import asyncio from dataclasses import dataclass from queue import PriorityQueue from typing import Coroutine, Any, Optional, List, TYPE_CHECKING, Union from simnet.errors import RegionNotSupported, RedemptionInvalid, RedemptionClaimed, RedemptionCooldown from telegram import Message from gram_core.basemodel import RegionEnum from plugins.tools.genshin import GenshinHelper if TYPE_CHECKING: from simnet import GenshinClient @dataclass class RedeemResult: user_id: int code: str message: Optional[Message] = None error: Optional[str] = None uid: Optional[int] = None count: Optional[List[int]] = None class RedeemRunnerTask: def __init__(self, task: Coroutine[Any, Any, None]): self.task = task def __lt__(self, other: "RedeemRunnerTask") -> bool: return False async def run(self) -> None: await self.task class RedeemQueueFull(Exception): pass class RedeemRunner: def __init__(self, genshin_helper: GenshinHelper): self.gcsim_version: Optional[str] = None self.sema = asyncio.BoundedSemaphore(1) self.queue_size = 21 self.queue: PriorityQueue[List[Union[int, RedeemRunnerTask]]] = PriorityQueue(maxsize=self.queue_size) self.genshin_helper = genshin_helper @staticmethod async def _execute_queue( redeem_task: Coroutine[Any, Any, RedeemResult], callback_task: "(result: RedeemResult) -> Coroutine[Any, Any, None]", ) -> None: data = await redeem_task await callback_task(data) async def run( self, data: RedeemResult, callback_task: "(result: RedeemResult) -> Coroutine[Any, Any, None]", priority: int = 2, only_region: bool = False, ) -> None: redeem_task = self.redeem_code(data, only_region) queue_task = RedeemRunnerTask(self._execute_queue(redeem_task, callback_task)) if priority == 2 and self.queue.qsize() >= (self.queue_size - 1): raise RedeemQueueFull() if self.queue.full(): raise RedeemQueueFull() self.queue.put([priority, queue_task]) async with self.sema: if not self.queue.empty(): _, task = self.queue.get() await task.run() await asyncio.sleep(5) async def redeem_code(self, result: RedeemResult, only_region: bool) -> RedeemResult: error = None try: async with self.genshin_helper.genshin( result.user_id, region=RegionEnum.HOYOLAB if only_region else None, player_id=result.uid, ) as client: client: "GenshinClient" result.uid = client.player_id await client.redeem_code_by_hoyolab(result.code) except RegionNotSupported: error = "此服务器暂不支持进行兑换哦~" except RedemptionInvalid: error = "兑换码格式不正确,请确认。" except RedemptionClaimed: error = "此兑换码已经兑换过了。" except RedemptionCooldown as e: error = e.message except Exception as e: error = str(e)[:500] result.error = error return result