import enum class FightProp(enum.Enum): BASE_HP = "基础血量" FIGHT_PROP_BASE_ATTACK = "基础攻击力" FIGHT_PROP_BASE_DEFENSE = "基础防御力" FIGHT_PROP_BASE_HP = "基础血量" FIGHT_PROP_ATTACK = "攻击力" FIGHT_PROP_ATTACK_PERCENT = "攻击力百分比" FIGHT_PROP_HP = "生命值" FIGHT_PROP_HP_PERCENT = "生命值百分比" FIGHT_PROP_DEFENSE = "防御力" FIGHT_PROP_DEFENSE_PERCENT = "防御力百分比" FIGHT_PROP_ELEMENT_MASTERY = "元素精通" FIGHT_PROP_CRITICAL = "暴击率" FIGHT_PROP_CRITICAL_HURT = "暴击伤害" FIGHT_PROP_CHARGE_EFFICIENCY = "元素充能效率" FIGHT_PROP_FIRE_SUB_HURT = "火元素抗性" FIGHT_PROP_ELEC_SUB_HURT = "雷元素抗性" FIGHT_PROP_ICE_SUB_HURT = "冰元素抗性" FIGHT_PROP_WATER_SUB_HURT = "水元素抗性" FIGHT_PROP_WIND_SUB_HURT = "风元素抗性" FIGHT_PROP_ROCK_SUB_HURT = "岩元素抗性" FIGHT_PROP_GRASS_SUB_HURT = "草元素抗性" FIGHT_PROP_FIRE_ADD_HURT = "火元素伤害加成" FIGHT_PROP_ELEC_ADD_HURT = "雷元素伤害加成" FIGHT_PROP_ICE_ADD_HURT = "冰元素伤害加成" FIGHT_PROP_WATER_ADD_HURT = "水元素伤害加成" FIGHT_PROP_WIND_ADD_HURT = "风元素伤害加成" FIGHT_PROP_ROCK_ADD_HURT = "岩元素伤害加成" FIGHT_PROP_GRASS_ADD_HURT = "草元素伤害加成" FIGHT_PROP_PHYSICAL_ADD_HURT = "物理伤害加成" FIGHT_PROP_HEAL_ADD = "治疗加成" class FightPropScore(enum.Enum): _value_: float value: float FIGHT_PROP_BASE_ATTACK = 1 FIGHT_PROP_BASE_DEFENSE = 1 FIGHT_PROP_BASE_HP = 1 FIGHT_PROP_ATTACK = 662 / 3110 # 攻击力 FIGHT_PROP_ATTACK_PERCENT = 4 / 3 # 攻击力百分比 FIGHT_PROP_HP = 662 / 47800 # 生命 FIGHT_PROP_HP_PERCENT = 4 / 3 # 生命百分比 FIGHT_PROP_DEFENSE = 662 / 3890 # 防御力 FIGHT_PROP_DEFENSE_PERCENT = 662 / 583 # 防御力百分比 FIGHT_PROP_ELEMENT_MASTERY = 1 / 3 # 元素精通 FIGHT_PROP_CRITICAL = 2 # 暴击率 FIGHT_PROP_CRITICAL_HURT = 1 # 暴击伤害 FIGHT_PROP_CHARGE_EFFICIENCY = 662 / 518 # 元素充能效率 FIGHT_PROP_FIRE_SUB_HURT = 1 FIGHT_PROP_ELEC_SUB_HURT = 1 FIGHT_PROP_ICE_SUB_HURT = 1 FIGHT_PROP_WATER_SUB_HURT = 1 FIGHT_PROP_WIND_SUB_HURT = 1 FIGHT_PROP_ROCK_SUB_HURT = 1 FIGHT_PROP_GRASS_SUB_HURT = 1 FIGHT_PROP_FIRE_ADD_HURT = 1 FIGHT_PROP_ELEC_ADD_HURT = 1 FIGHT_PROP_ICE_ADD_HURT = 1 FIGHT_PROP_WATER_ADD_HURT = 1 FIGHT_PROP_WIND_ADD_HURT = 1 FIGHT_PROP_ROCK_ADD_HURT = 1 FIGHT_PROP_GRASS_ADD_HURT = 1 FIGHT_PROP_PHYSICAL_ADD_HURT = 1 FIGHT_PROP_HEAL_ADD = 1