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🐛 修复 gacha_type
判断错误的情况
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@ -81,7 +81,7 @@ class GachaHandle:
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banner.fallback_items4_pool1.append(avatar_to_game_id(r4_prob_list["item_name"]))
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elif r4_prob_list["item_type"] == "武器":
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banner.fallback_items4_pool1.append(weapon_to_game_id(r4_prob_list["item_name"]))
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if gacha_type in (310, 400):
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if gacha_type in (301, 400):
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banner.wish_max_progress = 1
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banner.banner_type = BannerType.EVENT
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banner.weight4 = ((1, 510), (8, 510), (10, 10000))
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