import contextlib import datetime import json import time from pathlib import Path from typing import List, Dict, Tuple, Optional, Union import aiofiles from genshin import Client, InvalidAuthkey from genshin.models import BannerType from pydantic import BaseModel, validator from core.base.assets import AssetsService from metadata.pool.pool import get_pool_by_id from metadata.shortname import roleToId, weaponToId, not_real_roles from modules.apihelper.error import GachaLogAccountNotFound from utils.const import PROJECT_ROOT from utils.log import logger GACHA_LOG_PATH = PROJECT_ROOT.joinpath("data", "apihelper", "gacha_log") GACHA_LOG_PATH.mkdir(parents=True, exist_ok=True) GACHA_TYPE_LIST = { BannerType.NOVICE: "新手祈愿", BannerType.PERMANENT: "常驻祈愿", BannerType.WEAPON: "武器祈愿", BannerType.CHARACTER1: "角色祈愿", BannerType.CHARACTER2: "角色祈愿", } class FiveStarItem(BaseModel): name: str icon: str count: int type: str isUp: bool isBig: bool time: datetime.datetime class FourStarItem(BaseModel): name: str icon: str count: int type: str time: datetime.datetime class GachaItem(BaseModel): id: str name: str gacha_type: str item_type: str rank_type: str time: datetime.datetime @validator("name") def name_validator(cls, v): if item_id := (roleToId(v) or weaponToId(v)): if item_id not in not_real_roles: return v raise ValueError("Invalid name") @validator("gacha_type") def check_gacha_type(cls, v): if v not in {"100", "200", "301", "302", "400"}: raise ValueError("gacha_type must be 200, 301, 302 or 400") return v @validator("item_type") def check_item_type(cls, item): if item not in {"角色", "武器"}: raise ValueError("error item type") return item @validator("rank_type") def check_rank_type(cls, rank): if rank not in {"5", "4", "3"}: raise ValueError("error rank type") return rank class GachaLogInfo(BaseModel): user_id: str uid: str update_time: datetime.datetime item_list: Dict[str, List[GachaItem]] = { "角色祈愿": [], "武器祈愿": [], "常驻祈愿": [], "新手祈愿": [], } class Pool: def __init__(self, five: List[str], four: List[str], name: str, to: str, **kwargs): self.five = five self.real_name = name self.name = "、".join(self.five) self.four = four self.from_ = kwargs.get("from") self.to = to self.from_time = datetime.datetime.strptime(self.from_, "%Y-%m-%d %H:%M:%S") self.to_time = datetime.datetime.strptime(self.to, "%Y-%m-%d %H:%M:%S") self.start = self.from_time self.start_init = False self.end = self.to_time self.dict = {} self.count = 0 def parse(self, item: Union[FiveStarItem, FourStarItem]): if self.from_time <= item.time <= self.to_time: if self.dict.get(item.name): self.dict[item.name]["count"] += 1 else: self.dict[item.name] = { "name": item.name, "icon": item.icon, "count": 1, "rank_type": 5 if isinstance(item, FiveStarItem) else 4, } def count_item(self, item: List[GachaItem]): for i in item: if self.from_time <= i.time <= self.to_time: self.count += 1 if not self.start_init: self.start = i.time self.end = i.time def to_list(self): return list(self.dict.values()) class GachaLog: @staticmethod async def load_json(path): async with aiofiles.open(path, "r", encoding="utf-8") as f: return json.loads(await f.read()) @staticmethod async def save_json(path, data): async with aiofiles.open(path, "w", encoding="utf-8") as f: if isinstance(data, dict): return await f.write(json.dumps(data, ensure_ascii=False, indent=4)) await f.write(data) @staticmethod async def load_history_info( user_id: str, uid: str, only_status: bool = False ) -> Tuple[Optional[GachaLogInfo], bool]: """读取历史抽卡记录数据 :param user_id: 用户id :param uid: 原神uid :param only_status: 是否只读取状态 :return: 抽卡记录数据 """ file_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json" if only_status: return None, file_path.exists() if not file_path.exists(): return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False try: return GachaLogInfo.parse_obj(await GachaLog.load_json(file_path)), True except json.decoder.JSONDecodeError: return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False @staticmethod async def remove_history_info(user_id: str, uid: str) -> bool: """删除历史抽卡记录数据 :param user_id: 用户id :param uid: 原神uid :return: 是否删除成功 """ file_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json" file_bak_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json.bak" file_export_path = GACHA_LOG_PATH / f"{user_id}-{uid}-uigf.json" with contextlib.suppress(Exception): file_bak_path.unlink(missing_ok=True) with contextlib.suppress(Exception): file_export_path.unlink(missing_ok=True) if file_path.exists(): try: file_path.unlink() except PermissionError: return False return True return False @staticmethod async def save_gacha_log_info(user_id: str, uid: str, info: GachaLogInfo): """保存抽卡记录数据 :param user_id: 用户id :param uid: 原神uid :param info: 抽卡记录数据 """ save_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json" save_path_bak = GACHA_LOG_PATH / f"{user_id}-{uid}.json.bak" # 将旧数据备份一次 with contextlib.suppress(PermissionError): if save_path.exists(): if save_path_bak.exists(): save_path_bak.unlink() save_path.rename(save_path.parent / f"{save_path.name}.bak") # 写入数据 await GachaLog.save_json(save_path, info.json()) @staticmethod async def gacha_log_to_uigf(user_id: str, uid: str) -> Tuple[bool, str, Optional[Path]]: """抽卡日记转换为 UIGF 格式 :param user_id: 用户ID :param uid: 游戏UID :return: 转换是否成功、转换信息、UIGF文件目录 """ data, state = await GachaLog.load_history_info(user_id, uid) if not state: return False, "派蒙还没有找到你导入的任何抽卡记录哦,快试试导入吧~", None save_path = GACHA_LOG_PATH / f"{user_id}-{uid}-uigf.json" uigf_dict = { "info": { "uid": uid, "lang": "zh-cn", "export_time": datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S"), "export_timestamp": int(time.time()), "export_app": "TGPaimonBot", "export_app_version": "v3", "uigf_version": "v2.2", }, "list": [], } for items in data.item_list.values(): for item in items: uigf_dict["list"].append( { "gacha_type": item.gacha_type, "item_id": "", "count": "1", "time": item.time.strftime("%Y-%m-%d %H:%M:%S"), "name": item.name, "item_type": item.item_type, "rank_type": item.rank_type, "id": item.id, "uigf_gacha_type": item.gacha_type, } ) await GachaLog.save_json(save_path, uigf_dict) return True, "", save_path @staticmethod async def verify_data(data: List[GachaItem]): try: total = len(data) five_star = len([i for i in data if i.rank_type == "5"]) four_star = len([i for i in data if i.rank_type == "4"]) if total > 50: if total <= five_star * 15: return False, "检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。" if four_star < five_star: return False, "检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。" return True, "" except Exception: return False, "导入失败,数据格式错误" @staticmethod async def import_gacha_log_data(user_id: int, client: Client, data: dict): new_num = 0 try: uid = data["info"]["uid"] if int(uid) != client.uid: raise GachaLogAccountNotFound # 检查导入数据是否合法 all_items = [GachaItem(**i) for i in data["list"]] status, text = await GachaLog.verify_data(all_items) if not status: return text gacha_log, _ = await GachaLog.load_history_info(str(user_id), uid) # 将唯一 id 放入临时数据中,加快查找速度 temp_id_data = { pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items() } for item_info in all_items: pool_name = GACHA_TYPE_LIST[BannerType(int(item_info.gacha_type))] if item_info.id not in temp_id_data[pool_name]: gacha_log.item_list[pool_name].append(item_info) temp_id_data[pool_name].append(item_info.id) new_num += 1 for i in gacha_log.item_list.values(): # 检查导入后的数据是否合法 status, text = await GachaLog.verify_data(i) if not status: return text i.sort(key=lambda x: (x.time, x.id)) gacha_log.update_time = datetime.datetime.now() await GachaLog.save_gacha_log_info(str(user_id), uid, gacha_log) return "导入完成,本次没有新增数据" if new_num == 0 else f"导入完成,本次共新增{new_num}条抽卡记录" except GachaLogAccountNotFound: return "导入失败,文件包含的祈愿记录所属 uid 与你当前绑定的 uid 不同" except Exception as exc: logger.warning(f"导入失败,数据格式错误 {repr(exc)}") return "导入失败,数据格式错误" @staticmethod async def get_gacha_log_data(user_id: int, client: Client, authkey: str) -> str: """ 使用authkey获取抽卡记录数据,并合并旧数据 :param user_id: 用户id :param client: genshin client :param authkey: authkey :return: 更新结果 """ new_num = 0 gacha_log, _ = await GachaLog.load_history_info(str(user_id), str(client.uid)) # 将唯一 id 放入临时数据中,加快查找速度 temp_id_data = {pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items()} try: for pool_id, pool_name in GACHA_TYPE_LIST.items(): async for data in client.wish_history(pool_id, authkey=authkey): item = GachaItem( id=str(data.id), name=data.name, gacha_type=str(data.banner_type.value), item_type=data.type, rank_type=str(data.rarity), time=datetime.datetime( data.time.year, data.time.month, data.time.day, data.time.hour, data.time.minute, data.time.second, ), ) if item.id not in temp_id_data[pool_name]: gacha_log.item_list[pool_name].append(item) temp_id_data[pool_name].append(item.id) new_num += 1 except InvalidAuthkey: return "更新数据失败,authkey 无效" for i in gacha_log.item_list.values(): i.sort(key=lambda x: (x.time, x.id)) gacha_log.update_time = datetime.datetime.now() await GachaLog.save_gacha_log_info(str(user_id), str(client.uid), gacha_log) return "更新完成,本次没有新增数据" if new_num == 0 else f"更新完成,本次共新增{new_num}条抽卡记录" @staticmethod def check_avatar_up(name: str, gacha_time: datetime.datetime) -> bool: if name in {"莫娜", "七七", "迪卢克", "琴"}: return False elif name == "刻晴": start_time = datetime.datetime.strptime("2021-02-17 18:00:00", "%Y-%m-%d %H:%M:%S") end_time = datetime.datetime.strptime("2021-03-02 15:59:59", "%Y-%m-%d %H:%M:%S") if not (start_time < gacha_time < end_time): return False elif name == "提纳里": start_time = datetime.datetime.strptime("2022-08-24 06:00:00", "%Y-%m-%d %H:%M:%S") end_time = datetime.datetime.strptime("2022-09-09 17:59:59", "%Y-%m-%d %H:%M:%S") if not (start_time < gacha_time < end_time): return False return True @staticmethod async def get_all_5_star_items(data: List[GachaItem], assets: AssetsService, pool_name: str = "角色祈愿"): """ 获取所有5星角色 :param data: 抽卡记录 :param assets: 资源服务 :param pool_name: 池子名称 :return: 5星角色列表 """ count = 0 result = [] for item in data: count += 1 if item.rank_type == "5": if item.item_type == "角色" and pool_name in {"角色祈愿", "常驻祈愿"}: result.append( FiveStarItem( name=item.name, icon=(await assets.avatar(roleToId(item.name)).icon()).as_uri(), count=count, type="角色", isUp=GachaLog.check_avatar_up(item.name, item.time) if pool_name == "角色祈愿" else False, isBig=(not result[-1].isUp) if result and pool_name == "角色祈愿" else False, time=item.time, ) ) elif item.item_type == "武器" and pool_name in {"武器祈愿", "常驻祈愿"}: result.append( FiveStarItem( name=item.name, icon=(await assets.weapon(weaponToId(item.name)).icon()).as_uri(), count=count, type="武器", isUp=False, isBig=False, time=item.time, ) ) count = 0 result.reverse() return result, count @staticmethod async def get_all_4_star_items(data: List[GachaItem], assets: AssetsService): """ 获取 no_fout_star :param data: 抽卡记录 :param assets: 资源服务 :return: no_fout_star """ count = 0 result = [] for item in data: count += 1 if item.rank_type == "4": if item.item_type == "角色": result.append( FourStarItem( name=item.name, icon=(await assets.avatar(roleToId(item.name)).icon()).as_uri(), count=count, type="角色", time=item.time, ) ) elif item.item_type == "武器": result.append( FourStarItem( name=item.name, icon=(await assets.weapon(weaponToId(item.name)).icon()).as_uri(), count=count, type="武器", time=item.time, ) ) count = 0 result.reverse() return result, count @staticmethod def get_301_pool_data(total: int, all_five: List[FiveStarItem], no_five_star: int, no_four_star: int): # 总共五星 five_star = len(all_five) five_star_up = len([i for i in all_five if i.isUp]) five_star_big = len([i for i in all_five if i.isBig]) # 五星平均 five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0 # 小保底不歪 small_protect = ( round((five_star_up - five_star_big) / (five_star - five_star_big) * 100.0, 1) if five_star - five_star_big != 0 else "0.0" ) # 五星常驻 five_star_const = five_star - five_star_up # UP 平均 up_avg = round((total - no_five_star) / five_star_up, 2) if five_star_up != 0 else 0 # UP 花费原石 up_cost = sum(i.count * 160 for i in all_five if i.isUp) up_cost = f"{round(up_cost / 10000, 2)}w" if up_cost >= 10000 else up_cost return [ [ {"num": no_five_star, "unit": "抽", "lable": "未出五星"}, {"num": five_star, "unit": "个", "lable": "五星"}, {"num": five_star_avg, "unit": "抽", "lable": "五星平均"}, {"num": small_protect, "unit": "%", "lable": "小保底不歪"}, ], [ {"num": no_four_star, "unit": "抽", "lable": "未出四星"}, {"num": five_star_const, "unit": "个", "lable": "五星常驻"}, {"num": up_avg, "unit": "抽", "lable": "UP平均"}, {"num": up_cost, "unit": "", "lable": "UP花费原石"}, ], ] @staticmethod def get_200_pool_data( total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int ): # 总共五星 five_star = len(all_five) # 五星平均 five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0 # 五星武器 five_star_weapon = len([i for i in all_five if i.type == "武器"]) # 总共四星 four_star = len(all_four) # 四星平均 four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0 # 四星最多 four_star_name_list = [i.name for i in all_four] four_star_max = max(four_star_name_list, key=four_star_name_list.count) four_star_max_count = four_star_name_list.count(four_star_max) return [ [ {"num": no_five_star, "unit": "抽", "lable": "未出五星"}, {"num": five_star, "unit": "个", "lable": "五星"}, {"num": five_star_avg, "unit": "抽", "lable": "五星平均"}, {"num": five_star_weapon, "unit": "个", "lable": "五星武器"}, ], [ {"num": no_four_star, "unit": "抽", "lable": "未出四星"}, {"num": four_star, "unit": "个", "lable": "四星"}, {"num": four_star_avg, "unit": "抽", "lable": "四星平均"}, {"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"}, ], ] @staticmethod def get_302_pool_data( total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int ): # 总共五星 five_star = len(all_five) # 五星平均 five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0 # 四星武器 four_star_weapon = len([i for i in all_four if i.type == "武器"]) # 总共四星 four_star = len(all_four) # 四星平均 four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0 # 四星最多 four_star_name_list = [i.name for i in all_four] four_star_max = max(four_star_name_list, key=four_star_name_list.count) four_star_max_count = four_star_name_list.count(four_star_max) return [ [ {"num": no_five_star, "unit": "抽", "lable": "未出五星"}, {"num": five_star, "unit": "个", "lable": "五星"}, {"num": five_star_avg, "unit": "抽", "lable": "五星平均"}, {"num": four_star_weapon, "unit": "个", "lable": "四星武器"}, ], [ {"num": no_four_star, "unit": "抽", "lable": "未出四星"}, {"num": four_star, "unit": "个", "lable": "四星"}, {"num": four_star_avg, "unit": "抽", "lable": "四星平均"}, {"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"}, ], ] @staticmethod def count_fortune(pool_name: str, summon_data, weapon: bool = False): """ 角色 武器 欧 50以下 45以下 吉 50-60 45-55 中 60-70 55-65 非 70以上 65以上 """ data = [45, 55, 65] if weapon else [50, 60, 70] for i in summon_data: for j in i: if j.get("lable") == "五星平均": num = j.get("num", 0) if num == 0: return pool_name elif num <= data[0]: return f"{pool_name} · 欧" elif num <= data[1]: return f"{pool_name} · 吉" elif num <= data[2]: return f"{pool_name} · 普通" else: return f"{pool_name} · 非" return pool_name @staticmethod async def get_analysis(user_id: int, client: Client, pool: BannerType, assets: AssetsService): """ 获取抽卡记录分析数据 :param user_id: 用户id :param client: genshin client :param pool: 池子类型 :param assets: 资源服务 :return: 分析数据 """ gacha_log, status = await GachaLog.load_history_info(str(user_id), str(client.uid)) if not status: return "派蒙没有找到你的抽卡记录,快来私聊派蒙导入吧~" pool_name = GACHA_TYPE_LIST[pool] data = gacha_log.item_list[pool_name] total = len(data) if total == 0: return "派蒙没有找到这个卡池的抽卡记录,快来私聊派蒙导入吧~" all_five, no_five_star = await GachaLog.get_all_5_star_items(data, assets, pool_name) all_four, no_four_star = await GachaLog.get_all_4_star_items(data, assets) summon_data = None if pool == BannerType.CHARACTER1: summon_data = GachaLog.get_301_pool_data(total, all_five, no_five_star, no_four_star) pool_name = GachaLog.count_fortune(pool_name, summon_data) elif pool == BannerType.WEAPON: summon_data = GachaLog.get_302_pool_data(total, all_five, all_four, no_five_star, no_four_star) pool_name = GachaLog.count_fortune(pool_name, summon_data, True) elif pool == BannerType.PERMANENT: summon_data = GachaLog.get_200_pool_data(total, all_five, all_four, no_five_star, no_four_star) pool_name = GachaLog.count_fortune(pool_name, summon_data) last_time = data[0].time.strftime("%Y-%m-%d %H:%M") first_time = data[-1].time.strftime("%Y-%m-%d %H:%M") return { "uid": client.uid, "allNum": total, "type": pool.value, "typeName": pool_name, "line": summon_data, "firstTime": first_time, "lastTime": last_time, "fiveLog": all_five, "fourLog": all_four[:18], } @staticmethod async def get_pool_analysis(user_id: int, client: Client, pool: BannerType, assets: AssetsService, group: bool): """ 获取抽卡记录分析数据 :param user_id: 用户id :param client: genshin client :param pool: 池子类型 :param assets: 资源服务 :param group: 是否群组 :return: 分析数据 """ gacha_log, status = await GachaLog.load_history_info(str(user_id), str(client.uid)) if not status: return "派蒙没有找到你的抽卡记录,快来私聊派蒙导入吧~" pool_name = GACHA_TYPE_LIST[pool] data = gacha_log.item_list[pool_name] total = len(data) if total == 0: return "派蒙没有找到这个卡池的抽卡记录,快来私聊派蒙导入吧~" all_five, _ = await GachaLog.get_all_5_star_items(data, assets, pool_name) all_four, _ = await GachaLog.get_all_4_star_items(data, assets) pool_data = [] up_pool_data = [Pool(**i) for i in get_pool_by_id(pool.value)] for up_pool in up_pool_data: for item in all_five: up_pool.parse(item) for item in all_four: up_pool.parse(item) up_pool.count_item(data) for up_pool in up_pool_data: pool_data.append( { "count": up_pool.count, "list": up_pool.to_list(), "name": up_pool.name, "start": up_pool.start.strftime("%Y-%m-%d"), "end": up_pool.end.strftime("%Y-%m-%d"), } ) pool_data = [i for i in pool_data if i["count"] > 0] return { "uid": client.uid, "typeName": pool_name, "pool": pool_data[:6] if group else pool_data, "hasMore": len(pool_data) > 6, }