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🎨 daily_material: optimize get skills level code
Co-authored-by: 洛水居室 <luoshuijs@outlook.com>
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@ -129,22 +129,25 @@ class DailyMaterial(Plugin, BasePlugin):
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@staticmethod
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@staticmethod
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async def _get_skills_data(client: Client, character_id: int) -> Optional[List[int]]:
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async def _get_skills_data(client: Client, character_id: int) -> Optional[List[int]]:
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detail = None
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"""获取角色技能的数据"""
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for _ in range(5):
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for _ in range(5):
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try:
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try:
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detail = await client.get_character_details(character_id)
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detail = await client.get_character_details(character_id)
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except Exception as e: # pylint: disable=W0703
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except Exception as e: # pylint: disable=W0703
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logger.warning(f"daily_material 解析角色 id 为 [bold]{character_id}[/]的数据时遇到了错误:{e}", extra={"markup": True})
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if isinstance(e, GenshinException):
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if isinstance(e, GenshinException) and "Too Many Requests" in e.msg:
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# 如果是 Too Many Requests 异常,则等待一段时间后重试
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if "Too Many Requests" in e.msg:
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await asyncio.sleep(0.2)
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await asyncio.sleep(0.2)
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continue
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continue
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# 输入数据不可能是旅行者
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# 如果是其他异常,则直接抛出
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# if character.name != "旅行者":
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raise e
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# raise e
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# logger.debug(f"解析旅行者数据时遇到了错误:{e}")
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else:
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else:
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break
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break
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if not detail:
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else:
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# 如果重试了5次都失败了,则直接返回 None
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logger.warning(
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f"daily_material 解析角色 id 为 [bold]{character_id}[/]的数据时遇到了 Too Many Requests 错误", extra={"markup": True}
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)
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return None
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return None
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# 不用针对旅行者、草主进行特殊处理,因为输入数据不会有旅行者。
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# 不用针对旅行者、草主进行特殊处理,因为输入数据不会有旅行者。
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# 不用计算命座加成,因为这个是展示天赋升级情况,10 级为最高。计算命座会引起混淆。
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# 不用计算命座加成,因为这个是展示天赋升级情况,10 级为最高。计算命座会引起混淆。
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@ -153,7 +156,6 @@ class DailyMaterial(Plugin, BasePlugin):
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async def _get_data_from_user(self, user: User) -> Tuple[Optional[Client], Dict[str, List[Any]]]:
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async def _get_data_from_user(self, user: User) -> Tuple[Optional[Client], Dict[str, List[Any]]]:
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"""获取已经绑定的账号的角色、武器信息"""
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"""获取已经绑定的账号的角色、武器信息"""
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client = None
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user_data = {"avatar": [], "weapon": []}
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user_data = {"avatar": [], "weapon": []}
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try:
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try:
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logger.debug("尝试获取已绑定的原神账号")
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logger.debug("尝试获取已绑定的原神账号")
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@ -195,7 +197,11 @@ class DailyMaterial(Plugin, BasePlugin):
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logger.info(f"未查询到用户({user.full_name} {user.id}) 所绑定的账号信息")
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logger.info(f"未查询到用户({user.full_name} {user.id}) 所绑定的账号信息")
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except InvalidCookies:
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except InvalidCookies:
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logger.info(f"用户({user.full_name} {user.id}) 所绑定的账号信息已失效")
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logger.info(f"用户({user.full_name} {user.id}) 所绑定的账号信息已失效")
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else:
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# 没有异常返回数据
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return client, user_data
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return client, user_data
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# 有上述异常的, client 会返回 None
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return None, user_data
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@handler.command("daily_material", block=False)
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@handler.command("daily_material", block=False)
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@restricts(restricts_time_of_groups=20, without_overlapping=True)
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@restricts(restricts_time_of_groups=20, without_overlapping=True)
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@ -253,6 +259,9 @@ class DailyMaterial(Plugin, BasePlugin):
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await message.reply_chat_action(ChatAction.TYPING)
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await message.reply_chat_action(ChatAction.TYPING)
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render_data = RenderData(title=title, time=time, uid=client.uid if client else client)
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render_data = RenderData(title=title, time=time, uid=client.uid if client else client)
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# 如果 client 为 None 就没必要进技能处理 因为已经触发 InvalidCookies 等异常
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if client:
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for type_ in ["avatar", "weapon"]:
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for type_ in ["avatar", "weapon"]:
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areas = []
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areas = []
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for area_data in local_data[type_]: # 遍历每个区域的信息:蒙德、璃月、稻妻、须弥
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for area_data in local_data[type_]: # 遍历每个区域的信息:蒙德、璃月、稻妻、须弥
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