import asyncio import datetime import random import time from enum import Enum from json import JSONDecodeError from typing import Optional, Tuple, List, TYPE_CHECKING from aiohttp import ClientConnectorError from genshin import Game, GenshinException, AlreadyClaimed, Client, InvalidCookies from genshin.utility import recognize_genshin_server from httpx import AsyncClient, TimeoutException from telegram import InlineKeyboardButton, InlineKeyboardMarkup from telegram.constants import ParseMode from telegram.error import Forbidden, BadRequest from core.config import config from core.dependence.redisdb import RedisDB from core.plugin import Plugin from core.services.cookies import CookiesService from core.services.sign.models import SignStatusEnum from core.services.sign.services import SignServices from core.services.users.services import UserService from modules.apihelper.client.components.verify import Verify from plugins.tools.genshin import GenshinHelper, CookiesNotFoundError, PlayerNotFoundError from utils.log import logger if TYPE_CHECKING: from telegram.ext import ContextTypes class SignJobType(Enum): START = 1 REDO = 2 class SignSystemException(Exception): def __init__(self, message: str): self.message = message super().__init__() class NeedChallenge(Exception): def __init__(self, uid: int, gt: str = "", challenge: str = ""): super().__init__() self.uid = uid self.gt = gt self.challenge = challenge class SignSystem(Plugin): REFERER = ( "https://webstatic.mihoyo.com/bbs/event/signin-ys/index.html?" "bbs_auth_required=true&act_id=e202009291139501&utm_source=bbs&utm_medium=mys&utm_campaign=icon" ) def __init__( self, redis: RedisDB, user_service: UserService, cookies_service: CookiesService, sign_service: SignServices, genshin_helper: GenshinHelper, ): self.cookies_service = cookies_service self.user_service = user_service self.sign_service = sign_service self.genshin_helper = genshin_helper self.cache = redis.client self.qname = "plugin:sign:" self.verify = Verify() async def get_challenge(self, uid: int) -> Tuple[Optional[str], Optional[str]]: data = await self.cache.get(f"{self.qname}{uid}") if not data: return None, None data = data.decode("utf-8").split("|") return data[0], data[1] async def set_challenge(self, uid: int, gt: str, challenge: str): await self.cache.set(f"{self.qname}{uid}", f"{gt}|{challenge}") await self.cache.expire(f"{self.qname}{uid}", 10 * 60) async def get_challenge_button( self, bot_username: str, uid: int, user_id: int, gt: Optional[str] = None, challenge: Optional[str] = None, callback: bool = True, ) -> Optional[InlineKeyboardMarkup]: if not config.pass_challenge_user_web: return None if challenge and gt: await self.set_challenge(uid, gt, challenge) if not challenge or not gt: gt, challenge = await self.get_challenge(uid) if not challenge or not gt: return None if callback: data = f"sign|{user_id}|{uid}" return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", callback_data=data)]]) url = ( f"{config.pass_challenge_user_web}?" f"username={bot_username}&command=sign>={gt}&challenge={challenge}&uid={uid}" ) return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]]) async def recognize(self, gt: str, challenge: str, referer: str = None) -> Optional[str]: if not referer: referer = self.REFERER if not gt or not challenge: return None pass_challenge_params = { "gt": gt, "challenge": challenge, "referer": referer, } if config.pass_challenge_app_key: pass_challenge_params["appkey"] = config.pass_challenge_app_key headers = { "Accept": "*/*", "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " "Chrome/107.0.0.0 Safari/537.36", } try: async with AsyncClient(headers=headers) as client: resp = await client.post( config.pass_challenge_api, params=pass_challenge_params, timeout=60, ) logger.debug("recognize 请求返回:%s", resp.text) data = resp.json() status = data.get("status") if status != 0: logger.error("recognize 解析错误:[%s]%s", data.get("code"), data.get("msg")) if data.get("code", 0) != 0: raise RuntimeError logger.info("recognize 解析成功") return data["data"]["validate"] except JSONDecodeError: logger.warning("recognize 请求 JSON 解析失败") except TimeoutException as exc: logger.warning("recognize 请求超时") raise exc except KeyError: logger.warning("recognize 请求数据错误") except RuntimeError: logger.warning("recognize 请求失败") return None async def start_sign( self, client: Client, challenge: Optional[str] = None, validate: Optional[str] = None, is_sleep: bool = False, is_raise: bool = False, title: Optional[str] = "签到结果", ) -> str: if is_sleep: if recognize_genshin_server(client.uid) in ("cn_gf01", "cn_qd01"): await asyncio.sleep(random.randint(10, 300)) # nosec else: await asyncio.sleep(random.randint(0, 3)) # nosec try: rewards = await client.get_monthly_rewards(game=Game.GENSHIN, lang="zh-cn") except GenshinException as error: logger.warning("UID[%s] 获取签到信息失败,API返回信息为 %s", client.uid, str(error)) if is_raise: raise error return f"获取签到信息失败,API返回信息为 {str(error)}" try: daily_reward_info = await client.get_reward_info(game=Game.GENSHIN, lang="zh-cn") # 获取签到信息失败 except GenshinException as error: logger.warning("UID[%s] 获取签到状态失败,API返回信息为 %s", client.uid, str(error)) if is_raise: raise error return f"获取签到状态失败,API返回信息为 {str(error)}" if not daily_reward_info.signed_in: try: if validate: logger.info("UID[%s] 正在尝试通过验证码\nchallenge[%s]\nvalidate[%s]", client.uid, challenge, validate) request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn", challenge=challenge, validate=validate, ) logger.debug("request_daily_reward 返回 %s", request_daily_reward) if request_daily_reward and request_daily_reward.get("success", 0) == 1: # 尝试通过 ajax 请求绕过签到 gt = request_daily_reward.get("gt", "") challenge = request_daily_reward.get("challenge", "") logger.warning("UID[%s] 触发验证码\ngt[%s]\nchallenge[%s]", client.uid, gt, challenge) validate = await self.verify.ajax( referer=self.REFERER, gt=gt, challenge=challenge, ) if validate: logger.success("ajax 通过验证成功\nchallenge[%s]\nvalidate[%s]", challenge, validate) request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn", challenge=challenge, validate=validate, ) logger.debug("request_daily_reward 返回 %s", request_daily_reward) if request_daily_reward and request_daily_reward.get("success", 0) == 1: logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.uid, challenge) raise NeedChallenge( uid=client.uid, gt=request_daily_reward.get("gt", ""), challenge=request_daily_reward.get("challenge", ""), ) elif config.pass_challenge_app_key: # 如果无法绕过 检查配置文件是否配置识别 API 尝试请求绕过 # 注意 需要重新获取没有进行任何请求的 Challenge logger.info("UID[%s] 正在使用 recognize 重新请求签到", client.uid) _request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn", ) logger.debug("request_daily_reward 返回\n%s", _request_daily_reward) if _request_daily_reward and _request_daily_reward.get("success", 0) == 1: _gt = _request_daily_reward.get("gt", "") _challenge = _request_daily_reward.get("challenge", "") logger.info("UID[%s] 创建验证码\ngt[%s]\nchallenge[%s]", client.uid, _gt, _challenge) _validate = await self.recognize(_gt, _challenge) if _validate: logger.success("recognize 通过验证成功\nchallenge[%s]\nvalidate[%s]", _challenge, _validate) request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn", challenge=_challenge, validate=_validate, ) if request_daily_reward and request_daily_reward.get("success", 0) == 1: logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.uid, _challenge) gt = request_daily_reward.get("gt", "") challenge = request_daily_reward.get("challenge", "") logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.uid, gt, challenge) raise NeedChallenge( uid=client.uid, gt=gt, challenge=challenge, ) logger.success("UID[%s] 通过 recognize 签到成功", client.uid) else: request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn" ) gt = request_daily_reward.get("gt", "") challenge = request_daily_reward.get("challenge", "") logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.uid, gt, challenge) raise NeedChallenge(uid=client.uid, gt=gt, challenge=challenge) else: request_daily_reward = await client.request_daily_reward( "sign", method="POST", game=Game.GENSHIN, lang="zh-cn" ) gt = request_daily_reward.get("gt", "") challenge = request_daily_reward.get("challenge", "") logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.uid, gt, challenge) raise NeedChallenge(uid=client.uid, gt=gt, challenge=challenge) else: logger.success("UID[%s] 签到成功", client.uid) except TimeoutException as error: logger.warning("UID[%s] 签到请求超时", client.uid) if is_raise: raise error return "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ " except AlreadyClaimed as error: logger.warning("UID[%s] 已经签到", client.uid) if is_raise: raise error result = "今天旅行者已经签到过了~" except GenshinException as error: logger.warning("UID %s 签到失败,API返回信息为 %s", client.uid, str(error)) if is_raise: raise error return f"获取签到状态失败,API返回信息为 {str(error)}" else: result = "OK" else: logger.info("UID[%s] 已经签到", client.uid) result = "今天旅行者已经签到过了~" logger.info("UID[%s] 签到结果 %s", client.uid, result) reward = rewards[daily_reward_info.claimed_rewards - (1 if daily_reward_info.signed_in else 0)] today = time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()) cn_timezone = datetime.timezone(datetime.timedelta(hours=8)) now = datetime.datetime.now(cn_timezone) missed_days = now.day - daily_reward_info.claimed_rewards if not daily_reward_info.signed_in: missed_days -= 1 message = ( f"#### {title} ####\n" f"时间:{today} (UTC+8)\n" f"UID: {client.uid}\n" f"今日奖励: {reward.name} × {reward.amount}\n" f"本月漏签次数:{missed_days}\n" f"签到结果: {result}" ) return message async def do_sign_job(self, context: "ContextTypes.DEFAULT_TYPE", job_type: SignJobType): include_status: List[SignStatusEnum] = [ SignStatusEnum.STATUS_SUCCESS, SignStatusEnum.TIMEOUT_ERROR, SignStatusEnum.NEED_CHALLENGE, ] if job_type == SignJobType.START: title = "自动签到" elif job_type == SignJobType.REDO: title = "自动重新签到" include_status.remove(SignStatusEnum.STATUS_SUCCESS) else: raise ValueError sign_list = await self.sign_service.get_all() for sign_db in sign_list: if sign_db.status not in include_status: continue user_id = sign_db.user_id try: client = await self.genshin_helper.get_genshin_client(user_id) text = await self.start_sign(client, is_sleep=True, is_raise=True, title=title) except InvalidCookies: text = "自动签到执行失败,Cookie无效" sign_db.status = SignStatusEnum.INVALID_COOKIES except AlreadyClaimed: text = "今天旅行者已经签到过了~" sign_db.status = SignStatusEnum.ALREADY_CLAIMED except GenshinException as exc: text = f"自动签到执行失败,API返回信息为 {str(exc)}" sign_db.status = SignStatusEnum.GENSHIN_EXCEPTION except ClientConnectorError: text = "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ " sign_db.status = SignStatusEnum.TIMEOUT_ERROR except NeedChallenge: text = "签到失败,触发验证码风控" sign_db.status = SignStatusEnum.NEED_CHALLENGE except PlayerNotFoundError: logger.info("用户 user_id[%s] 玩家不存在 关闭并移除自动签到", user_id) await self.sign_service.remove(sign_db) continue except CookiesNotFoundError: logger.info("用户 user_id[%s] cookie 不存在 关闭并移除自动签到", user_id) await self.sign_service.remove(sign_db) continue except Exception as exc: logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc) text = "签到失败了呜呜呜 ~ 执行自动签到时发生错误" else: sign_db.status = SignStatusEnum.STATUS_SUCCESS if sign_db.chat_id < 0: text = f'NOTICE {sign_db.user_id}\n\n{text}' try: await context.bot.send_message(sign_db.chat_id, text, parse_mode=ParseMode.HTML) except BadRequest as exc: logger.error("执行自动签到时发生错误 user_id[%s] Message[%s]", user_id, exc.message) sign_db.status = SignStatusEnum.BAD_REQUEST except Forbidden as exc: logger.error("执行自动签到时发生错误 user_id[%s] message[%s]", user_id, exc.message) sign_db.status = SignStatusEnum.FORBIDDEN except Exception as exc: logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc) continue else: sign_db.status = SignStatusEnum.STATUS_SUCCESS sign_db.time_updated = datetime.datetime.now() await self.sign_service.update(sign_db)