From c1e045c2ff070366797783289eedc2c8c03e7263 Mon Sep 17 00:00:00 2001 From: Davis Zerro Date: Mon, 6 Mar 2023 17:18:16 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=8E=A8=20Update=20`FightPropRule`?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 补充新角色的有效属性: 艾尔海森, 瑶瑶, 迪希雅 * 一些有效词条调整: - 草旅行者打蔓激化需要精通, 天赋有精通转伤害 - 北斗直伤占比远高于感电, 精通可以忽略不计 - 应该没人用迪奥娜输出? - 云堇只是某些场合需要暴击触发西风枪, 暴伤无用 - 久岐忍 3.0 之后只有堆精通走超绽放流比较实际, 纯奶妈流也只需要生命. * 补充新角色的有效属性: 艾尔海森, 瑶瑶, 迪希雅 除了一些显然易见的, 几处说明: - 艾尔海森的几乎所有输出流程里面, Q 的作用都非常重要, 所以充能算作有效. - 瑶瑶无论怎么堆输出都不太可能有明显的输出量, 攻精双暴不作为有效. - 鹿野原平藏,珐露珊,流浪者属于风伤直伤输出和辅助, 扩散伤害约等于无, 精通删除. --- .../playercards/metadata/FightPropRule.json | 20 +++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/modules/playercards/metadata/FightPropRule.json b/modules/playercards/metadata/FightPropRule.json index ac740b89..79faa44c 100644 --- a/modules/playercards/metadata/FightPropRule.json +++ b/modules/playercards/metadata/FightPropRule.json @@ -352,7 +352,6 @@ "攻击力百分比", "暴击率", "暴击伤害", - "元素精通", "元素充能效率" ], "提纳里": [ @@ -394,10 +393,27 @@ "攻击力百分比", "暴击率", "暴击伤害", - "元素精通", "元素充能效率" ], "珐露珊": [ + "攻击力百分比", + "暴击率", + "暴击伤害", + "元素充能效率" + ], + "艾尔海森": [ + "攻击力百分比", + "暴击率", + "暴击伤害", + "元素精通", + "元素充能效率" + ], + "瑶瑶": [ + "生命值百分比", + "元素充能效率" + ], + "迪希雅": [ + "生命值百分比", "攻击力百分比", "暴击率", "暴击伤害",