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https://github.com/PaiGramTeam/PaiGram.git
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🐛 Fix AssetsService
to adapt to ambr
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parent
042e4e91ca
commit
df6b0e31ba
@ -1,9 +1,5 @@
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"""用于下载和管理角色、武器、材料等的图标"""
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from __future__ import annotations
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import asyncio
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import re
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from abc import ABC, abstractmethod
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from functools import cached_property, lru_cache, partial
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from multiprocessing import RLock as Lock
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@ -27,6 +23,11 @@ from utils.const import AMBR_HOST, ENKA_HOST, PROJECT_ROOT
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from utils.log import logger
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from utils.typedefs import StrOrInt, StrOrURL
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try:
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import regex as re
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except ImportError:
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import re
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if TYPE_CHECKING:
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from httpx import Response
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from multiprocessing.synchronize import RLock
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@ -250,6 +251,8 @@ class _AvatarAssets(_AssetsService):
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temp = target
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result = _AvatarAssets(self.client)
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if isinstance(target, str):
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if targets := re.findall(r"^(1000000\d)-.*$", target):
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target = targets[0]
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try:
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target = int(target)
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except ValueError:
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@ -467,7 +470,7 @@ class AssetsService(BaseService.Dependence):
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async def initialize(self) -> None: # pylint: disable=R0201
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"""启动 AssetsService 服务,刷新元数据"""
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logger.info("正在刷新元数据")
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# todo 这3个任务同时异步下载
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# TODO:同时异步下载
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await update_metadata_from_github(False)
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await update_metadata_from_ambr(False)
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logger.info("刷新元数据成功")
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@ -39,10 +39,6 @@ class _AssetsService(ABC):
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def game_name(self) -> str:
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"""游戏数据中的名称"""
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@property
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def honey_id(self) -> str:
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"""当前资源在 Honey Impact 所对应的 ID"""
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@property
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def path(self) -> Path:
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"""当前资源的文件夹"""
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@ -66,11 +62,6 @@ class _AssetsService(ABC):
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def game_name_map(self) -> dict[str, str]:
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"""游戏中的图标名"""
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@abstractmethod
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@property
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def honey_name_map(self) -> dict[str, str]:
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"""来自honey的图标名"""
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class _AvatarAssets(_AssetsService):
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enka: EnkaCharacterAsset | None
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@ -86,8 +77,6 @@ class _AvatarAssets(_AssetsService):
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gacha_card: ICON_TYPE
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"""抽卡卡片"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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@property
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@ -104,16 +93,12 @@ class _WeaponAssets(_AssetsService):
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gacha: ICON_TYPE
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"""抽卡立绘"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def __call__(self, target: StrOrInt) -> Self: ...
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def game_name(self) -> str: ...
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class _MaterialAssets(_AssetsService):
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def __call__(self, target: StrOrInt) -> Self: ...
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@ -135,8 +120,6 @@ class _ArtifactAssets(_AssetsService):
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circlet: ICON_TYPE
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"""理之冠"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def game_name(self) -> str: ...
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@ -149,9 +132,6 @@ class _NamecardAssets(_AssetsService):
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profile: ICON_TYPE
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"""个人资料名片背景"""
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@property
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def honey_name_map(self) -> dict[str, str]: ...
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@property
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def game_name_map(self) -> dict[str, str]: ...
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def game_name(self) -> str: ...
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