添加新抽卡模拟系统

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洛水居室 2022-10-15 16:14:32 +08:00
parent 24dbecd629
commit 242826121d
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7 changed files with 406 additions and 0 deletions

75
modules/gacha/banner.py Normal file
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from enum import Enum
from typing import List, Tuple
from modules.gacha.error import GachaIllegalArgument
from modules.gacha.utils import lerp
class BannerType(Enum):
STANDARD = 0
EVENT = 1
WEAPON = 2
class GachaBanner:
weight4 = ((1, 510), (8, 510), (10, 10000))
weight5 = ((1, 60), (73, 60), (90, 10000))
fallback_items3: List[int] = [
11301,
11302,
11306,
12301,
12302,
12305,
13303,
14301,
14302,
14304,
15301,
15302,
15304,
]
# 硬编码三星武器
banner_type: BannerType = BannerType.STANDARD
wish_max_progress: int = 0
pool_balance_weights4: Tuple[int] = ((1, 255), (17, 255), (21, 10455))
pool_balance_weights5: Tuple[int] = ((1, 30), (147, 150), (181, 10230))
event_chance5: int = 50
event_chance4: int = 50
event_chance: int = -1
rate_up_items5: List[int] = [] # UP五星
fallback_items5_pool1: List[int] = [] # 基础五星角色
fallback_items5_pool2: List[int] = [] # 基础五星武器
rate_up_items4: List[int] = [] # UP四星
fallback_items4_pool1: List[int] = [] # 基础四星角色
fallback_items4_pool2: List[int] = [] # 基础四星武器
auto_strip_rate_up_from_fallback: bool = True
def get_weight(self, rarity: int, pity: int) -> int:
if rarity == 4:
return lerp(pity, self.weight4)
elif rarity == 5:
return lerp(pity, self.weight5)
else:
raise GachaIllegalArgument
def has_epitomized(self):
return self.banner_type == BannerType.WEAPON
def get_event_chance(self, rarity: int) -> int:
if rarity == 4:
return self.event_chance4
elif rarity == 5:
return self.event_chance5
elif self.event_chance >= -1:
return self.event_chance
else:
raise GachaIllegalArgument
def get_pool_balance_weight(self, rarity: int, pity: int) -> int:
if rarity == 4:
return lerp(pity, self.pool_balance_weights4)
elif rarity == 5:
return lerp(pity, self.pool_balance_weights5)
else:
raise GachaIllegalArgument

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modules/gacha/error.py Normal file
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class GachaException(Exception):
pass
class GachaInvalidTimes(GachaException):
pass
class GachaIllegalArgument(GachaException):
pass
class BannerNotFound(GachaException):
pass

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from pydantic import BaseModel
from modules.gacha.error import GachaIllegalArgument
class PlayerGachaBannerInfo(BaseModel):
"""玩家当前抽卡统计信息"""
pity5: int = 0
pity4: int = 0
pity4_pool1: int = 0
pity4_pool2: int = 0
pity5_pool1: int = 0
pity5_pool2: int = 0
wish_item_id: int = 0
failed_chosen_item_pulls: int = 0
failed_featured4_item_pulls: int = 0
failed_featured_item_pulls: int = 0
total_pulls: int = 0
def inc_pity_all(self):
self.pity5 += 1
self.pity4 += 1
self.pity4_pool1 += 1
self.pity4_pool2 += 1
self.pity5_pool1 += 1
self.pity5_pool2 += 1
def get_failed_featured_item_pulls(self, rarity: int) -> int:
if rarity == 4:
return self.failed_featured4_item_pulls
elif rarity == 5:
return self.failed_featured_item_pulls
else:
raise GachaIllegalArgument
def set_failed_featured_item_pulls(self, rarity: int, amount: int):
if rarity == 4:
self.failed_featured4_item_pulls = amount
elif rarity == 5:
self.failed_featured_item_pulls = amount
else:
raise GachaIllegalArgument
def add_failed_featured_item_pulls(self, rarity: int, amount: int):
if rarity == 4:
self.failed_featured4_item_pulls += amount
elif rarity == 5:
self.failed_featured_item_pulls += amount
else:
raise GachaIllegalArgument
def get_pity_pool(self, rarity: int, param: int) -> int:
if rarity == 4:
return self.pity4_pool1 if param == 1 else self.pity4_pool2
elif rarity == 5:
return self.pity5_pool1 if param == 1 else self.pity5_pool2
raise GachaIllegalArgument
def set_pity_pool(self, rarity: int, pool: int, amount: int):
if rarity == 4:
if pool == 1:
self.pity4_pool1 = amount
else:
self.pity4_pool2 = amount
elif rarity == 5:
if pool == 1:
self.pity5_pool1 = amount
else:
self.pity5_pool2 = amount
else:
raise GachaIllegalArgument
def add_failed_chosen_item_pulls(self, amount: int):
self.failed_chosen_item_pulls += amount
def add_total_pulls(self, times: int):
self.total_pulls += times

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from typing import Optional
from pydantic import BaseModel
from modules.gacha.banner import GachaBanner, BannerType
from modules.gacha.player.banner import PlayerGachaBannerInfo
class PlayerGachaInfo(BaseModel):
"""玩家抽卡全部信息"""
standard_banner: Optional[PlayerGachaBannerInfo] = None
event_weapon_banner: Optional[PlayerGachaBannerInfo] = None
event_character_banner: Optional[PlayerGachaBannerInfo] = None
def __init__(self, **kwargs):
super().__init__(**kwargs)
if self.standard_banner is None:
self.standard_banner = PlayerGachaBannerInfo()
if self.event_weapon_banner is None:
self.event_weapon_banner = PlayerGachaBannerInfo()
if self.event_character_banner is None:
self.event_character_banner = PlayerGachaBannerInfo()
def get_banner_info(self, banner: GachaBanner) -> PlayerGachaBannerInfo:
if banner.banner_type == BannerType.EVENT:
return self.event_character_banner
elif banner.banner_type == BannerType.WEAPON:
return self.event_weapon_banner
return self.standard_banner

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modules/gacha/pool.py Normal file
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from typing import List
from modules.gacha.banner import GachaBanner
from modules.gacha.utils import set_subtract
class BannerPool:
rate_up_items5: List[int] = []
fallback_items5_pool1: List[int] = []
fallback_items5_pool2: List[int] = []
rate_up_items4: List[int] = []
fallback_items4_pool1: List[int] = []
fallback_items4_pool2: List[int] = []
def __init__(self, banner: GachaBanner):
self.rate_up_items4 = banner.rate_up_items4
self.rate_up_items5 = banner.rate_up_items5
self.fallback_items5_pool1 = banner.fallback_items5_pool1
self.fallback_items5_pool2 = banner.fallback_items5_pool2
self.fallback_items4_pool1 = banner.fallback_items4_pool1
self.fallback_items4_pool2 = banner.fallback_items4_pool2
if banner.auto_strip_rate_up_from_fallback: # 把UP四星从非UP四星排除
self.fallback_items5_pool1 = set_subtract(banner.fallback_items5_pool1, banner.rate_up_items5)
self.fallback_items5_pool2 = set_subtract(banner.fallback_items5_pool2, banner.rate_up_items5)
self.fallback_items4_pool1 = set_subtract(banner.fallback_items4_pool1, banner.rate_up_items4)
self.fallback_items4_pool2 = set_subtract(banner.fallback_items4_pool2, banner.rate_up_items4)

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modules/gacha/system.py Normal file
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import secrets
from typing import Tuple, List
from modules.gacha.banner import GachaBanner
from modules.gacha.error import GachaInvalidTimes, GachaIllegalArgument
from modules.gacha.player.info import PlayerGachaBannerInfo
from modules.gacha.player.info import PlayerGachaInfo
from modules.gacha.pool import BannerPool
class BannerSystem:
fallback_items5_pool2_default: Tuple[int] = (11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502)
fallback_items4_pool2_default: Tuple[int] = (
11401,
11402,
11403,
11405,
12401,
12402,
12403,
12405,
13401,
13407,
14401,
14402,
14403,
14409,
15401,
15402,
15403,
15405,
)
def do_pulls(self, player_gacha_info: PlayerGachaInfo, banner: GachaBanner, times: int) -> List[int]:
item_list: List[int] = []
if times not in (10, 1):
raise GachaInvalidTimes
gacha_info = player_gacha_info.get_banner_info(banner)
gacha_info.add_total_pulls(times)
pools = BannerPool(banner)
for _ in range(times):
item_id = self.do_pull(banner, gacha_info, pools)
item_list.append(item_id)
return item_list
def do_pull(self, banner: GachaBanner, gacha_info: PlayerGachaBannerInfo, pools: BannerPool) -> int:
gacha_info.inc_pity_all()
# 对玩家卡池信息的计数全部加1方便计算
# 就这么说吧如果你加之前比已经四星9发没出那么这个能让你下次权重必定让你出四星的角色
# 而不是使用 if gacha_info.pity4 + 1 >= 10 的形式计算
weights = [banner.get_weight(5, gacha_info.pity5), banner.get_weight(4, gacha_info.pity4), 10000]
leval_won = 5 - self.draw_roulette(weights, 10000)
# 根据权重信息获得当前所抽到的星级
if leval_won == 5:
# print(f"已经获得五星,当前五星权重为{weights[0]}")
gacha_info.pity5 = 0
return self.do_rare_pull(
pools.rate_up_items5, pools.fallback_items5_pool1, pools.fallback_items5_pool2, 5, banner, gacha_info
)
elif leval_won == 4:
gacha_info.pity4 = 0
return self.do_rare_pull(
pools.rate_up_items4, pools.fallback_items4_pool1, pools.fallback_items4_pool2, 4, banner, gacha_info
)
else:
return self.get_random(banner.fallback_items3)
@staticmethod
def draw_roulette(weights, cutoff: int) -> int:
total = 0
for weight in weights:
if weight < 0:
raise GachaIllegalArgument("Weights must be non-negative!")
total += weight
secrets_random = secrets.SystemRandom()
roll = int(secrets_random.random() * min(total, cutoff))
sub_total = 0
for index, value in enumerate(weights):
sub_total += value
if roll < sub_total:
return index
return 0
def do_rare_pull(
self,
featured: List[int],
fallback1: List[int],
fallback2: List[int],
rarity: int,
banner: GachaBanner,
gacha_info: PlayerGachaBannerInfo,
) -> int:
# 以下是防止点炒饭
epitomized = (banner.has_epitomized()) and (rarity == 5) and (gacha_info.wish_item_id != 0) # 判断定轨信息是否正确
pity_epitomized = gacha_info.failed_chosen_item_pulls >= banner.wish_max_progress # 判断定轨值
pity_featured = gacha_info.get_failed_featured_item_pulls(rarity) >= 1 # 通过UP值判断当前是否为UP
roll_featured = self.random_range(1, 100) <= banner.get_event_chance(rarity) # 随机判断当前是否为UP
pull_featured = pity_featured or roll_featured # 获得最终是否为 UP
if epitomized and pity_epitomized: # 给武器用的定轨代码
gacha_info.set_failed_featured_item_pulls(rarity, 0)
item_id = gacha_info.wish_item_id
elif pull_featured and featured: # 是UP角色
gacha_info.set_failed_featured_item_pulls(rarity, 0)
item_id = self.get_random(featured)
else: # 寄
gacha_info.add_failed_featured_item_pulls(rarity, 1)
item_id = self.do_fallback_rare_pull(fallback1, fallback2, rarity, banner, gacha_info)
if epitomized:
if item_id == gacha_info.wish_item_id: # 判断当前UP是否为定轨的UP
gacha_info.failed_chosen_item_pulls = 0 # 是的话清除定轨
else:
gacha_info.add_failed_chosen_item_pulls(1)
return item_id
def do_fallback_rare_pull(
self,
fallback1: List[int],
fallback2: List[int],
rarity: int,
banner: GachaBanner,
gacha_info: PlayerGachaBannerInfo,
) -> int:
if len(fallback1) < 1:
if len(fallback2) < 1:
return self.get_random(
self.fallback_items5_pool2_default if rarity == 5 else self.fallback_items4_pool2_default
)
else:
return self.get_random(fallback2)
elif len(fallback2) < 1:
return self.get_random(fallback1)
else:
pity_pool1 = banner.get_pool_balance_weight(rarity, gacha_info.get_pity_pool(rarity, 1))
pity_pool2 = banner.get_pool_balance_weight(rarity, gacha_info.get_pity_pool(rarity, 2))
if pity_pool1 >= pity_pool2:
chosen_pool = 1 + self.draw_roulette((pity_pool1, pity_pool2), 10000)
else:
chosen_pool = 2 - self.draw_roulette((pity_pool2, pity_pool1), 10000)
if chosen_pool == 1:
gacha_info.set_pity_pool(rarity, 1, 0)
return self.get_random(fallback1)
gacha_info.set_pity_pool(rarity, 2, 0)
return self.get_random(fallback2)
@staticmethod
def get_random(items) -> int:
secrets_random = secrets.SystemRandom()
roll = int(secrets_random.random() * len(items))
return items[roll]
@staticmethod
def random_range(_mix: int, _max: int) -> int:
secrets_random = secrets.SystemRandom()
return int(secrets_random.uniform(_mix, _max))

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modules/gacha/utils.py Normal file
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import contextlib
from typing import List
def lerp(x: int, x_y_array) -> int:
with contextlib.suppress(KeyError, IndexError):
if x <= x_y_array[0][0]:
return x_y_array[0][1]
elif x >= x_y_array[-1][0]:
return x_y_array[-1][1]
for index, _ in enumerate(x_y_array):
if x == x_y_array[index + 1][0]:
return x_y_array[index + 1][1]
if x < x_y_array[index + 1][0]:
position = x - x_y_array[index][0]
full_dist = x_y_array[index + 1][0] - x_y_array[index][0]
if full_dist == 0:
return position
prev_value = x_y_array[index][1]
full_delta = x_y_array[index + 1][1] - prev_value
return int(prev_value + ((position * full_delta) / full_dist))
return 0
def set_subtract(minuend: List[int], subtrahend: List[int]) -> List[int]:
return [i for i in minuend if i not in subtrahend]