated=datetime.now()
)
async with AsyncSession(self.database.engine) as session:
session.add(sql_data)
await session.commit()
else:
sql_data.data = data
sql_data.time_updated = datetime.now()
async with AsyncSession(self.database.engine) as session:
session.add(sql_data)
await session.commit()
async def set_character_details_task(self, player_id: int, character_id: int, data: str):
try:
await self.set_character_details(player_id, character_id, data)
except SQLAlchemyError as exc:
logger.error("写入到数据库失败 code[%s]", exc.code)
logger.debug("写入到数据库失败", exc_info=exc)
except Exception as exc:
logger.error("set_character_details 执行失败", exc_info=exc)
async def get_character_details_for_mysql(
self,
uid: int,
character_id: int,
) -> Optional["CalculatorCharacterDetails"]:
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async with AsyncSession(self.database.engine) as session:
statement = (
select(CharacterDetailsSQLModel)
.where(CharacterDetailsSQLModel.player_id == uid)
.where(CharacterDetailsSQLModel.character_id == character_id)
)
results = await session.exec(statement)
data = results.first()
if data is not None:
try:
return CalculatorCharacterDetails.parse_raw(data.data)
except ValidationError as exc:
logger.error("解析数据出现异常 ValidationError", exc_info=exc)
await session.delete(data)
await session.commit()
except ValueError as exc:
logger.error("解析数据出现异常 ValueError", exc_info=exc)
await session.delete(data)
await session.commit()
return None
async def get_character_details(
self, client: "GenshinClient", character: "Union[int,Character]"
) -> Optional["CalculatorCharacterDetails"]:
"""缓存 character_details 并定时对其进行数据存储 当遇到 Too Many Requests 可以获取以前的数据"""
uid = client.player_id
if isinstance(character, Character):
character_id = character.id
else:
character_id = character
if uid is not None:
detail = await self.get_character_details_for_redis(uid, character_id)
if detail is not None:
return detail
try:
detail = await client.get_character_details(character_id)
except SimnetBadRequest as exc:
if "Too Many Requests" in exc.message:
return await self.get_character_details_for_mysql(uid, character_id)
raise exc
asyncio.create_task(self.set_character_details(uid, character_id, detail.json(by_alias=True)))
return detail
try:
return await client.get_character_details(character_id)
except SimnetBadRequest as exc:
if "Too Many Requests" in exc.message:
logger.warning("Too Many Requests")
else:
raise exc
return None
class PlayerNotFoundError(Exception):
def __init__(self, user_id):
super().__init__(f"User not found, user_id: {user_id}")
class CookiesNotFoundError(Exception):
def __init__(self, user_id: int, region: Optional[RegionEnum] = None):
self.user_id = user_id
self.region = region
super().__init__(f"{user_id} cookies not found")
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class CookiesUpdateRequestError(Exception):
def __init__(self, new_cookies: dict[str, Any]):
self.new_cookies = new_cookies
super().__init__("cookies need update")
class GenshinHelper(Plugin):
def __init__(
self,
cookies: CookiesService,
public_cookies: PublicCookiesService,
user: UserService,
player: PlayersService,
devices: DevicesService,
) -> None:
self.cookies_service = cookies
self.public_cookies_service = public_cookies
self.user_service = user
self.players_service = player
self.devices_service = devices
if None in (temp := [self.user_service, self.cookies_service, self.players_service]):
raise ServiceNotFoundError(*filter(lambda x: x is None, temp))
@asynccontextmanager
async def genshin( # skipcq: PY-R1000 #
self, user_id: int, region: Optional[RegionEnum] = None, player_id: int = None, offset: int = 0
) -> GenshinClient:
player = await self.players_service.get_player(user_id, region, player_id, offset)
if player is None:
raise PlayerNotFoundError(user_id)
if player.account_id is None:
raise CookiesNotFoundError(user_id, player.region)
cookie_model = await self.cookies_service.get(player.user_id, player.account_id, player.region)
if cookie_model is None:
raise CookiesNotFoundError(user_id, player.region)
cookies = cookie_model.data
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if player.region == RegionEnum.HYPERION: # 国服
region = Region.CHINESE
elif player.region == RegionEnum.HOYOLAB: # 国际服
region = Region.OVERSEAS
else:
raise TypeError("Region is not None")
device_id: Optional[str] = None
device_fp: Optional[str] = None
devices = await self.devices_service.get(player.account_id)
if devices:
device_id = devices.device_id
device_fp = devices.device_fp
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async def _update_cookie_model():
try:
await self.cookies_service.update(cookie_model)
except StaleDataError as __exc:
if "UPDATE" in str(__exc):
logger.warning("用户 user_id[%s] 刷新 Cookies 失败,数据不存在", cookie_model.user_id)
else:
logger.error("用户 user_id[%s] 更新 Cookies 时出现错误", cookie_model.user_id, exc_info=__exc)
except Exception as __exc:
logger.error("用户 user_id[%s] 更新 Cookies 失败", cookie_model.user_id, exc_info=__exc)
async with GenshinClient(
cookies,
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region=region,
account_id=player.account_id,
player_id=player.player_id,
lang="zh-cn",
device_id=device_id,
device_fp=device_fp,
) as client:
try:
yield client
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except CookiesUpdateRequestError as exc:
new_cookies = cookie_model.data.copy()
new_cookies.update(exc.new_cookies)
cookie_model.data = new_cookies
cookie_model.status = CookiesStatusEnum.STATUS_SUCCESS
await _update_cookie_model()
raise CookieException(message="The cookie has been refreshed.") from exc
except InvalidCookies as exc:
if exc.retcode == 10103:
raise exc
refresh = False
cookie_model.status = CookiesStatusEnum.INVALID_COOKIES
stoken = client.cookies.get("stoken")
if stoken is not None:
try:
new_cookies = cookie_model.data.copy()
new_cookies["cookie_token"] = await client.get_cookie_token_by_stoken()
logger.success("用户 %s 刷新 cookie_token 成功", user_id)
new_cookies["ltoken"] = await client.get_ltoken_by_stoken()
logger.success("用户 %s 刷新 ltoken 成功", user_id)
cookie_model.data = new_cookies
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cookie_model.status = CookiesStatusEnum.STATUS_SUCCESS
except ValueError as _exc:
logger.info("用户 user_id[%s] Cookies 不完整 [%s]", cookie_model.user_id, str(_exc))
except InvalidCookies:
logger.info("用户 user_id[%s] Cookies 已经过期", cookie_model.user_id)
except SimnetBadRequest as _exc:
logger.warning(
"用户 %s 刷新 token 失败 [%s]%s", user_id, _exc.ret_code, _exc.original or _exc.message
)
cookie_model.status = CookiesStatusEnum.STATUS_SUCCESS
except NetworkError:
logger.warning("用户 %s 刷新 Cookies 失败 网络错误", user_id)
cookie_model.status = CookiesStatusEnum.STATUS_SUCCESS
except Exception as _exc:
logger.error("用户 %s 刷新 Cookies 失败", user_id, exc_info=_exc)
else:
refresh = True
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await _update_cookie_model()
if refresh:
raise CookieException(message="The cookie has been refreshed.") from exc
raise exc
except NeedChallenge as exc:
if devices is not None:
devices.is_valid = False
await self.devices_service.update(devices)
raise exc
async def get_genshin_client(
self, user_id: int, region: Optional[RegionEnum] = None, player_id: int = None, offset: int = 0
) -> GenshinClient:
player = await self.players_service.get_player(user_id, region, player_id, offset)
if player is None:
raise PlayerNotFoundError(user_id)
if player.account_id is None:
raise CookiesNotFoundError(user_id, player.region)
cookie_model = await self.cookies_service.get(player.user_id, player.account_id, player.region)
if cookie_model is None:
raise CookiesNotFoundError(user_id, player.region)
cookies = cookie_model.data
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if player.region == RegionEnum.HYPERION:
region = Region.CHINESE
elif player.region == RegionEnum.HOYOLAB:
region = Region.OVERSEAS
else:
raise TypeError("Region is not None")
device_id: Optional[str] = None
device_fp: Optional[str] = None
devices = await self.devices_service.get(player.account_id)
if devices:
device_id = devices.device_id
device_fp = devices.device_fp
return GenshinClient(
cookies,
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region=region,
account_id=player.account_id,
player_id=player.player_id,
lang="zh-cn",
device_id=device_id,
device_fp=device_fp,
)
@asynccontextmanager
async def public_genshin(
self, user_id: int, region: Optional[RegionEnum] = None, uid: Optional[int] = None
) -> GenshinClient:
if not (region or uid):
player = await self.players_service.get_player(user_id, region)
if player:
region = player.region
uid = player.player_id
cookies = await self.public_cookies_service.get_cookies(user_id, region)
if region == RegionEnum.HYPERION:
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region = Region.CHINESE
elif region == RegionEnum.HOYOLAB:
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region = Region.OVERSEAS
else:
raise TypeError("Region is not `RegionEnum.NULL`")
device_id: Optional[str] = None
device_fp: Optional[str] = None
devices = await self.devices_service.get(cookies.account_id)
if devices:
device_id = devices.device_id
device_fp = devices.device_fp
async with GenshinClient(
cookies.data,
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region=region,
player_id=uid,
lang="zh-cn",
device_id=device_id,
device_fp=device_fp,
) as client:
try:
yield client
except NeedChallenge as exc:
await self.public_cookies_service.undo(user_id)
await self.public_cookies_service.set_device_valid(client.account_id, False)
raise exc
@asynccontextmanager
async def genshin_or_public(
self,
user_id: int,
region: Optional[RegionEnum] = None,
uid: Optional[int] = None,
offset: int = 0,
) -> GenshinClient:
try:
async with self.genshin(user_id, region, uid, offset) as client:
client.public = False
if uid and recognize_game_biz(uid, client.game) != recognize_game_biz(client.player_id, client.game):
# 如果 uid 和 player_id 服务器不一致,说明是跨服的,需要使用公共的 cookies
raise CookiesNotFoundError(user_id)
yield client
except (CookiesNotFoundError, PlayerNotFoundError):
if uid:
if uid < 10:
raise PlayerNotFoundError(user_id)
region = RegionEnum.HYPERION if uid < 600000000 else RegionEnum.HOYOLAB
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if uid is None and region is None:
raise PlayerNotFoundError(user_id)
async with self.public_genshin(user_id, region, uid) as client:
try:
client.public = True
yield client
except NeedChallenge as exc:
raise CookiesNotFoundError(user_id) from exc