from typing import List, NoReturn, Optional from core.base_service import BaseService from core.services.wiki.cache import WikiCache from modules.wiki.character import Character from modules.wiki.weapon import Weapon from utils.log import logger __all__ = ["WikiService"] class WikiService(BaseService): def __init__(self, cache: WikiCache): self._cache = cache """Redis 在这里的作用是作为持久化""" self._character_list = [] self._character_name_list = [] self._weapon_name_list = [] self._weapon_list = [] self.first_run = True async def refresh_weapon(self) -> NoReturn: weapon_name_list = await Weapon.get_name_list() logger.info("一共找到 %s 把武器信息", len(weapon_name_list)) weapon_list = [] num = 0 async for weapon in Weapon.full_data_generator(): weapon_list.append(weapon) num += 1 if num % 10 == 0: logger.info("现在已经获取到 %s 把武器信息", num) logger.info("写入武器信息到Redis") self._weapon_list = weapon_list await self._cache.delete("weapon") await self._cache.set("weapon", [i.json() for i in weapon_list]) async def refresh_characters(self) -> NoReturn: character_name_list = await Character.get_name_list() logger.info("一共找到 %s 个角色信息", len(character_name_list)) character_list = [] num = 0 async for character in Character.full_data_generator(): character_list.append(character) num += 1 if num % 10 == 0: logger.info("现在已经获取到 %s 个角色信息", num) logger.info("写入角色信息到Redis") self._character_list = character_list await self._cache.delete("characters") await self._cache.set("characters", [i.json() for i in character_list]) async def refresh_wiki(self) -> NoReturn: """ 用于把Redis的缓存全部加载进Python :return: """ logger.info("正在重新获取Wiki") logger.info("正在重新获取武器信息") await self.refresh_weapon() logger.info("正在重新获取角色信息") await self.refresh_characters() logger.info("刷新成功") async def init(self) -> NoReturn: """ 用于把Redis的缓存全部加载进Python :return: """ if self.first_run: weapon_dict = await self._cache.get("weapon") self._weapon_list = [Weapon.parse_obj(obj) for obj in weapon_dict] self._weapon_name_list = [weapon.name for weapon in self._weapon_list] characters_dict = await self._cache.get("characters") self._character_list = [Character.parse_obj(obj) for obj in characters_dict] self._character_name_list = [character.name for character in self._character_list] self.first_run = False async def get_weapons(self, name: str) -> Optional[Weapon]: await self.init() if len(self._weapon_list) == 0: return None return next((weapon for weapon in self._weapon_list if weapon.name == name), None) async def get_weapons_name_list(self) -> List[str]: await self.init() return self._weapon_name_list async def get_weapons_list(self) -> List[Weapon]: await self.init() return self._weapon_list async def get_characters_list(self) -> List[Character]: await self.init() return self._character_list async def get_characters_name_list(self) -> List[str]: await self.init() return self._character_name_list