from datetime import datetime from typing import Optional, TYPE_CHECKING import genshin from genshin import DataNotPublic, GenshinException, types, AccountNotFound from telegram import ReplyKeyboardMarkup, ReplyKeyboardRemove, TelegramObject from telegram.ext import ConversationHandler, filters from telegram.helpers import escape_markdown from core.basemodel import RegionEnum from core.plugin import Plugin, conversation, handler from core.services.cookies.error import TooManyRequestPublicCookies from core.services.cookies.services import CookiesService, PublicCookiesService from core.services.players.models import PlayersDataBase as Player, PlayerInfoSQLModel from core.services.players.services import PlayersService, PlayerInfoService from utils.log import logger if TYPE_CHECKING: from telegram import Update from telegram.ext import ContextTypes __all__ = ("BindAccountPlugin",) class BindAccountPluginData(TelegramObject): player: Optional[Player] = None region: RegionEnum = RegionEnum.HYPERION player_id: Optional[int] = None nickname: Optional[str] = None def reset(self): self.player = None self.region = RegionEnum.NULL self.player_id = None self.nickname = None CHECK_SERVER, CHECK_METHOD, CHECK_ACCOUNT_ID, CHECK_PLAYER_ID, COMMAND_RESULT = range(10100, 10105) class BindAccountPlugin(Plugin.Conversation): """UID用户绑定""" def __init__( self, players_service: PlayersService = None, cookies_service: CookiesService = None, player_info_service: PlayerInfoService = None, public_cookies_service: PublicCookiesService = None, ): self.public_cookies_service = public_cookies_service self.cookies_service = cookies_service self.players_service = players_service self.player_info_service = player_info_service @conversation.entry_point @handler.command(command="setuid", filters=filters.ChatType.PRIVATE, block=False) async def command_start(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message logger.info("用户 %s[%s] 绑定账号命令请求", user.full_name, user.id) bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data") if bind_account_plugin_data is None: bind_account_plugin_data = BindAccountPluginData() context.chat_data["bind_account_plugin_data"] = bind_account_plugin_data else: bind_account_plugin_data.reset() text = ( f"你好 {user.mention_markdown_v2()} " f'{escape_markdown("!请输入通行证ID(非游戏玩家ID),BOT将会通过通行证UID查找游戏UID。请选择要绑定的服务器!或回复退出取消操作")}' ) reply_keyboard = [["米游社", "HoYoLab"], ["退出"]] await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True)) return CHECK_SERVER @conversation.state(state=CHECK_SERVER) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def check_server(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: message = update.effective_message bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data") if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END if message.text == "米游社": bind_account_plugin_data.region = RegionEnum.HYPERION elif message.text == "HoYoLab": bind_account_plugin_data.region = RegionEnum.HOYOLAB else: await message.reply_text("选择错误,请重新选择") return CHECK_SERVER reply_keyboard = [["通过玩家ID", "用过账号ID"], ["退出"]] await message.reply_markdown_v2( "请选择你要绑定的方式", reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True) ) return CHECK_METHOD @conversation.state(state=CHECK_METHOD) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def check_method(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> int: message = update.effective_message if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END if message.text == "通过玩家ID": await message.reply_text("请输入你的玩家ID(非通行证ID)", reply_markup=ReplyKeyboardRemove()) return CHECK_PLAYER_ID if message.text == "用过账号ID": await message.reply_text("请输入你的通行证ID(非玩家ID)", reply_markup=ReplyKeyboardRemove()) return CHECK_ACCOUNT_ID await message.reply_text("选择错误,请重新选择") return CHECK_METHOD @conversation.state(state=CHECK_ACCOUNT_ID) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def check_account(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data") region = bind_account_plugin_data.region if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END try: account_id = int(message.text) except ValueError: await message.reply_text("ID 格式有误,请检查", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END try: cookies = await self.public_cookies_service.get_cookies(user.id, region) except TooManyRequestPublicCookies: await message.reply_text("用户查询次数过多,请稍后重试", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END if region == RegionEnum.HYPERION: client = genshin.Client(cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.CHINESE) elif region == RegionEnum.HOYOLAB: client = genshin.Client( cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.OVERSEAS, lang="zh-cn" ) else: return ConversationHandler.END try: record_card = await client.get_record_card(account_id) except DataNotPublic: await message.reply_text("角色未公开", reply_markup=ReplyKeyboardRemove()) logger.warning("获取账号信息发生错误 %s 账户信息未公开", account_id) return ConversationHandler.END except GenshinException as exc: await message.reply_text("获取账号信息发生错误", reply_markup=ReplyKeyboardRemove()) logger.error("获取账号信息发生错误") logger.exception(exc) return ConversationHandler.END if record_card.game != types.Game.GENSHIN: await message.reply_text("角色信息查询返回非原神游戏信息,请设置展示主界面为原神", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END player_info = await self.players_service.get( user.id, player_id=record_card.uid, region=bind_account_plugin_data.region ) if player_info: await message.reply_text("你已经绑定该账号") return ConversationHandler.END bind_account_plugin_data.account_id = account_id reply_keyboard = [["确认", "退出"]] await message.reply_text("获取角色基础信息成功,请检查是否正确!") logger.info("用户 %s[%s] 获取账号 %s[%s] 信息成功", user.full_name, user.id, record_card.nickname, record_card.uid) text = ( f"*角色信息*\n" f"角色名称:{escape_markdown(record_card.nickname, version=2)}\n" f"角色等级:{record_card.level}\n" f"UID:`{record_card.uid}`\n" f"服务器名称:`{record_card.server_name}`\n" ) bind_account_plugin_data.player_id = record_card.uid bind_account_plugin_data.nickname = record_card.nickname await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True)) return COMMAND_RESULT @conversation.state(state=CHECK_PLAYER_ID) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def check_player(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data") region = bind_account_plugin_data.region if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END try: player_id = int(message.text) except ValueError: await message.reply_text("ID 格式有误,请检查", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END try: cookies = await self.public_cookies_service.get_cookies(user.id, region) except TooManyRequestPublicCookies: await message.reply_text("用户查询次数过多,请稍后重试", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END if region == RegionEnum.HYPERION: client = genshin.Client(cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.CHINESE) elif region == RegionEnum.HOYOLAB: client = genshin.Client( cookies=cookies.data, game=types.Game.GENSHIN, region=types.Region.OVERSEAS, lang="zh-cn" ) else: return ConversationHandler.END try: player_stats = await client.get_genshin_user(player_id) except AccountNotFound: await message.reply_text("找不到用户,uid可能无效", reply_markup=ReplyKeyboardRemove()) logger.warning("获取账号信息发生错误 %s 找不到用户 uid可能无效", player_id) return ConversationHandler.END except DataNotPublic: await message.reply_text("角色未公开", reply_markup=ReplyKeyboardRemove()) logger.warning("获取账号信息发生错误 %s 账户信息未公开", player_id) return ConversationHandler.END except GenshinException as exc: if exc.retcode == 1034: await message.reply_text("出错了呜呜呜 ~ 请稍后重试") return ConversationHandler.END await message.reply_text("获取账号信息发生错误", reply_markup=ReplyKeyboardRemove()) logger.error("获取账号信息发生错误") logger.exception(exc) return ConversationHandler.END except ValueError: await message.reply_text("ID 格式有误,请检查", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END player_info = await self.players_service.get( user.id, player_id=player_id, region=bind_account_plugin_data.region ) if player_info: await message.reply_text("你已经绑定该账号") return ConversationHandler.END reply_keyboard = [["确认", "退出"]] await message.reply_text("获取角色基础信息成功,请检查是否正确!") logger.info("用户 %s[%s] 获取账号 %s[%s] 信息成功", user.full_name, user.id, player_stats.info.nickname, player_id) text = ( f"*角色信息*\n" f"角色名称:{escape_markdown(player_stats.info.nickname, version=2)}\n" f"角色等级:{player_stats.info.level}\n" f"UID:`{player_id}`\n" ) bind_account_plugin_data.player_id = player_id bind_account_plugin_data.nickname = player_stats.info.nickname await message.reply_markdown_v2(text, reply_markup=ReplyKeyboardMarkup(reply_keyboard, one_time_keyboard=True)) return COMMAND_RESULT @conversation.state(state=COMMAND_RESULT) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def command_result(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message bind_account_plugin_data: BindAccountPluginData = context.chat_data.get("bind_account_plugin_data") if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END if message.text == "确认": player_id = bind_account_plugin_data.player_id nickname = bind_account_plugin_data.nickname is_chosen = True player_info = await self.players_service.get_player(user.id) # 寻找主账号 if player_info is not None and player_info.is_chosen: is_chosen = False player = Player( user_id=user.id, player_id=player_id, region=bind_account_plugin_data.region, is_chosen=is_chosen, # todo 多账号 ) await self.players_service.add(player) player_info = await self.player_info_service.get(player) if player_info is None: player_info = PlayerInfoSQLModel( user_id=player.user_id, player_id=player.player_id, nickname=nickname, create_time=datetime.now(), is_update=True, ) # 不添加更新时间 await self.player_info_service.add(player_info) logger.success("用户 %s[%s] 绑定UID账号成功", user.full_name, user.id) await message.reply_text("保存成功", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END await message.reply_text("回复错误,请重新输入") return COMMAND_RESULT