mirror of
https://github.com/PaiGramTeam/PaiGram.git
synced 2024-11-16 12:51:35 +00:00
♻️ Refactor sign system code
This commit is contained in:
parent
62c577a00d
commit
a33664882a
@ -17,6 +17,8 @@ class RecognizeSystem:
|
||||
async def recognize(gt: str, challenge: str, referer: str = None, uid: int = None) -> Optional[str]:
|
||||
if not referer:
|
||||
referer = RecognizeSystem.REFERER
|
||||
if not config.pass_challenge_api:
|
||||
return None
|
||||
if not gt or not challenge or not uid:
|
||||
return None
|
||||
pass_challenge_params = {
|
||||
@ -40,11 +42,8 @@ class RecognizeSystem:
|
||||
)
|
||||
logger.debug("recognize 请求返回:%s", resp.text)
|
||||
data = resp.json()
|
||||
status = data.get("status")
|
||||
if status != 0:
|
||||
logger.error("recognize 解析错误:[%s]%s", data.get("code"), data.get("msg"))
|
||||
if data.get("code", 0) != 0:
|
||||
raise RuntimeError
|
||||
logger.error("recognize 解析错误:[%s]%s", data.get("code"), data.get("msg"))
|
||||
logger.info("recognize 解析成功")
|
||||
return data["data"]["validate"]
|
||||
except JSONDecodeError:
|
||||
|
@ -103,6 +103,37 @@ class SignSystem(Plugin):
|
||||
)
|
||||
return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]])
|
||||
|
||||
@staticmethod
|
||||
async def sign_with_recognize(
|
||||
client: "GenshinClient",
|
||||
use_recognize: bool = True,
|
||||
_challenge: str = None,
|
||||
_validate: str = None,
|
||||
):
|
||||
_request_daily_reward = await client.request_daily_reward(
|
||||
"sign",
|
||||
method="POST",
|
||||
lang="zh-cn",
|
||||
challenge=_challenge,
|
||||
validate=_validate,
|
||||
)
|
||||
logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
|
||||
if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
|
||||
_gt = _request_daily_reward.get("gt", "")
|
||||
_challenge = _request_daily_reward.get("challenge", "")
|
||||
logger.info("UID[%s] 创建验证码 gt[%s] challenge[%s]", client.player_id, _gt, _challenge)
|
||||
_validate = (
|
||||
await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id) if use_recognize else None
|
||||
)
|
||||
if _validate:
|
||||
logger.success("recognize 通过验证成功 challenge[%s] validate[%s]", _challenge, _validate)
|
||||
return await SignSystem.sign_with_recognize(client, False, _challenge, _validate)
|
||||
else:
|
||||
raise NeedChallenge(uid=client.player_id, gt=_gt, challenge=_challenge)
|
||||
else:
|
||||
logger.success("UID[%s] 签到成功", client.player_id)
|
||||
return _request_daily_reward
|
||||
|
||||
async def start_sign(
|
||||
self,
|
||||
client: "GenshinClient",
|
||||
@ -114,7 +145,7 @@ class SignSystem(Plugin):
|
||||
) -> str:
|
||||
if is_sleep:
|
||||
if recognize_genshin_server(client.player_id) in ("cn_gf01", "cn_qd01"):
|
||||
await asyncio.sleep(random.randint(10, 300)) # nosec
|
||||
await asyncio.sleep(random.randint(5, 15)) # nosec
|
||||
else:
|
||||
await asyncio.sleep(random.randint(0, 3)) # nosec
|
||||
try:
|
||||
@ -133,103 +164,25 @@ class SignSystem(Plugin):
|
||||
return f"获取签到状态失败,API返回信息为 {str(error)}"
|
||||
if not daily_reward_info.signed_in:
|
||||
try:
|
||||
if validate:
|
||||
if challenge and validate:
|
||||
logger.info(
|
||||
"UID[%s] 正在尝试通过验证码\nchallenge[%s]\nvalidate[%s]", client.player_id, challenge, validate
|
||||
"UID[%s] 正在尝试通过验证码 challenge[%s] validate[%s]", client.player_id, challenge, validate
|
||||
)
|
||||
request_daily_reward = await client.request_daily_reward(
|
||||
"sign",
|
||||
method="POST",
|
||||
lang="zh-cn",
|
||||
challenge=challenge,
|
||||
validate=validate,
|
||||
)
|
||||
logger.debug("request_daily_reward 返回 %s", request_daily_reward)
|
||||
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
|
||||
# 尝试通过 ajax 请求绕过签到
|
||||
gt = request_daily_reward.get("gt", "")
|
||||
challenge = request_daily_reward.get("challenge", "")
|
||||
logger.warning("UID[%s] 触发验证码\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
|
||||
self.verify.account_id = client.account_id
|
||||
validate = await self.verify.ajax(
|
||||
referer=RecognizeSystem.REFERER,
|
||||
gt=gt,
|
||||
challenge=challenge,
|
||||
await self.sign_with_recognize(
|
||||
client, use_recognize=False, _challenge=challenge, _validate=validate
|
||||
)
|
||||
if validate:
|
||||
logger.success("ajax 通过验证成功\nchallenge[%s]\nvalidate[%s]", challenge, validate)
|
||||
request_daily_reward = await client.request_daily_reward(
|
||||
"sign",
|
||||
method="POST",
|
||||
lang="zh-cn",
|
||||
challenge=challenge,
|
||||
validate=validate,
|
||||
)
|
||||
logger.debug("request_daily_reward 返回 %s", request_daily_reward)
|
||||
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
|
||||
logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, challenge)
|
||||
raise NeedChallenge(
|
||||
uid=client.player_id,
|
||||
gt=request_daily_reward.get("gt", ""),
|
||||
challenge=request_daily_reward.get("challenge", ""),
|
||||
)
|
||||
elif config.pass_challenge_app_key:
|
||||
# 如果无法绕过 检查配置文件是否配置识别 API 尝试请求绕过
|
||||
# 注意 需要重新获取没有进行任何请求的 Challenge
|
||||
logger.info("UID[%s] 正在使用 recognize 重新请求签到", client.player_id)
|
||||
_request_daily_reward = await client.request_daily_reward(
|
||||
"sign",
|
||||
method="POST",
|
||||
lang="zh-cn",
|
||||
)
|
||||
logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
|
||||
if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
|
||||
_gt = _request_daily_reward.get("gt", "")
|
||||
_challenge = _request_daily_reward.get("challenge", "")
|
||||
logger.info("UID[%s] 创建验证码\ngt[%s]\nchallenge[%s]", client.player_id, _gt, _challenge)
|
||||
_validate = await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id)
|
||||
if _validate:
|
||||
logger.success(
|
||||
"recognize 通过验证成功\nchallenge[%s]\nvalidate[%s]", _challenge, _validate
|
||||
)
|
||||
request_daily_reward = await client.request_daily_reward(
|
||||
"sign",
|
||||
method="POST",
|
||||
lang="zh-cn",
|
||||
challenge=_challenge,
|
||||
validate=_validate,
|
||||
)
|
||||
if request_daily_reward and request_daily_reward.get("success", 0) == 1:
|
||||
logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, _challenge)
|
||||
gt = request_daily_reward.get("gt", "")
|
||||
challenge = request_daily_reward.get("challenge", "")
|
||||
logger.success(
|
||||
"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
|
||||
)
|
||||
raise NeedChallenge(
|
||||
uid=client.player_id,
|
||||
gt=gt,
|
||||
challenge=challenge,
|
||||
)
|
||||
logger.success("UID[%s] 通过 recognize 签到成功", client.player_id)
|
||||
else:
|
||||
request_daily_reward = await client.request_daily_reward(
|
||||
"sign", method="POST", lang="zh-cn"
|
||||
)
|
||||
gt = request_daily_reward.get("gt", "")
|
||||
challenge = request_daily_reward.get("challenge", "")
|
||||
logger.success(
|
||||
"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
|
||||
)
|
||||
raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
|
||||
else:
|
||||
request_daily_reward = await client.request_daily_reward("sign", method="POST", lang="zh-cn")
|
||||
gt = request_daily_reward.get("gt", "")
|
||||
challenge = request_daily_reward.get("challenge", "")
|
||||
logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
|
||||
raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
|
||||
else:
|
||||
logger.success("UID[%s] 签到成功", client.player_id)
|
||||
retry = 3 if config.pass_challenge_api else 1
|
||||
for ret in range(3):
|
||||
try:
|
||||
await self.sign_with_recognize(client)
|
||||
break
|
||||
except NeedChallenge as e:
|
||||
if ret == retry - 1:
|
||||
# 重试次数用完,抛出异常
|
||||
if not config.pass_challenge_api:
|
||||
raise e
|
||||
await self.sign_with_recognize(client, False)
|
||||
except TimeoutException as error:
|
||||
logger.warning("UID[%s] 签到请求超时", client.player_id)
|
||||
if is_raise:
|
||||
|
Loading…
Reference in New Issue
Block a user