import asyncio import re from datetime import datetime from typing import Any, List, Optional, Tuple, Union import ujson as json from bs4 import BeautifulSoup from telegram import Update from telegram.constants import ChatAction from telegram.ext import CallbackContext, CommandHandler, MessageHandler, filters from core.base.assets import AssetsService from core.base.redisdb import RedisDB from core.baseplugin import BasePlugin from core.plugin import Plugin, handler from core.template import TemplateService from metadata.genshin import AVATAR_DATA, WEAPON_DATA, avatar_to_game_id, weapon_to_game_id from metadata.shortname import weaponToName from modules.apihelper.hyperion import GachaInfo, GachaInfoObject from modules.gacha.banner import BannerType, GachaBanner from modules.gacha.player.info import PlayerGachaInfo from modules.gacha.system import BannerSystem from utils.bot import get_all_args from utils.decorators.error import error_callable from utils.decorators.restricts import restricts from utils.log import logger class GachaNotFound(Exception): """卡池未找到""" def __init__(self, gacha_name: str): self.gacha_name = gacha_name super().__init__(f"{gacha_name} gacha not found") class GachaRedis: def __init__(self, redis: RedisDB): self.client = redis.client self.qname = "plugin:gacha:" async def get(self, user_id: int) -> PlayerGachaInfo: data = await self.client.get(f"{self.qname}{user_id}") if data is None: return PlayerGachaInfo() return PlayerGachaInfo(**json.loads(data)) async def set(self, user_id: int, player_gacha_info: PlayerGachaInfo): value = player_gacha_info.json() await self.client.set(f"{self.qname}{user_id}", value) class GachaHandle: def __init__(self, hyperion: Optional[GachaInfo] = None): self.hyperion = GachaInfo() if hyperion is None else hyperion async def de_banner(self, gacha_id: str, gacha_type: int) -> Optional[GachaBanner]: gacha_info = await self.hyperion.get_gacha_info(gacha_id) banner = GachaBanner() banner.banner_id = gacha_id banner.title, banner.html_title = self.de_title(gacha_info["title"]) r5_up_items = gacha_info.get("r5_up_items") if r5_up_items is not None: for r5_up_item in r5_up_items: if r5_up_item["item_type"] == "角色": banner.rate_up_items5.append(avatar_to_game_id(r5_up_item["item_name"])) elif r5_up_item["item_type"] == "武器": banner.rate_up_items5.append(weapon_to_game_id(r5_up_item["item_name"])) r5_prob_list = gacha_info.get("r5_prob_list") if r5_prob_list is not None: for r5_prob in gacha_info.get("r5_prob_list", []): if r5_prob["item_type"] == "角色": banner.fallback_items5_pool1.append(avatar_to_game_id(r5_prob["item_name"])) elif r5_prob["item_type"] == "武器": banner.fallback_items5_pool1.append(weapon_to_game_id(r5_prob["item_name"])) r4_up_items = gacha_info.get("r4_up_items") if r4_up_items is not None: for r4_up_item in r4_up_items: if r4_up_item["item_type"] == "角色": banner.rate_up_items4.append(avatar_to_game_id(r4_up_item["item_name"])) elif r4_up_item["item_type"] == "武器": banner.rate_up_items4.append(weapon_to_game_id(r4_up_item["item_name"])) r4_prob_list = gacha_info.get("r4_prob_list") if r4_prob_list is not None: for r4_prob in r4_prob_list: if r4_prob["item_type"] == "角色": banner.fallback_items4_pool1.append(avatar_to_game_id(r4_prob["item_name"])) elif r4_prob["item_type"] == "武器": banner.fallback_items4_pool1.append(weapon_to_game_id(r4_prob["item_name"])) if gacha_type in {301, 400}: banner.wish_max_progress = 1 banner.banner_type = BannerType.EVENT banner.weight4 = ((1, 510), (8, 510), (10, 10000)) banner.weight5 = ((1, 60), (73, 60), (90, 10000)) elif gacha_type == 302: banner.wish_max_progress = 2 banner.banner_type = BannerType.WEAPON banner.weight4 = ((1, 600), (7, 600), (10, 10000)) banner.weight5 = ((1, 70), (62, 70), (90, 10000)) else: banner.banner_type = BannerType.STANDARD return banner async def gacha_base_info(self, gacha_name: str = "角色活动", default: bool = False) -> GachaInfoObject: gacha_list_info = await self.hyperion.get_gacha_list_info() now = datetime.now() for gacha in gacha_list_info: if gacha.gacha_name == gacha_name and gacha.begin_time <= now <= gacha.end_time: return gacha else: # pylint: disable=W0120 if default and len(gacha_list_info) > 0: return gacha_list_info[0] else: raise GachaNotFound(gacha_name) @staticmethod def de_title(title: str) -> Union[Tuple[str, None], Tuple[str, Any]]: title_html = BeautifulSoup(title, "lxml") re_color = re.search(r"", title, flags=0) if re_color is None: return title_html.text, None color = re_color[1] title_html.color.name = "span" title_html.span["style"] = f"color:#{color};" return title_html.text, title_html.p class Gacha(Plugin, BasePlugin): """抽卡模拟器(非首模拟器/减寿模拟器)""" def __init__(self, assets: AssetsService = None, template_service: TemplateService = None, redis: RedisDB = None): self.gacha_db = GachaRedis(redis) self.handle = GachaHandle() self.banner_system = BannerSystem() self.template_service = template_service self.banner_cache = {} self._look = asyncio.Lock() self.assets_service = assets async def get_banner(self, gacha_base_info: GachaInfoObject): async with self._look: banner = self.banner_cache.get(gacha_base_info.gacha_id) if banner is None: banner = await self.handle.de_banner(gacha_base_info.gacha_id, gacha_base_info.gacha_type) self.banner_cache.setdefault(gacha_base_info.gacha_id, banner) return banner async def de_item_list(self, item_list: List[int]) -> List[dict]: gacha_item: List[dict] = [] for item_id in item_list: if 10000 <= item_id <= 100000: data = WEAPON_DATA.get(str(item_id)) avatar = self.assets_service.weapon(item_id) gacha = await avatar.gacha() data.setdefault("url", gacha.as_uri()) gacha_item.append(data) elif 10000000 <= item_id <= 19999999: data = AVATAR_DATA.get(str(item_id)) avatar = self.assets_service.avatar(item_id) gacha = await avatar.gacha_card() data.setdefault("url", gacha.as_uri()) gacha_item.append(data) return gacha_item @handler(CommandHandler, command="gacha", block=False) @handler(MessageHandler, filters=filters.Regex("^非首模拟器(.*)"), block=False) @restricts(restricts_time=3, restricts_time_of_groups=20) @error_callable async def command_start(self, update: Update, context: CallbackContext) -> None: message = update.effective_message user = update.effective_user args = get_all_args(context) gacha_name = "角色活动" if len(args) >= 1: gacha_name = args[0] if gacha_name not in ("角色活动-2", "武器活动", "常驻", "角色活动"): for key, value in {"2": "角色活动-2", "武器": "武器活动", "普通": "常驻"}.items(): if key == gacha_name: gacha_name = value break try: gacha_base_info = await self.handle.gacha_base_info(gacha_name) except GachaNotFound as exc: await message.reply_text(f"没有找到名为 {exc.gacha_name} 的卡池,可能是卡池不存在或者卡池已经结束,请检查后重试。如果你想抽取默认卡池,请不要输入参数。") return else: try: gacha_base_info = await self.handle.gacha_base_info(default=True) except GachaNotFound: await message.reply_text("当前卡池正在替换中,请稍后重试。") return logger.info(f"用户 {user.full_name}[{user.id}] 抽卡模拟器命令请求 || 参数 {gacha_name}") # 用户数据储存和处理 await message.reply_chat_action(ChatAction.TYPING) banner = await self.get_banner(gacha_base_info) player_gacha_info = await self.gacha_db.get(user.id) # 检查 wish_item_id if ( banner.banner_type == BannerType.WEAPON and player_gacha_info.event_weapon_banner.wish_item_id not in banner.rate_up_items5 ): player_gacha_info.event_weapon_banner.wish_item_id = 0 # 执行抽卡 item_list = self.banner_system.do_pulls(player_gacha_info, banner, 10) data = await self.de_item_list(item_list) player_gacha_banner_info = player_gacha_info.get_banner_info(banner) template_data = { "name": f"{user.full_name}", "info": gacha_name, "banner_name": banner.html_title if banner.html_title else banner.title, "banner_type": banner.banner_type.name, "player_gacha_banner_info": player_gacha_banner_info, "items": [], "wish_name": "", } logger.debug(f"{banner.banner_id}") logger.debug(f"{banner.banner_type}") logger.debug(f"{banner.rate_up_items5}") logger.debug(f"{banner.fallback_items5_pool1}") if player_gacha_banner_info.wish_item_id != 0: weapon = WEAPON_DATA.get(str(player_gacha_banner_info.wish_item_id)) if weapon is not None: template_data["wish_name"] = weapon["name"] await self.gacha_db.set(user.id, player_gacha_info) def take_rang(elem: dict): return elem["rank"] data.sort(key=take_rang, reverse=True) template_data["items"] = data await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) png_data = await self.template_service.render( "genshin/gacha/gacha.html", template_data, {"width": 1157, "height": 603}, False ) reply_message = await message.reply_photo(png_data.photo) if filters.ChatType.GROUPS.filter(message): self._add_delete_message_job(context, reply_message.chat_id, reply_message.message_id, 300) self._add_delete_message_job(context, message.chat_id, message.message_id, 300) @handler(CommandHandler, command="set_wish", block=False) @handler(MessageHandler, filters=filters.Regex("^非首模拟器定轨(.*)"), block=False) @restricts(restricts_time=3, restricts_time_of_groups=20) @error_callable async def set_wish(self, update: Update, context: CallbackContext) -> None: message = update.effective_message user = update.effective_user args = get_all_args(context) try: gacha_base_info = await self.handle.gacha_base_info("武器活动") except GachaNotFound: reply_message = await message.reply_text("当前还没有武器正在 UP,可能是卡池不存在或者卡池已经结束。") if filters.ChatType.GROUPS.filter(reply_message): self._add_delete_message_job(context, message.chat_id, message.message_id, 10) self._add_delete_message_job(context, reply_message.chat_id, reply_message.message_id, 10) return banner = await self.get_banner(gacha_base_info) up_weapons = {} for rate_up_items5 in banner.rate_up_items5: weapon = WEAPON_DATA.get(str(rate_up_items5)) if weapon is None: continue up_weapons[weapon["name"]] = rate_up_items5 up_weapons_text = "当前 UP 武器有:" + "、".join(up_weapons.keys()) if len(args) >= 1: weapon_name = args[0] else: reply_message = await message.reply_text(f"输入的参数不正确,请输入需要定轨的武器名称。\n{up_weapons_text}") if filters.ChatType.GROUPS.filter(reply_message): self._add_delete_message_job(context, message.chat_id, message.message_id, 10) self._add_delete_message_job(context, reply_message.chat_id, reply_message.message_id, 10) return weapon_name = weaponToName(weapon_name) player_gacha_info = await self.gacha_db.get(user.id) if weapon_name in up_weapons: player_gacha_info.event_weapon_banner.wish_item_id = up_weapons[weapon_name] player_gacha_info.event_weapon_banner.failed_chosen_item_pulls = 0 else: reply_message = await message.reply_text( f"输入的参数不正确,可能是没有名为 {weapon_name} 的武器或该武器不存在当前 UP 卡池中\n{up_weapons_text}" ) if filters.ChatType.GROUPS.filter(reply_message): self._add_delete_message_job(context, message.chat_id, message.message_id, 10) self._add_delete_message_job(context, reply_message.chat_id, reply_message.message_id, 10) return await self.gacha_db.set(user.id, player_gacha_info) reply_message = await message.reply_text(f"抽卡模拟器定轨 {weapon_name} 武器成功") if filters.ChatType.GROUPS.filter(reply_message): self._add_delete_message_job(context, message.chat_id, message.message_id, 10) self._add_delete_message_job(context, reply_message.chat_id, reply_message.message_id, 10) return