PaiGram/plugins/genshin/abyss.py

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"""深渊数据查询"""
import asyncio
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import math
import re
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from functools import lru_cache, partial
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from typing import Any, Coroutine, List, Optional, Tuple, Union, Dict
from arkowrapper import ArkoWrapper
from simnet import GenshinClient
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from simnet.models.genshin.chronicle.abyss import SpiralAbyss
from telegram import Message, Update, InlineKeyboardButton, InlineKeyboardMarkup
from telegram.constants import ChatAction, ParseMode
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from telegram.ext import CallbackContext, filters, ContextTypes
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from core.dependence.assets import AssetsService
from core.plugin import Plugin, handler
from core.services.cookies.error import TooManyRequestPublicCookies
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from core.services.history_data.models import HistoryDataAbyss
from core.services.history_data.services import HistoryDataAbyssServices
from core.services.template.models import RenderGroupResult, RenderResult
from core.services.template.services import TemplateService
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from gram_core.config import config
from gram_core.dependence.redisdb import RedisDB
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from gram_core.plugin.methods.inline_use_data import IInlineUseData
from plugins.tools.genshin import GenshinHelper
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from utils.enkanetwork import RedisCache
from utils.log import logger
from utils.uid import mask_number
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try:
import ujson as jsonlib
except ImportError:
import json as jsonlib
get_args_pattern = re.compile(r"\d+")
@lru_cache
def get_args(text: str) -> Tuple[int, bool, bool]:
total = "all" in text or "总览" in text
prev = "pre" in text or "上期" in text
floor = 0
if not total:
m = get_args_pattern.search(text)
if m is not None:
floor = int(m.group(0))
return floor, total, prev
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class AbyssUnlocked(Exception):
"""根本没动"""
class NoMostKills(Exception):
"""挑战了但是数据没刷新"""
class FloorNotFoundError(Exception):
"""只有数据统计,层数统计未出"""
class AbyssNotFoundError(Exception):
"""如果查询别人,是无法找到队伍详细,只有数据统计"""
class AbyssPlugin(Plugin):
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"""深渊数据查询"""
def __init__(
self,
template: TemplateService,
helper: GenshinHelper,
assets_service: AssetsService,
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history_data_abyss: HistoryDataAbyssServices,
redis: RedisDB,
):
self.template_service = template
self.helper = helper
self.assets_service = assets_service
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self.history_data_abyss = history_data_abyss
self.cache = RedisCache(redis.client, key="plugin:abyss:history")
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@handler.command("abyss", block=False)
@handler.message(filters.Regex(r"^深渊数据"), block=False)
async def command_start(self, update: Update, context: CallbackContext) -> None: # skipcq: PY-R1000 #
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user_id = await self.get_real_user_id(update)
uid, offset = self.get_real_uid_or_offset(update)
args = self.get_args(context)
message = update.effective_message
# 若查询帮助
if (message.text.startswith("/") and "help" in message.text) or "帮助" in message.text:
await message.reply_text(
"<b>深渊挑战数据</b>功能使用帮助(中括号表示可选参数)\n\n"
"指令格式:\n<code>/abyss + [层数/all] + [pre]</code>\n<code>pre</code>表示上期)\n\n"
"文本格式:\n<code>深渊数据 + 查询/总览 + [上期] + [层数]</code> \n\n"
"例如以下指令都正确:\n"
"<code>/abyss</code>\n<code>/abyss 12 pre</code>\n<code>/abyss all pre</code>\n"
"<code>深渊数据查询</code>\n<code>深渊数据查询上期第12层</code>\n<code>深渊数据总览上期</code>",
parse_mode=ParseMode.HTML,
)
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self.log_user(update, logger.info, "查询[bold]深渊挑战数据[/bold]帮助", extra={"markup": True})
return
# 解析参数
floor, total, previous = get_args(" ".join([i for i in args if not i.startswith("@")]))
if floor > 12 or floor < 0:
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reply_msg = await message.reply_text("深渊层数输入错误,请重新输入。支持的参数为: 1-12 或 all")
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if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_msg)
self.add_delete_message_job(message)
return
if 0 < floor < 9:
previous = False
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self.log_user(
update,
logger.info,
"[bold]深渊挑战数据[/bold]请求: floor=%s total=%s previous=%s",
floor,
total,
previous,
extra={"markup": True},
)
await message.reply_chat_action(ChatAction.TYPING)
reply_text: Optional[Message] = None
if total:
reply_text = await message.reply_text(f"{config.notice.bot_name}需要时间整理深渊数据,还请耐心等待哦~")
try:
async with self.helper.genshin_or_public(user_id, uid=uid, offset=offset) as client:
if not client.public:
await client.get_record_cards()
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abyss_data, avatar_data = await self.get_rendered_pic_data(client, client.player_id, previous)
images = await self.get_rendered_pic(abyss_data, avatar_data, client.player_id, floor, total)
except AbyssUnlocked: # 若深渊未解锁
await message.reply_text("还未解锁深渊哦~")
return
except NoMostKills: # 若深渊还未挑战
await message.reply_text("还没有挑战本次深渊呢,咕咕咕~")
return
except FloorNotFoundError:
await message.reply_text("深渊详细数据未找到,咕咕咕~")
return
except AbyssNotFoundError:
await message.reply_text("无法查询玩家挑战队伍详情,只能查询统计详情哦~")
return
except TooManyRequestPublicCookies:
reply_message = await message.reply_text("查询次数太多,请您稍后重试")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_message)
self.add_delete_message_job(message)
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return
finally:
if reply_text is not None:
await reply_text.delete()
if images is None:
await message.reply_text(f"还没有第 {floor} 层的挑战数据")
return
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
await RenderGroupResult(results=group).reply_media_group(message, write_timeout=60)
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self.log_user(update, logger.info, "[bold]深渊挑战数据[/bold]: 成功发送图片", extra={"markup": True})
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async def get_rendered_pic_data(
self, client: GenshinClient, uid: int, previous: bool
) -> Tuple["SpiralAbyss", Dict[int, int]]:
abyss_data = await client.get_genshin_spiral_abyss(uid, previous=previous, lang="zh-cn")
avatar_data = {}
if not client.public: # noqa
avatars = await client.get_genshin_characters(uid, lang="zh-cn")
avatar_data = {i.id: i.constellation for i in avatars}
if abyss_data.unlocked and abyss_data.ranks.most_kills:
await self.save_abyss_data(self.history_data_abyss, uid, abyss_data, avatar_data)
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return abyss_data, avatar_data
async def get_rendered_pic( # skipcq: PY-R1000 #
self, abyss_data: "SpiralAbyss", avatar_data: Dict[int, int], uid: int, floor: int, total: bool
) -> Union[Tuple[Any], List[RenderResult], None]:
"""
获取渲染后的图片
Args:
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abyss_data (SpiralAbyss): 深渊数据
avatar_data (Dict[int, int]): 角色数据
uid (int): 需要查询的 uid
floor (int): 层数
total (bool): 是否为总览
Returns:
bytes格式的图片
"""
if not abyss_data.unlocked:
raise AbyssUnlocked
if not abyss_data.ranks.most_kills:
raise NoMostKills
if (total or (floor > 0)) and len(abyss_data.floors) == 0:
raise FloorNotFoundError
if (total or (floor > 0)) and len(abyss_data.floors[0].chambers[0].battles) == 0:
raise AbyssNotFoundError
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start_time = abyss_data.start_time
time = start_time.strftime("%Y年%m月") + ("" if start_time.day <= 15 else "")
stars = [i.stars for i in filter(lambda x: x.floor > 8, abyss_data.floors)]
total_stars = f"{sum(stars)} ({'-'.join(map(str, stars))})"
render_data = {}
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result = abyss_data.model_dump_json()
render_data["time"] = time
render_data["stars"] = total_stars
render_data["uid"] = mask_number(uid)
render_data["floor_colors"] = {
1: "#374952",
2: "#374952",
3: "#55464B",
4: "#55464B",
5: "#55464B",
6: "#1D2A5D",
7: "#1D2A5D",
8: "#1D2A5D",
9: "#292B58",
10: "#382024",
11: "#252550",
12: "#1D2A4A",
}
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if total:
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render_data["avatar_data"] = avatar_data
data = jsonlib.loads(result)
render_data["data"] = data
render_inputs: List[Tuple[int, Coroutine[Any, Any, RenderResult]]] = []
def overview_task():
return -1, self.template_service.render(
"genshin/abyss/overview.jinja2", render_data, viewport={"width": 750, "height": 580}
)
def floor_task(floor_index: int):
floor_d = data["floors"][floor_index]
return (
floor_d["floor"],
self.template_service.render(
"genshin/abyss/floor.jinja2",
{
**render_data,
"floor": floor_d,
"total_stars": f"{floor_d['stars']}/{floor_d['max_stars']}",
},
viewport={"width": 690, "height": 500},
full_page=True,
ttl=15 * 24 * 60 * 60,
),
)
render_inputs.append(overview_task())
for i, f in enumerate(data["floors"]):
if f["floor"] >= 9:
render_inputs.append(floor_task(i))
render_group_inputs = list(map(lambda x: x[1], sorted(render_inputs, key=lambda x: x[0])))
return await asyncio.gather(*render_group_inputs)
if floor < 1:
render_data["data"] = jsonlib.loads(result)
return [
await self.template_service.render(
"genshin/abyss/overview.jinja2", render_data, viewport={"width": 750, "height": 580}
)
]
num_dic = {
"0": "",
"1": "",
"2": "",
"3": "",
"4": "",
"5": "",
"6": "",
"7": "",
"8": "",
"9": "",
}
if num := num_dic.get(str(floor)):
render_data["floor-num"] = num
else:
render_data["floor-num"] = f"{num_dic.get(str(floor % 10))}"
floors = jsonlib.loads(result)["floors"]
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if not (floor_data := list(filter(lambda x: x["floor"] == floor, floors))):
return None
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render_data["avatar_data"] = avatar_data
render_data["floor"] = floor_data[0]
render_data["total_stars"] = f"{floor_data[0]['stars']}/{floor_data[0]['max_stars']}"
return [
await self.template_service.render(
"genshin/abyss/floor.jinja2", render_data, viewport={"width": 690, "height": 500}
)
]
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@staticmethod
async def save_abyss_data(
history_data_abyss: "HistoryDataAbyssServices",
uid: int,
abyss_data: "SpiralAbyss",
character_data: Dict[int, int],
) -> bool:
model = history_data_abyss.create(uid, abyss_data, character_data)
old_data = await history_data_abyss.get_by_user_id_data_id(uid, model.data_id)
exists = history_data_abyss.exists_data(model, old_data)
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if not exists:
await history_data_abyss.add(model)
return True
return False
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async def get_abyss_data(self, uid: int):
return await self.history_data_abyss.get_by_user_id(uid)
@staticmethod
def get_season_data_name(data: "HistoryDataAbyss"):
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start_time = data.abyss_data.start_time
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time = start_time.strftime("%Y.%m ")[2:] + ("" if start_time.day <= 15 else "")
honor = ""
if data.abyss_data.total_stars == 36:
if data.abyss_data.total_battles == 12:
honor = "👑"
last_battles = data.abyss_data.floors[-1].chambers[-1].battles
num_of_characters = max(
len(last_battles[0].characters),
len(last_battles[1].characters),
)
if num_of_characters == 2:
honor = "双通"
elif num_of_characters == 1:
honor = "单通"
return f"{time} {data.abyss_data.total_stars}{honor}"
async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
redis = await self.cache.get(str(uid))
if redis and not force:
return redis["buttons"]
data = await self.get_abyss_data(uid)
data.sort(key=lambda x: x.id, reverse=True)
abyss_data = [HistoryDataAbyss.from_data(i) for i in data]
buttons = [
{
"name": AbyssPlugin.get_season_data_name(abyss_data[idx]),
"value": f"get_abyss_history|{user_id}|{uid}|{value.id}",
}
for idx, value in enumerate(data)
]
await self.cache.set(str(uid), {"buttons": buttons})
return buttons
async def gen_season_button(
self,
user_id: int,
uid: int,
page: int = 1,
) -> List[List[InlineKeyboardButton]]:
"""生成按钮"""
data = await self.get_session_button_data(user_id, uid)
if not data:
return []
buttons = [
InlineKeyboardButton(
value["name"],
callback_data=value["value"],
)
for value in data
]
all_buttons = [buttons[i : i + 3] for i in range(0, len(buttons), 3)]
send_buttons = all_buttons[(page - 1) * 5 : page * 5]
last_page = page - 1 if page > 1 else 0
all_page = math.ceil(len(all_buttons) / 5)
next_page = page + 1 if page < all_page and all_page > 1 else 0
last_button = []
if last_page:
last_button.append(
InlineKeyboardButton(
"<< 上一页",
callback_data=f"get_abyss_history|{user_id}|{uid}|p_{last_page}",
)
)
if last_page or next_page:
last_button.append(
InlineKeyboardButton(
f"{page}/{all_page}",
callback_data=f"get_abyss_history|{user_id}|{uid}|empty_data",
)
)
if next_page:
last_button.append(
InlineKeyboardButton(
"下一页 >>",
callback_data=f"get_abyss_history|{user_id}|{uid}|p_{next_page}",
)
)
if last_button:
send_buttons.append(last_button)
return send_buttons
@staticmethod
async def gen_floor_button(
data_id: int,
abyss_data: "HistoryDataAbyss",
user_id: int,
uid: int,
) -> List[List[InlineKeyboardButton]]:
floors = [i.floor for i in abyss_data.abyss_data.floors if i.floor]
floors.sort()
buttons = [
InlineKeyboardButton(
f"{i}",
callback_data=f"get_abyss_history|{user_id}|{uid}|{data_id}|{i}",
)
for i in floors
]
send_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
all_buttons = [
InlineKeyboardButton(
"<< 返回",
callback_data=f"get_abyss_history|{user_id}|{uid}|p_1",
),
InlineKeyboardButton(
"总览",
callback_data=f"get_abyss_history|{user_id}|{uid}|{data_id}|total",
),
InlineKeyboardButton(
"所有",
callback_data=f"get_abyss_history|{user_id}|{uid}|{data_id}|all",
),
]
send_buttons.append(all_buttons)
return send_buttons
@handler.command("abyss_history", block=False)
@handler.message(filters.Regex(r"^深渊历史数据"), block=False)
async def abyss_history_command_start(self, update: Update, _: CallbackContext) -> None:
user_id = await self.get_real_user_id(update)
uid, offset = self.get_real_uid_or_offset(update)
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message = update.effective_message
self.log_user(update, logger.info, "查询深渊历史数据")
async with self.helper.genshin_or_public(user_id, uid=uid, offset=offset) as client:
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await self.get_session_button_data(user_id, client.player_id, force=True)
buttons = await self.gen_season_button(user_id, client.player_id)
if not buttons:
await message.reply_text("还没有深渊历史数据哦~")
return
await message.reply_text("请选择要查询的深渊历史数据", reply_markup=InlineKeyboardMarkup(buttons))
async def get_abyss_history_page(self, update: "Update", user_id: int, uid: int, result: str):
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"""翻页处理"""
callback_query = update.callback_query
self.log_user(update, logger.info, "切换深渊历史数据页 page[%s]", result)
page = int(result.split("_")[1])
async with self.helper.genshin_or_public(user_id, uid=uid) as client:
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buttons = await self.gen_season_button(user_id, client.player_id, page)
if not buttons:
await callback_query.answer("还没有深渊历史数据哦~", show_alert=True)
await callback_query.edit_message_text("还没有深渊历史数据哦~")
return
await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
await callback_query.answer(f"已切换到第 {page}", show_alert=False)
async def get_abyss_history_season(self, update: "Update", data_id: int):
"""进入选择层数"""
callback_query = update.callback_query
user = callback_query.from_user
self.log_user(update, logger.info, "切换深渊历史数据到层数页 data_id[%s]", data_id)
data = await self.history_data_abyss.get_by_id(data_id)
if not data:
await callback_query.answer("数据不存在,请尝试重新发送命令~", show_alert=True)
await callback_query.edit_message_text("数据不存在,请尝试重新发送命令~")
return
abyss_data = HistoryDataAbyss.from_data(data)
buttons = await self.gen_floor_button(data_id, abyss_data, user.id, data.user_id)
await callback_query.edit_message_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
await callback_query.answer("已切换到层数页", show_alert=False)
async def get_abyss_history_floor(self, update: "Update", data_id: int, detail: str):
"""渲染层数数据"""
callback_query = update.callback_query
message = callback_query.message
reply = None
if message.reply_to_message:
reply = message.reply_to_message
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floor = 0
total = False
if detail == "total":
floor = 0
elif detail == "all":
total = True
else:
floor = int(detail)
data = await self.history_data_abyss.get_by_id(data_id)
if not data:
await callback_query.answer("数据不存在,请尝试重新发送命令", show_alert=True)
await callback_query.edit_message_text("数据不存在,请尝试重新发送命令~")
return
abyss_data = HistoryDataAbyss.from_data(data)
images = await self.get_rendered_pic(
abyss_data.abyss_data, abyss_data.character_data, data.user_id, floor, total
)
if images is None:
await callback_query.answer(f"还没有第 {floor} 层的挑战数据", show_alert=True)
return
await callback_query.answer("正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False)
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
await RenderGroupResult(results=group).reply_media_group(reply or message, write_timeout=60)
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self.log_user(update, logger.info, "[bold]深渊挑战数据[/bold]: 成功发送图片", extra={"markup": True})
self.add_delete_message_job(message, delay=1)
@handler.callback_query(pattern=r"^get_abyss_history\|", block=False)
async def get_abyss_history(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
callback_query = update.callback_query
user = callback_query.from_user
async def get_abyss_history_callback(
callback_query_data: str,
) -> Tuple[str, str, int, int]:
_data = callback_query_data.split("|")
_user_id = int(_data[1])
_uid = int(_data[2])
_result = _data[3]
_detail = _data[4] if len(_data) > 4 else None
logger.debug(
"callback_query_data函数返回 detail[%s] result[%s] user_id[%s] uid[%s]",
_detail,
_result,
_user_id,
_uid,
)
return _detail, _result, _user_id, _uid
detail, result, user_id, uid = await get_abyss_history_callback(callback_query.data)
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if user.id != user_id:
await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
return
if result == "empty_data":
await callback_query.answer(text="此按钮不可用", show_alert=True)
return
if result.startswith("p_"):
await self.get_abyss_history_page(update, user_id, uid, result)
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return
data_id = int(result)
if detail:
await self.get_abyss_history_floor(update, data_id, detail)
return
await self.get_abyss_history_season(update, data_id)
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async def abyss_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE", previous: bool):
callback_query = update.callback_query
user = update.effective_user
user_id = user.id
uid = IInlineUseData.get_uid_from_context(context)
self.log_user(update, logger.info, "查询深渊挑战总览数据 previous[%s]", previous)
notice = None
try:
async with self.helper.genshin_or_public(user_id, uid=uid) as client:
if not client.public:
await client.get_record_cards()
abyss_data, avatar_data = await self.get_rendered_pic_data(client, client.player_id, previous)
images = await self.get_rendered_pic(abyss_data, avatar_data, client.player_id, 0, False)
image = images[0]
except AbyssUnlocked: # 若深渊未解锁
notice = "还未解锁深渊哦~"
except NoMostKills: # 若深渊还未挑战
notice = "还没有挑战本次深渊呢,咕咕咕~"
except AbyssNotFoundError:
notice = "无法查询玩家挑战队伍详情,只能查询统计详情哦~"
except TooManyRequestPublicCookies:
notice = "查询次数太多,请您稍后重试"
if notice:
await callback_query.answer(notice, show_alert=True)
return
await image.edit_inline_media(callback_query)
async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
return [
IInlineUseData(
text="本期深渊挑战总览",
hash="abyss_current",
callback=partial(self.abyss_use_by_inline, previous=False),
player=True,
),
IInlineUseData(
text="上期深渊挑战总览",
hash="abyss_previous",
callback=partial(self.abyss_use_by_inline, previous=True),
player=True,
),
]