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✨ Support Flip In Player Cards
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parent
b0576589b7
commit
28e0890390
@ -1,3 +1,4 @@
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import math
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from typing import Any, List, Tuple, Union, Optional
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from typing import Any, List, Tuple, Union, Optional
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import ujson
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import ujson
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@ -121,15 +122,7 @@ class PlayerCards(Plugin, BasePlugin):
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logger.info(f"用户 {user.full_name}[{user.id}] 角色卡片查询命令请求 || character_name[{character_name}] uid[{uid}]")
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logger.info(f"用户 {user.full_name}[{user.id}] 角色卡片查询命令请求 || character_name[{character_name}] uid[{uid}]")
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else:
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else:
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logger.info(f"用户 {user.full_name}[{user.id}] 角色卡片查询命令请求")
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logger.info(f"用户 {user.full_name}[{user.id}] 角色卡片查询命令请求")
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buttons = [
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buttons = self.gen_button(data, user.id, uid)
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InlineKeyboardButton(
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value.name,
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callback_data=f"get_player_card|{user.id}|{uid}|{value.name}",
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)
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for value in data.characters
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if value.name
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]
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buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
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if isinstance(self.temp_photo, str):
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if isinstance(self.temp_photo, str):
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photo = self.temp_photo
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photo = self.temp_photo
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else:
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else:
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@ -170,7 +163,15 @@ class PlayerCards(Plugin, BasePlugin):
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if user.id != user_id:
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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return
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logger.info(f"用户 {user.full_name}[{user.id}] 角色卡片查询命令请求 || character_name[{result}] uid[{uid}]")
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if result == "empty_data":
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await callback_query.answer(text="此按钮不可用", show_alert=True)
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return
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page = 0
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if result.isdigit():
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page = int(result)
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logger.info("用户 %s[%s] 角色卡片查询命令请求 || page[%s] uid[%s]", user.full_name, user.id, page, uid)
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else:
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logger.info("用户 %s[%s] 角色卡片查询命令请求 || character_name[%s] uid[%s]", user.full_name, user.id, result, uid)
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data = await self._fetch_user(uid)
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data = await self._fetch_user(uid)
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if isinstance(data, str):
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if isinstance(data, str):
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await message.reply_text(data)
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await message.reply_text(data)
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@ -179,6 +180,11 @@ class PlayerCards(Plugin, BasePlugin):
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await message.delete()
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await message.delete()
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await callback_query.answer("请先将角色加入到角色展柜并允许查看角色详情后再使用此功能,如果已经添加了角色,请等待角色数据更新后重试", show_alert=True)
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await callback_query.answer("请先将角色加入到角色展柜并允许查看角色详情后再使用此功能,如果已经添加了角色,请等待角色数据更新后重试", show_alert=True)
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return
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return
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if page:
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buttons = self.gen_button(data, user.id, uid, page)
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await message.edit_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
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await callback_query.answer(f"已切换到第 {page} 页", show_alert=False)
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return
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for characters in data.characters:
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for characters in data.characters:
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if characters.name == result:
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if characters.name == result:
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break
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break
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@ -192,6 +198,53 @@ class PlayerCards(Plugin, BasePlugin):
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render_result.filename = f"player_card_{uid}_{result}.png"
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render_result.filename = f"player_card_{uid}_{result}.png"
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await render_result.edit_media(message)
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await render_result.edit_media(message)
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@staticmethod
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def gen_button(
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data: EnkaNetworkResponse,
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user_id: Union[str, int],
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uid: int,
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page: int = 1,
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) -> List[List[InlineKeyboardButton]]:
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"""生成按钮"""
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buttons = [
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InlineKeyboardButton(
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value.name,
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callback_data=f"get_player_card|{user_id}|{uid}|{value.name}",
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)
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for value in data.characters
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if value.name
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]
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all_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
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send_buttons = all_buttons[(page - 1) * 3 : page * 3]
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 3)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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if last_page:
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last_button.append(
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InlineKeyboardButton(
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"<< 上一页",
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callback_data=f"get_player_card|{user_id}|{uid}|{last_page}",
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)
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)
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if last_page or next_page:
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last_button.append(
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InlineKeyboardButton(
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f"{page}/{all_page}",
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callback_data=f"get_player_card|{user_id}|{uid}|empty_data",
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)
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)
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if next_page:
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last_button.append(
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InlineKeyboardButton(
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"下一页 >>",
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callback_data=f"get_player_card|{user_id}|{uid}|{next_page}",
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)
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)
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if last_button:
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send_buttons.append(last_button)
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return send_buttons
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class Artifact(BaseModel):
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class Artifact(BaseModel):
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"""在 enka Equipments model 基础上扩展了圣遗物评分数据"""
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"""在 enka Equipments model 基础上扩展了圣遗物评分数据"""
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