PaiGram/plugins/genshin/daily/material.py

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import asyncio
import contextlib
import os
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import re
from asyncio import Lock
from ctypes import c_double
from datetime import datetime
from functools import partial
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from multiprocessing import Value
from pathlib import Path
from ssl import SSLZeroReturnError
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from typing import Any, Dict, Iterable, Iterator, List, Literal, Optional, Tuple
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import ujson as json
from aiofiles import open as async_open
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from arkowrapper import ArkoWrapper
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from bs4 import BeautifulSoup
from genshin import Client, GenshinException, InvalidCookies
from genshin.models import Character
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from httpx import AsyncClient, HTTPError
from pydantic import BaseModel
from telegram import Message, Update, User
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from telegram.constants import ChatAction, ParseMode
from telegram.error import RetryAfter, TimedOut
from telegram.ext import CallbackContext
from core.dependence.assets import AssetsCouldNotFound, AssetsService, AssetsServiceType
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from core.plugin import Plugin, handler
from core.services.template.models import FileType, RenderGroupResult
from core.services.template.services import TemplateService
from metadata.genshin import AVATAR_DATA, HONEY_DATA
from plugins.tools.genshin import GenshinHelper, PlayerNotFoundError, CookiesNotFoundError, CharacterDetails
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from utils.log import logger
INTERVAL = 1
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DATA_TYPE = Dict[str, List[List[str]]]
DATA_FILE_PATH = Path(__file__).joinpath("../daily.json").resolve()
DOMAINS = ["忘却之峡", "太山府", "菫色之庭", "昏识塔", "塞西莉亚苗圃", "震雷连山密宫", "砂流之庭", "有顶塔"]
DOMAIN_AREA_MAP = dict(zip(DOMAINS, ["蒙德", "璃月", "稻妻", "须弥"] * 2))
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WEEK_MAP = ["", "", "", "", "", "", ""]
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def sort_item(items: List["ItemData"]) -> Iterable["ItemData"]:
"""对武器和角色进行排序
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排序规则持有星级 > 等级 > 命座/精炼) > 未持有星级 > 等级 > 命座/精炼
"""
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return (
ArkoWrapper(items)
.sort(lambda x: x.level or -1, reverse=True)
.groupby(lambda x: x.level is None) # 根据持有与未持有进行分组并排序
.map(
lambda x: (
ArkoWrapper(x[1])
.sort(lambda y: y.rarity, reverse=True)
.groupby(lambda y: y.rarity) # 根据星级分组并排序
.map(
lambda y: (
ArkoWrapper(y[1])
.sort(lambda z: z.refinement or z.constellation or -1, reverse=True)
.groupby(lambda z: z.refinement or z.constellation or -1) # 根据命座/精炼进行分组并排序
.map(lambda i: ArkoWrapper(i[1]).sort(lambda j: j.id))
)
)
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)
)
.flat(3)
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)
def get_material_serial_name(names: Iterable[str]) -> str:
"""获取材料的系列名"""
def all_substrings(string: str) -> Iterator[str]:
"""获取字符串的所有连续字串"""
length = len(string)
for i in range(length):
for j in range(i + 1, length + 1):
yield string[i:j]
result = []
for name_a, name_b in ArkoWrapper(names).repeat(1).group(2).unique(list):
for sub_string in all_substrings(name_a):
if sub_string in ArkoWrapper(all_substrings(name_b)):
result.append(sub_string)
result = ArkoWrapper(result).sort(len, reverse=True)[0]
chars = {"": 0, "": 0}
for char, k in chars.items():
result = result.split(char)[k]
return result
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class DailyMaterial(Plugin):
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"""每日素材表"""
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data: DATA_TYPE
locks: Tuple[Lock] = (Lock(), Lock())
def __init__(
self,
assets: AssetsService,
template_service: TemplateService,
helper: GenshinHelper,
character_details: CharacterDetails,
):
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self.assets_service = assets
self.template_service = template_service
self.helper = helper
self.character_details = character_details
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self.client = AsyncClient()
async def initialize(self):
"""插件在初始化时,会检查一下本地是否缓存了每日素材的数据"""
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data = None
async def task_daily():
async with self.locks[0]:
logger.info("正在开始获取每日素材缓存")
self.data = await self._refresh_data()
if (not DATA_FILE_PATH.exists()) or ( # 若缓存不存在
(datetime.today() - datetime.fromtimestamp(os.stat(DATA_FILE_PATH).st_mtime)).days > 3 # 若缓存过期超过了3天
):
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asyncio.create_task(task_daily()) # 创建后台任务
if not data and DATA_FILE_PATH.exists(): # 若存在,则读取至内存中
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async with async_open(DATA_FILE_PATH) as file:
data = json.loads(await file.read())
self.data = data
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async def _get_skills_data(self, client: Client, character: Character) -> Optional[List[int]]:
detail = await self.character_details.get_character_details(client, character)
if detail is None:
return None
talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
return [t.level for t in talents]
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async def _get_data_from_user(self, user: User) -> Tuple[Optional[Client], Dict[str, List[Any]]]:
"""获取已经绑定的账号的角色、武器信息"""
user_data = {"avatar": [], "weapon": []}
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try:
logger.debug("尝试获取已绑定的原神账号")
client = await self.helper.get_genshin_client(user.id)
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logger.debug("获取账号数据成功: UID=%s", client.uid)
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characters = await client.get_genshin_characters(client.uid)
for character in characters:
if character.name == "旅行者": # 跳过主角
continue
cid = AVATAR_DATA[str(character.id)]["id"]
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weapon = character.weapon
user_data["avatar"].append(
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ItemData(
id=cid,
name=character.name,
rarity=character.rarity,
level=character.level,
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constellation=character.constellation,
gid=character.id,
icon=(await self.assets_service.avatar(cid).icon()).as_uri(),
origin=character,
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)
)
user_data["weapon"].append(
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ItemData(
id=str(weapon.id),
name=weapon.name,
level=weapon.level,
rarity=weapon.rarity,
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refinement=weapon.refinement,
icon=(
await getattr( # 判定武器的突破次数是否大于 2 ;若是, 则将图标替换为 awakened (觉醒) 的图标
self.assets_service.weapon(weapon.id), "icon" if weapon.ascension < 2 else "awaken"
)()
).as_uri(),
c_path=(await self.assets_service.avatar(cid).side()).as_uri(),
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)
)
except (PlayerNotFoundError, CookiesNotFoundError):
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logger.info("未查询到用户 %s[%s] 所绑定的账号信息", user.full_name, user.id)
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except InvalidCookies:
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logger.info("用户 %s[%s] 所绑定的账号信息已失效", user.full_name, user.id)
else:
# 没有异常返回数据
return client, user_data
# 有上述异常的, client 会返回 None
return None, user_data
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@handler.command("daily_material", block=False)
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async def daily_material(self, update: Update, context: CallbackContext):
user = update.effective_user
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message = update.effective_message
args = self.get_args(context)
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now = datetime.now()
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try:
weekday = (_ := int(args[0])) - (_ > 0)
weekday = (weekday % 7 + 7) % 7
time = title = f"星期{WEEK_MAP[weekday]}"
except (ValueError, IndexError):
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title = "今日"
weekday = now.weekday() - (1 if now.hour < 4 else 0)
weekday = 6 if weekday < 0 else weekday
time = f"星期{WEEK_MAP[weekday]}"
full = bool(args and args[-1] == "full") # 判定最后一个参数是不是 full
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logger.info("用户 %s[%s}] 每日素材命令请求 || 参数 weekday=%s full=%s", user.full_name, user.id, WEEK_MAP[weekday], full)
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if weekday == 6:
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await message.reply_text(
("今天" if title == "今日" else "这天") + "是星期天, <b>全部素材都可以</b>刷哦~", parse_mode=ParseMode.HTML
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)
return
if self.locks[0].locked(): # 若检测到了第一个锁:正在下载每日素材表的数据
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notice = await message.reply_text("派蒙正在摘抄每日素材表,以后再来探索吧~")
self.add_delete_message_job(notice, delay=5)
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return
if self.locks[1].locked(): # 若检测到了第二个锁:正在下载角色、武器、材料的图标
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await message.reply_text("派蒙正在搬运每日素材的图标,以后再来探索吧~")
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return
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notice = await message.reply_text("派蒙可能需要找找图标素材,还请耐心等待哦~")
await message.reply_chat_action(ChatAction.TYPING)
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# 获取已经缓存的秘境素材信息
local_data = {"avatar": [], "weapon": []}
if not self.data: # 若没有缓存每日素材表的数据
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logger.info("正在获取每日素材缓存")
self.data = await self._refresh_data()
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for domain, sche in self.data.items():
area = DOMAIN_AREA_MAP[domain] # 获取秘境所在的区域
type_ = "avatar" if DOMAINS.index(domain) < 4 else "weapon" # 获取秘境的培养素材的类型:是天赋书还是武器突破材料
# 将读取到的数据存入 local_data 中
local_data[type_].append({"name": area, "materials": sche[weekday][0], "items": sche[weekday][1]})
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# 尝试获取用户已绑定的原神账号信息
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client, user_data = await self._get_data_from_user(user)
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await message.reply_chat_action(ChatAction.TYPING)
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render_data = RenderData(title=title, time=time, uid=client.uid if client else client)
calculator_sync: bool = True # 默认养成计算器同步为开启
for type_ in ["avatar", "weapon"]:
areas = []
for area_data in local_data[type_]: # 遍历每个区域的信息:蒙德、璃月、稻妻、须弥
items = []
for id_ in area_data["items"]: # 遍历所有该区域下当天weekday可以培养的角色、武器
added = False
for i in user_data[type_]: # 从已经获取的角色数据中查找对应角色、武器
if id_ == str(i.id):
if i.rarity > 3: # 跳过 3 星及以下的武器
if type_ == "avatar" and client and calculator_sync: # client 不为 None 时给角色添加天赋信息
try:
skills = await self._get_skills_data(client, i.origin)
i.skills = skills
except InvalidCookies:
calculator_sync = False
except GenshinException as e:
if e.retcode == -502002:
calculator_sync = False # 发现角色养成计算器没启用 设置状态为 False 并防止下次继续获取
self.add_delete_message_job(notice, delay=5)
await notice.edit_text(
"获取角色天赋信息失败,如果想要显示角色天赋信息,请先在米游社/HoYoLab中使用一次<b>养成计算器</b>后再使用此功能~",
parse_mode=ParseMode.HTML,
)
else:
raise e
items.append(i)
added = True
if added:
continue
try:
item = HONEY_DATA[type_][id_]
except KeyError: # 跳过不存在或者已忽略的角色、武器
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logger.warning("未在 honey 数据中找到 %s[%s] 的信息", type_, id_)
continue
if item[2] < 4: # 跳过 3 星及以下的武器
continue
items.append(
ItemData( # 添加角色数据中未找到的
id=id_,
name=item[1],
rarity=item[2],
icon=(await getattr(self.assets_service, type_)(id_).icon()).as_uri(),
)
)
materials = []
for mid in area_data["materials"]: # 添加这个区域当天weekday的培养素材
try:
path = (await self.assets_service.material(mid).icon()).as_uri()
material = HONEY_DATA["material"][mid]
materials.append(ItemData(id=mid, icon=path, name=material[1], rarity=material[2]))
except AssetsCouldNotFound as exc:
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logger.warning("AssetsCouldNotFound message[%s] target[%s]", exc.message, exc.target)
await notice.edit_text("出错了呜呜呜 ~ 派蒙找不到一些素材")
return
areas.append(
AreaData(
name=area_data["name"],
materials=materials,
# template previewer pickle cannot serialize generator
items=list(sort_item(items)),
material_name=get_material_serial_name(map(lambda x: x.name, materials)),
)
)
setattr(render_data, {"avatar": "character"}.get(type_, type_), areas)
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await message.reply_chat_action(ChatAction.TYPING)
# 是否发送原图
file_type = FileType.DOCUMENT if full else FileType.PHOTO
character_img_data, weapon_img_data = await asyncio.gather(
self.template_service.render( # 渲染角色素材页
"genshin/daily_material/character.html",
{"data": render_data},
{"width": 1164, "height": 500},
file_type=file_type,
ttl=30 * 24 * 60 * 60,
),
self.template_service.render( # 渲染武器素材页
"genshin/daily_material/weapon.html",
{"data": render_data},
{"width": 1164, "height": 500},
file_type=file_type,
ttl=30 * 24 * 60 * 60,
),
)
self.add_delete_message_job(notice, delay=5)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
character_img_data.filename = f"{title}可培养角色.png"
weapon_img_data.filename = f"{title}可培养武器.png"
await RenderGroupResult([character_img_data, weapon_img_data]).reply_media_group(message)
logger.debug("角色、武器培养素材图发送成功")
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@handler.command("refresh_daily_material", block=False)
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async def refresh(self, update: Update, context: CallbackContext):
user = update.effective_user
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message = update.effective_message
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logger.info("用户 {%s}[%s] 刷新[bold]每日素材[/]缓存命令", user.full_name, user.id, extra={"markup": True})
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if self.locks[0].locked():
notice = await message.reply_text("派蒙还在抄每日素材表呢,我有在好好工作哦~")
self.add_delete_message_job(notice, delay=10)
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return
if self.locks[1].locked():
notice = await message.reply_text("派蒙正在搬运每日素材图标,在努力工作呢!")
self.add_delete_message_job(notice, delay=10)
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return
async with self.locks[1]: # 锁住第二把锁
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notice = await message.reply_text("派蒙正在重新摘抄每日素材表,请稍等~", parse_mode=ParseMode.HTML)
async with self.locks[0]: # 锁住第一把锁
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data = await self._refresh_data()
notice = await notice.edit_text(
"每日素材表" + ("摘抄<b>完成!</b>" if data else "坏掉了!等会它再长好了之后我再抄。。。") + "\n正搬运每日素材的图标中。。。",
parse_mode=ParseMode.HTML,
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)
self.data = data or self.data
time = await self._download_icon(notice)
async def job(_, n):
await n.edit_text(n.text_html.split("\n")[0] + "\n每日素材图标搬运<b>完成!</b>", parse_mode=ParseMode.HTML)
await asyncio.sleep(INTERVAL)
await notice.delete()
context.application.job_queue.run_once(
partial(job, n=notice), when=time + INTERVAL, name="notice_msg_final_job"
)
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async def _refresh_data(self, retry: int = 5) -> DATA_TYPE:
"""刷新来自 honey impact 的每日素材表"""
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from bs4 import Tag
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result = {}
for i in range(retry): # 重复尝试 retry 次
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try:
response = await self.client.get("https://genshin.honeyhunterworld.com/?lang=CHS")
soup = BeautifulSoup(response.text, "lxml")
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calendar = soup.select(".calendar_day_wrap")[0]
key: str = ""
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for tag in calendar:
tag: Tag
if tag.name == "span": # 如果是秘境
key = tag.find("a").text
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result[key] = [[[], []] for _ in range(7)]
for day, div in enumerate(tag.find_all("div")):
result[key][day][0] = []
for a in div.find_all("a"):
honey_id = re.findall(r"/(.*)?/", a["href"])[0]
mid: str = [i[0] for i in HONEY_DATA["material"].items() if i[1][0] == honey_id][0]
result[key][day][0].append(mid)
else: # 如果是角色或武器
id_ = re.findall(r"/(.*)?/", tag["href"])[0]
if tag.text.strip() == "旅行者": # 忽略主角
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continue
id_ = ("" if id_.startswith("i_n") else "10000") + re.findall(r"\d+", id_)[0]
for day in map(int, tag.find("div")["data-days"]): # 获取该角色/武器的可培养天
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result[key][day][1].append(id_)
for stage, schedules in result.items():
for day, _ in enumerate(schedules):
# noinspection PyUnresolvedReferences
result[stage][day][1] = list(set(result[stage][day][1])) # 去重
async with async_open(DATA_FILE_PATH, "w", encoding="utf-8") as file:
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await file.write(json.dumps(result)) # skipcq: PY-W0079
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logger.info("每日素材刷新成功")
break
except (HTTPError, SSLZeroReturnError):
from asyncio import sleep
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await sleep(1)
if i <= retry - 1:
logger.warning("每日素材刷新失败, 正在重试")
else:
logger.error("每日素材刷新失败, 请稍后重试")
continue
# noinspection PyTypeChecker
return result
async def _download_icon(self, message: Optional[Message] = None) -> float:
"""下载素材图标"""
asset_list = []
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from time import time as time_
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lock = asyncio.Lock()
the_time = Value(c_double, time_() - INTERVAL)
async def edit_message(text):
"""修改提示消息"""
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async with lock:
if message is not None and time_() >= (the_time.value + INTERVAL):
with contextlib.suppress(TimedOut, RetryAfter):
await message.edit_text(
"\n".join(message.text_html.split("\n")[:2] + [text]), parse_mode=ParseMode.HTML
)
the_time.value = time_()
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async def task(item_id, name, item_type):
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logger.debug("正在开始下载 %s 的图标素材", name)
await edit_message(f"正在搬运 <b>{name}</b> 的图标素材。。。")
asset: AssetsServiceType = getattr(self.assets_service, item_type)(item_id) # 获取素材对象
asset_list.append(asset.honey_id)
# 找到该素材对象的所有图标类型
# 并根据图标类型找到下载对应图标的函数
for icon_type in asset.icon_types:
await getattr(asset, icon_type)(True) # 执行下载函数
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logger.debug("%s 的图标素材下载成功", name)
await edit_message(f"正在搬运 <b>{name}</b> 的图标素材。。。<b>成功!</b>")
for TYPE, ITEMS in HONEY_DATA.items(): # 遍历每个对象
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task_list = []
new_items = []
for ID, DATA in ITEMS.items():
if (ITEM := [ID, DATA[1], TYPE]) not in new_items:
new_items.append(ITEM)
task_list.append(task(*ITEM))
await asyncio.gather(*task_list) # 等待所有任务执行完成
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logger.info("图标素材下载完成")
return the_time.value
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class ItemData(BaseModel):
id: str # ID
name: str # 名称
rarity: int # 星级
icon: str # 图标
level: Optional[int] = None # 等级
constellation: Optional[int] = None # 命座
skills: Optional[List[int]] = None # 天赋等级
gid: Optional[int] = None # 角色在 genshin.py 里的 ID
refinement: Optional[int] = None # 精炼度
c_path: Optional[str] = None # 武器使用者图标
origin: Optional[Character] = None # 原始数据
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class AreaData(BaseModel):
name: Literal["蒙德", "璃月", "稻妻", "须弥"] # 区域名
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material_name: str # 区域的材料系列名
materials: List[ItemData] = [] # 区域材料
items: Iterable[ItemData] = [] # 可培养的角色或武器
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class RenderData(BaseModel):
title: str # 页面标题,主要用于显示星期几
time: str # 页面时间
uid: Optional[int] = None # 用户UID
character: List[AreaData] = [] # 角色数据
weapon: List[AreaData] = [] # 武器数据
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def __getitem__(self, item):
return self.__getattribute__(item)