Add element and weapon filter for avatars

This commit is contained in:
SiHuaN 2024-07-09 01:46:13 +08:00 committed by GitHub
parent 994c874d5b
commit a8795b74a7
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -21,6 +21,7 @@ from core.services.template.services import TemplateService
from gram_core.plugin.methods.inline_use_data import IInlineUseData
from gram_core.services.template.models import RenderGroupResult
from modules.wiki.base import Model
from modules.wiki.other import Element, WeaponType
from plugins.tools.genshin import CharacterDetails, GenshinHelper
from plugins.tools.player_info import PlayerInfoSystem
from utils.log import logger
@ -34,6 +35,22 @@ if TYPE_CHECKING:
MAX_AVATAR_COUNT = 40
def parse_element(msg: str) -> set[Element]:
elements = set()
for element in Element:
if element.value in msg:
elements.add(element)
return elements
def parse_weapon_type(msg: str) -> set[WeaponType]:
weapon_types = set()
for weapon_type in WeaponType:
if weapon_type.value in msg:
weapon_types.add(weapon_type)
return weapon_types
class TooManyRequests(Exception):
"""请求过多"""
@ -176,9 +193,19 @@ class AvatarListPlugin(Plugin):
return await asyncio.gather(*tasks)
async def render(
self, client: "GenshinClient", user_id: int, user_name: str, all_avatars: bool = False
self,
client: "GenshinClient",
user_id: int,
user_name: str,
all_avatars: bool = False,
filter_elements: set[Element] = None,
filter_weapon_types: set[WeaponType] = None,
) -> List["RenderResult"]:
characters = await client.get_genshin_characters(client.player_id)
if filter_elements:
characters = [c for c in characters if c.element in {element.name for element in filter_elements}]
if filter_weapon_types:
characters = [c for c in characters if WeaponType(c.weapon.type) in filter_weapon_types]
avatar_datas: List[AvatarData] = await self.get_avatars_data(
characters, client, None if all_avatars else MAX_AVATAR_COUNT
)
@ -206,14 +233,27 @@ class AvatarListPlugin(Plugin):
uid, offset = self.get_real_uid_or_offset(update)
message = update.effective_message
all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
filter_elements = parse_element(message.text)
filter_weapon_types = parse_weapon_type(message.text)
self.log_user(
update,
logger.info,
"[bold]练度统计[/bold]: all=%s, filter_elements=%s, filter_weapon_types=%s",
all_avatars,
filter_elements,
filter_weapon_types,
extra={"markup": True},
)
self.log_user(update, logger.info, "[bold]练度统计[/bold]: all=%s", all_avatars, extra={"markup": True})
try:
async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client:
notice = await message.reply_text(f"{config.notice.bot_name}需要收集整理数据,还请耐心等待哦~")
self.add_delete_message_job(notice, delay=60)
await message.reply_chat_action(ChatAction.TYPING)
images = await self.render(client, user_id, user_name, all_avatars)
images = await self.render(
client, user_id, user_name, all_avatars, filter_elements, filter_weapon_types
)
except TooManyRequests:
reply_message = await message.reply_html("服务器熟啦 ~ 请稍后再试")
self.add_delete_message_job(reply_message, delay=20)